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Mac Pro can apparently play back R3D's at Full debayer

Sam Mestman - WMM

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Haven't verified this firsthand yet (maybe next week), but according to Phil Hodgetts, he's getting real time full debayer playback for R3D's in FCPX with no rocket on the new Mac Pro... only one stream... but still cool... especially considering that the RED plugin isn't even optimized for the Mac Pro yet:

http://www.philiphodgetts.com/2013/12/mac-pro-and-final-cut-pro-x-first-impressions/

He's also apparently getting 5 streams at "better performance" (1/4 debayer)
 
So just buy a Mac Pro, no need for a RRX card anymore...
 
Thats pretty impressive. Although I think the bottleneck we're all going to hit on the new system is storage speed until some nice TB2 options are available on the scales most of us are used to.
 
Haven't verified this firsthand yet (maybe next week), but according to Phil Hodgetts, he's getting real time full debayer playback for R3D's in FCPX with no rocket on the new Mac Pro... only one stream... but still cool... especially considering that the RED plugin isn't even optimized for the Mac Pro yet:

http://www.philiphodgetts.com/2013/12/mac-pro-and-final-cut-pro-x-first-impressions/

He's also apparently getting 5 streams at "better performance" (1/4 debayer)

What resolution r3d's?
 
Yes, it's 4K, but the real question is, what does Best Quality in FCPX means in terms of debayering resolution?



I believe in FCPX Best Performance is the highest 1/x that the system can handle, and it does this by continually lowering debayer until it does not drop frames. Best Quality however is forced at 1/1 and it will allow the system to drop frames in order to play back at this resolution.
 
I can tell you that current tricked macpro gets 8fps in RC-X dual D700's with Dragon 6K FF.

FCPX is the only current app maximized for the D700's and not sure how much above 4K. I will have some much deeper and tastier info in the next week or so.
 
I can tell you that current tricked macpro gets 8fps in RC-X dual D700's with Dragon 6K FF.

FCPX is the only current app maximized for the D700's and not sure how much above 4K. I will have some much deeper and tastier info in the next week or so.

I think as of now the current RCX build only supports 1 GPU? IF thats the case this is really impressive.
 
Got my hands on a new Mac Pro at the local Apple Store, played with it there. They invited in some of the local business customers to come see it and do a bit of shopping.

Works with Dragon 6K footage -- tried it tonight. Plays back 6K at 1/2 without a hitch on a 6-core 3.5GHz with 32GB and I think the GPUs were D500's. At least until it overruns the buffering -- have to let it spool up a bit before hitting play. Full res works, but stutters a bit and overruns the buffer, 32GB is not enough RAM if you think you want to work at 1/2 or larger res. FCPX wasn't liking the Dragon clips. It played 5K EPIC clips just fine at whatever the working resolution was. This is one impressive little computer. Silky smooth compared to my HP Z820 box that has 10 more cores... Could not try any Adobe software or other stuff. I'm surprised they let me install RC-X. And time was somewhat limited, there were a handful of others trying to get their hands on it as well, half of my observations came from some others playing with what I put on the system.

The one thing I can say about this system is this... I don't know what Apple did here, but the system has no internal bottlenecks or hangups. It just runs like a crazy fast sonofabitch. If they would've had a 6 or more core available to take home with D700 GPUs, I would've done it. They had no systems. They do have some coming in and expect to get them end of next week. All stock configurations, most 6-core, 16GB, D500 GPUs with 256GB SSD.
 
i can playback 1/4 at latest rMBP.

Same...

Has anyone on this forum pushed around a few layers of 6k DRAGON footage in the latest FCPX on the new Mac Pro. ?

Ive order a couple of 12 cores, God knows when they will show up. But would love to know up front how DRAGON 6k (not 5k or 4k or 3k) . but 6k DRAGON plays, edits, scrubs and renders.
IfI can live without RR-X then I'd be a happy happy man. (not that anything is wrong with RR-X)


Got my hands on a new Mac Pro at the local Apple Store, played with it there. They invited in some of the local business customers to come see it and do a bit of shopping.

