Sven Seynaeve
Well-known member
how can you use a redrocket right now.... is it without the gateway???? maby possible with thunderbolt???
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I'm not Jake, and i don't play him on TV, but i do have experience with finishing / gradeing in DS, and in the past i was on Discreet, but mainly for compositing then... And at this time DS's updates have not been shown, so thre may be some updates on that front...Jake do you have any input on Smoke vs DS? For years we've been thinking about moving up from After Effects but never really put time into it. Your thoughts?
1) Smoke needs to render everything, no GPU use - so tweak and render and cry and tweak some more.. in DS the color tools are RT and run on the GPU - fast and interactive.
2) Smoke has no way to manage your grades beyond cut-n-paste, no way to see different grades quickly, no way to save, recall quickly, DS has better, but far from the best, but at least it exists - much the same as Symp.
Bold statement. Please elaborate. Never lost one single frame on the last 2 years. Edit all formats I shot with my Smoke, from TVC to 45 min. documentary - all shot on Red. Archiving works great.4) Project and media management is vastly more solid in DS
Similar weak points;
1) Both are missing a 3D camera tracker, so replaceing skys requires a roundtrip out of the software for both of them
2) Both are missing a planner tracker as well, round trip time again
1) Smoke needs to render everything, no GPU use - so tweak and render and cry and tweak some more.. in DS the color tools are RT and run on the GPU - fast and interactive.
I'm not Jake, and i don't play him on TV, but i do have experience with finishing / gradeing in DS, and in the past i was on Discreet, but mainly for compositing then... And at this time DS's updates have not been shown, so thre may be some updates on that front...
1) Smoke needs to render everything, no GPU use - so tweak and render and cry and tweak some more.. in DS the color tools are RT and run on the GPU - fast and interactive.
2) Smoke has no way to manage your grades beyond cut-n-paste, no way to see different grades quickly, no way to save, recall quickly, DS has better, but far from the best, but at least it exists - much the same as Symp.
3) DS has nodes inside the color UI much like resolve, both can add compositors on clips in the timeline, but both take you out of seeing color choices in context once in comp mode, so nodes in DS's CC keeps the shot in context, but allows you to work with layers, math op's and plugins
4) Project and media management in my experience is more solid in DS
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The grading Ui in smoke is not just the CC node... thats like the most simple tweaks then the modular keyer and keyer is where you got the bigger guns and then action is where you have even more an then batch. CC node is the smallest node then there is a lot of onion skins you can put ontop in the Auto desk programs...
But if you believe their marketing when the next release is completed it will run faster, on lesser hardware... At least that is how I understood what I saw on the web. Are they saying different in the booth? Is the demo they are showing supposedly up to speed, or is that just a promise at this point?
What actually has amazed me, is that no one from autodesk or anyone else is actually mentioning s3d in their Smoke and Flame demoes. Is it still supported in smoke, or does the problem shows up due to thunderbolt not being able to send out 2x sdi and laptops being to light.
What do you mean? You can always split the screen into 3 parts and see nodes, action and result at the same time. But why bother. Just hit tilde to switch between nodes view and action. Couldn't be easier...Smoke 2013 looks really really good, compared to the 2012 version. Love the GUI update and really looking forward to the pre-release trial. However, I really dont understand why they didn't adjust the ConnectFX UI to something much more easily accessible. Why the heck are all the nodes still placed in a single box and you have to scroll back and forth to find what you're looking for?? I wish that this would be more like a Nuke toolbar kind of thing. Well, maybe they'll change that for the release version... at least I sure hope they will!
What do you mean? You can always split the screen into 3 parts and see nodes, action and result at the same time. But why bother. Just hit tilde to switch between nodes view and action. Couldn't be easier...
the 3 part split screen is fine, of course. I mean the long list of selectable nodes with the scroll bar in particular. seems pretty overcharged and could have easily been sorted in a much better way.