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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Screen - The video player for video people

Greg Cotten

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Hi! I’m the creator of Lattice, a macOS app that converts, manipulates, and visualizes LUTs.

We’ve recently released a new macOS app, Screen, a super pro video player with a clean interface and powerful features geared toward production and post.

Screen can play a lot of the standard video formats as well as image sequences like DPX, EXR, PNG, JPEG, etc and has support for REDCODE RAW and Blackmagic RAW.

Apply LUTs from your custom LUT library (or link to Resolve), configure color management (or bypass it all together), export to common movie formats (H264, HEVC, ProRes), take screenshots with a ton of custom options, navigate timecode in an editor-friendly way, sample pixels to get their RGB value, and a lot, lot more.

Please let me know what you think - I’d love to hear any feedback you might have about it and what features you’d like to see added.

Click here to visit the website for Screen.

-Greg

 
Seriously good stuff. Very much looking forward to testing this out soon.
 
Yup - Windows version please.

I'm at Trailer Park, a 500-person entertainment marketing company, and everyone is still trying to figure out what's a good Quicktime replacement.

None of the current Windows candidates we've found are perfect in terms of being able to scrub through and also frame-by-frame Quicktimes, turn on frame counts, export stills, etc.

Bruce Allen
www.bruceallen.tv
 
Nice work Greg. I'll third the Windows version need, don't know if that's in the cards.

Don't know if you're looking for suggestions, but I have a bucket list of requests on a production oriented playback program.
 
Yup - Windows version please.

I'm at Trailer Park, a 500-person entertainment marketing company, and everyone is still trying to figure out what's a good Quicktime replacement.

None of the current Windows candidates we've found are perfect in terms of being able to scrub through and also frame-by-frame Quicktimes, turn on frame counts, export stills, etc.

Bruce Allen
www.bruceallen.tv

If you have any macOS systems, you know where to look! Windows won't be in the cards, unfortunately. Come to the dark side! The $35,000 new Mac Pro is calling your name.
 
Nice work Greg. I'll third the Windows version need, don't know if that's in the cards.

Don't know if you're looking for suggestions, but I have a bucket list of requests on a production oriented playback program.

Unfortunately no Windows support. But always up for suggestions! Would love to read a list of requests.
 
If you have any macOS systems, you know where to look! Windows won't be in the cards, unfortunately. Come to the dark side! The $35,000 new Mac Pro is calling your name.

This looks to be a nice video player for hipsters, ordinary people go for value for money(they have no choice) and will settle for hardware that is twice as fast for half the price and runs Windows, Linux and MacOS https://github.com/AMD-OSX/AMD_Vanilla with this trick. November will be an exciting month with the upcoming new Mac Pro and the new Threadrippers.

Are X-OCN, ARRIRAW, Cinema RAW Lite, DNx, Cineform and ProResRAW dead on MacOS?
 
Hats off Greg.

Requests coming up on your mail...
 
This looks to be a nice video player for hipsters, ordinary people go for value for money(they have no choice) and will settle for hardware that is twice as fast for half the price and runs Windows, Linux and MacOS https://github.com/AMD-OSX/AMD_Vanilla with this trick. November will be an exciting month with the upcoming new Mac Pro and the new Threadrippers.

Are X-OCN, ARRIRAW, Cinema RAW Lite, DNx, Cineform and ProResRAW dead on MacOS?

Not sure how you want me to respond to that... I think I'll move right past it and answer your question.

Regarding format support - Sony, ARRI, and Canon are on the table. Cineform may be. DNx is coming with the new Apple Pro Video Formats plugin, so that will be supported. ProRes RAW has been available on macOS since... launch?

Greg
 
It looks very nice, Greg. You should consider DCP playing too...

Thanks! We'll look into it - I think the biggest hurdle there is getting realtime performance without licensing Kakadu like Resolve.
 
If you have any macOS systems, you know where to look! Windows won't be in the cards, unfortunately. Come to the dark side! The $35,000 new Mac Pro is calling your name.

Oh I own plenty of Mac systems. Writing this on a $4000 MacBook Pro right now.

Pity you're not interested in doing a Windows version.

3D artists use PCs and are unlikely to change, as do a lot of compers - difficult to beat nVidia, Threadripper, etc!

Not interested in a Mac-only player that only half of the team could use.

And that's my day job at a 500-person company. It's a mixed setup.