Works with Dragon 6K footage -- tried it tonight. Plays back 6K at 1/2 without a hitch on a 6-core 3.5GHz with 32GB and I think the GPUs were D500's. At least until it overruns the buffering -- have to let it spool up a bit before hitting play. Full res works, but stutters a bit and overruns the buffer, 32GB is not enough RAM if you think you want to work at 1/2 or larger res. FCPX wasn't liking the Dragon clips. It played 5K EPIC clips just fine at whatever the working resolution was. This is one impressive little computer. Silky smooth compared to my HP Z820 box that has 10 more cores... Could not try any Adobe software or other stuff. I'm surprised they let me install RC-X. And time was somewhat limited, there were a handful of others trying to get their hands on it as well, half of my observations came from some others playing with what I put on the system.

The one thing I can say about this system is this... I don't know what Apple did here, but the system has no internal bottlenecks or hangups. It just runs like a crazy fast sonofabitch. If they would've had a 6 or more core available to take home with D700 GPUs, I would've done it. They had no systems. They do have some coming in and expect to get them end of next week. All stock configurations, most 6-core, 16GB, D500 GPUs with 256GB SSD.

Great news Jeff.
Hope to hear more.
 
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I have an 8-core on order and a colleague of mine has a 12-core on order as well. We're going to do some comparisons and I will probably order a second Mac Pro and will go with either the 8 or 12 core, depending on which one I think I need at that time. I was so conflicted between the two when they went live in the store, decided on the 8 for the 12% average boost in clock speed over the 12 while still providing 16 threads.

The 6-core today ran very nicely. It provides another 500MHz per core over the 8-core at their base clock rates and that makes a compelling option as well for many people.

One concern I have for the 12-core, more so than the lower clock speed, is the current maximum of 64GB. In most situations where I can truly utilize that many cores or threads (24 threads in all), it really helps to have 3 to 4 GB of RAM to allocate to each thread process. Especially so for serious rendering tasks or similar uses. This and the CPU speed in GHz is what steered me to the 8-core for my initial purchase.
 
Yes, it's 4K, but the real question is, what does Best Quality in FCPX means in terms of debayering resolution?

Jake,

i can't remember where or when it was confirmed here by someone at Red, but i recall that selecting optimized and best performance meant 1/2 res on playback, but more importantly, full res on output, when creating a file. There might be a new RED apple driver to leverage all that computing power, but I think RED would have to write that.

accordingto Philips findings fcp x is doing a full debayer all the time at best/optimized and he would know, he's a well respected and trusted source.



David
 
I think it is too soon to tell what real world will be like and here is why.

for his test he is using 4k r3d's (he says so in the article).

those files (a few of them I imagine) were copied to the internal flash storage of the Mac (we know we are most probably never going to work in this way)

it would be interesting to see how external drive speed is going to affect playback performance? ie: what would happen if the footage was on an external wd USB 3 drive? Computing power and GPU are two elements to the equation, to really leverage this for RT playback in a client based environment, you'd probably need to build an SSD raid over a Thunderbolt 2 enclosure (none on the market yet)

Now that R3ds are going to be 6k (that much more data) I'm not sure we will have eliminated proxy editing just yet. We could be rendering proxies in far les time with no help (without RRX) with that machine. Would be nice to see some render tests from resolve, fcpx and RCX for dailies creation.

David
 
I think ink it is too soon to tell what real world will be like and here is why.

for his test he is using 4k r3d's (he says so in the article).

those files (a few of them I imagine) were copied to the internal flash storage of the Mac (we know we are most probably never going to work in this way)

it would be interesting to see how external drive speed is going to affect playback performance? ie: what would happen if the footage was on an external wd USB 3 drive? Computing power and GPU are two elements to the equation, to really leverage this for RT playback in a client based environment, you'd probably need to build an SSD raid over a Thunderbolt 2 enclosure (none on the market yet)

Now that R3ds are going to be 6k (that much more data) I'm not sure we will have eliminated proxy editing just yet. We could be rendering proxies in far les time with no help (without RRX) with that machine. Would be nice to see some render tests from resolve, fcpx and RCX for dailies creation.

David

Hm...
Read speeds should not really be such a bottleneck. R3Ds, even from Dragon is pretty lean compared to most things...
 
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