Even doing an indie commercial I'm working with 14 artists using Nuke, Maya, AE, Resolve, etc - 80% of which are Windows.

Please consider it, even if you just find another developer... look at the success of other developers who started off Mac-only and then delivered Windows versions to much acclaim. I don't know of too many who cancelled their Windows versions due to lack of people buying them!

I own Lattice BTW - and got my previous company (MOCEAN) to buy a copy too... again you'd sell a TON more copies if there were a Windows version. Lots of people using NVIDIA cards and Resolve!

Bruce Allen
www.bruceallen.tv
 
+1 for windoze, smallish post company
eight years ago we had 14 Mac 5.1 workstations, and 1 HP z800
today we have 12 HP workstations, and 5 MacbookPro's/iMcPro's
it's DOA for us if it's only gonna run on less 1/3 of our machines
 
Oh I own plenty of Mac systems. Writing this on a $4000 MacBook Pro right now.

Pity you're not interested in doing a Windows version.

3D artists use PCs and are unlikely to change, as do a lot of compers - difficult to beat nVidia, Threadripper, etc!

Not interested in a Mac-only player that only half of the team could use.

And that's my day job at a 500-person company. It's a mixed setup.

Even doing an indie commercial I'm working with 14 artists using Nuke, Maya, AE, Resolve, etc - 80% of which are Windows.

Please consider it, even if you just find another developer... look at the success of other developers who started off Mac-only and then delivered Windows versions to much acclaim. I don't know of too many who cancelled their Windows versions due to lack of people buying them!

I own Lattice BTW - and got my previous company (MOCEAN) to buy a copy too... again you'd sell a TON more copies if there were a Windows version. Lots of people using NVIDIA cards and Resolve!

Bruce Allen
www.bruceallen.tv

Makes sense!

Cross-platform is hard - it really comes down to needing a good team of full-time engineers and writing platform specific and platform agnostic code, writing multiple shading languages, supporting platform-specific hardware acceleration and really small companies can't do that. However, if we get a ton of prospective customers knocking down our doors to build a Windows app we might consider it.

I'd love to hear about the success of other developers that started Mac-only and delivered to Windows! Especially post-production tools. Might inspire me if you can name some names / details.
 
+1 for windoze, smallish post company
eight years ago we had 14 Mac 5.1 workstations, and 1 HP z800
today we have 12 HP workstations, and 5 MacbookPro's/iMcPro's
it's DOA for us if it's only gonna run on less 1/3 of our machines

Yup, totally get it!
 
Makes sense!

Cross-platform is hard - it really comes down to needing a good team of full-time engineers and writing platform specific and platform agnostic code, writing multiple shading languages, supporting platform-specific hardware acceleration and really small companies can't do that. However, if we get a ton of prospective customers knocking down our doors to build a Windows app we might consider it.

I'd love to hear about the success of other developers that started Mac-only and delivered to Windows! Especially post-production tools. Might inspire me if you can name some names / details.

Thanks for taking my suggestion seriously and understanding it comes from a desire for artists being able to collaborate on a common platform, not a fanboy OS religion perspective :)

RE: app examples that we use

Most recently
Affinity Designer & Affinity Photo added Windows versions and are doing very well
Hedge and ShotPut started Mac and have Windows versions now

Older examples:
DaVinci Resolve - started as a super-expensive Linux version, but practically speaking the first affordable version from Blackmagic was Mac-only... really took off when they added a Windows version though!
After Effects was Mac-only
Avid Media Composer was Mac-only
Pro Tools was Mac-only

I think there are less recent examples these days because more folks just make Windows versions from the beginning now.

Bruce Allen
www.bruceallen.tv
 
RE: app examples that we use

Most recently
Affinity Designer & Affinity Photo added Windows versions and are doing very well

Bruce Allen
www.bruceallen.tv
Thanks for the Affinity Designer & Photo heads-up Bruce. Hadn't heard of this software. I've been looking for a path away from Adobe Illustrator and Photoshop on Win 10 and these just may do the trick. Now if I could only cut loose from Lightroom.
 
Have already posted in other places about this but just wanted to post here how incredibly useful this app is for R3D playback! It loads up and caches R3Ds and .exr sequences like an absolute champ. For me that is worth the cost alone, all the other features and capability is just icing on the cake. So many useful features already and many more to come it looks like.

I am rather biased but I wouldn't wish Windows or CUDA software development on any of my worst enemies.
 
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