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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Is 3D dying

I see it differently. It would be like watching a live play but with all the glory, effects, and locations of films. Maybe even shown on a raked stage. Do your eyes strain in normal life? Or when you watch a play? Holograms are coming.

First it would have to be possible to "paint" a larger object or a space inside a smaller one. Projecting few objects and representing environment differs significantly.
Once it's all in space parallax 2D depth illusion tricks are bye bye and perceptions of depth and scale are ruled by laws of physics and real space.
 
See… my take on Gravity. I think it was a phenomenal achievement and extremely well done. I really enjoyed it and applaud everyone involved. But as mentioned above, it was an "Event Film" or whatever you want to call it. To me, it seemed more like a glorified tech demo being masqueraded as a film. There really wasn't a whole lot there as far as plot goes. It's just when the FX and 3D get touted over the actual content of the film, I have a problem with that. If this film was only released in 2D, there wouldn't be so much hype about it.
 
See… my take on Gravity. I think it was a phenomenal achievement and extremely well done. I really enjoyed it and applaud everyone involved. But as mentioned above, it was an "Event Film" or whatever you want to call it. To me, it seemed more like a glorified tech demo being masqueraded as a film. There really wasn't a whole lot there as far as plot goes. It's just when the FX and 3D get touted over the actual content of the film, I have a problem with that. If this film was only released in 2D, there wouldn't be so much hype about it.

Clearly.
Totally ridiculous ending.
About as believable as the Rocky and Bullwinkle show.
And the whole subplot about the lead character losing her daughter?
Puh-lease!
This is Oscar material?
 
leo's stereo pair?

leo's stereo pair?

so, apparently da vinci was working in stereo, perhaps unwittingly...

mona-818.jpg


davincis-mona-lisa-may-be-the-first-3-D-image-in-history-designboom-01.jpg


davincis-mona-lisa-may-be-the-first-3-D-image-in-history-designboom-16.jpg


davincis-mona-lisa-may-be-the-first-3-D-image-in-history-designboom-14.jpg


http://www.perceptionweb.com/abstract.cgi?id=p7524

http://www.experimental-psychology.de/ccc/docs/pubs/CarbonHesslinger_MonaLisa-Background-INPRESS.pdf

only problem is that-there research left out this important piece of stuff that i worked so hard on...
unlike the example above, it is extremely difficult for experts to tell which is the original, making for a great pair.

1265183_10201170060348195_510917609_o.jpg


it looks better if you cross your eyes :)
 
See… my take on Gravity. I think it was a phenomenal achievement and extremely well done. I really enjoyed it and applaud everyone involved. But as mentioned above, it was an "Event Film" or whatever you want to call it. To me, it seemed more like a glorified tech demo being masqueraded as a film. There really wasn't a whole lot there as far as plot goes. It's just when the FX and 3D get touted over the actual content of the film, I have a problem with that. If this film was only released in 2D, there wouldn't be so much hype about it.

Don't agree, there are plenty of stories set in "one location" that are suspenseful and brilliant without a superdeep story. Many Hitchcock movies doesn't really have a deep plot, but manages to be brilliant through execution. Gravity is also the first really realistic space movies. Many call it science fiction when it's really more of a thriller/drama in space. To then add immersion by using 3D makes it a truly unique experience that is worth every price it has won. It would have been a true masterpiece if Sandra's acting were better and the monologue dialogue had been better written though.
 
I just hope that all the crappy 3D screens and iffy projection of 2D movies are dead too. I suspect this latest dance with 3D will have longer lasting negatives than previously.
 
I hope so.

Most films would be better of if they spent that extra money on story writers / better plots and things like it. Even the heavy VFX films I think benefit heavily from not being done in cumbersome 3D. The "3D experience" is also very much limiting the camera work, the set designs and pretty much everything if the 3d should look good. So to me there is pretty much not a single film that actually benefit from being done in 3D.

Totally agree - except one "fundamental" movie - Avatar. Designed for 3D, properly messured, with animations and colors suitable for 3D - and enough. Everything later - everybody know. Sometimes ridicolus, always darker, limited with rigs, like "reminder" - dont forget, it is just movie, not even story - next efect - small fly, big tyranosaurus or leaf of grass near face will remind you - this is only movie...etc
 
A reflection of what happens when something gets abused due to ignorance and greed.
 
Hi Patrick,

Unless there is some biological change were people are turning into cyclopses, 3D will not die. It is just a long road to get to 96 fps at 8k resolution, and I think RED is on that journey.

This is my first post to this forum and I'm late to the party replying to your post, but I really like your comment here. 96fps deals with the retinal rivalry issue and 8K presents a reality that's much closer to the natural angular resolution of healthy human vision - as long we don't sit too far from the screen. ;-)

Mike
 
Hi Patrick,



This is my first post to this forum and I'm late to the party replying to your post, but I really like your comment here. 96fps deals with the retinal rivalry issue and 8K presents a reality that's much closer to the natural angular resolution of healthy human vision - as long we don't sit too far from the screen. ;-)

Mike

Hi Mike, Welcome to the FORUM ! I think your "as long we don't sit too far from the screen" is especially valid on what is happening on 3D headsets, market will totally go crazy on those 1st quarter 2016 (i.e. Facebook/Microsoft, Samsung, Sony all should be at volume in 2016 with nvidia having the firepower with the titanx to do great things on the high end realtime rendering).

btw ... "FORUM" I think on reduser is attributed to roman forums rather then internet forums, so just don't worry and comment away ... at least I do. LMAO half the comments in this thread have been proven totally off .... I.E. anyone see the 3D Box office numbers for JURASSIC WORLD !
 
The people who dismiss 3D as gimmick (and naively still do) are the same kind of people who dismiss digital technology as gimmick and the same kind of people who still believe the we never went to the moon.

Meanwhile 3D movies are smashing all records in the box office like Avatar etc and keep on bringing Huge profits! Masses talk and bs walk.

I knew 3D will rock as soon as I boucht the PC1 in 1984. Unless you have 1 eye then 3D is it! Same way I know now that VR and 4D and 5D will rock in 20yrs from now.

I am also sure there will be "people" at that time that will claim everything is a gimmick, at the end the only gimmick is the idea that "we always need to be happy with what we have".
 
Hi Mike, Welcome to the FORUM ! I think your "as long we don't sit too far from the screen" is especially valid on what is happening on 3D headsets, market will totally go crazy on those 1st quarter 2016 (i.e. Facebook/Microsoft, Samsung, Sony all should be at volume in 2016 with nvidia having the firepower with the titanx to do great things on the high end realtime rendering).

btw ... "FORUM" I think on reduser is attributed to roman forums rather then internet forums, so just don't worry and comment away ... at least I do. LMAO half the comments in this thread have been proven totally off .... I.E. anyone see the 3D Box office numbers for JURASSIC WORLD !

Thanks for the warm welcome Patrick - and the encouragement to "comment away." :)

Geronimo!

For starters, I have a very strong conviction that many of today's standard practices for shooting live action 3D should be abandoned altogether. I know this will be found controversial, but jumping in with both feet, I'll continue by saying that, in my opinion, both selective focus and convergence are counterproductive to recreating a perception of reality, as compared to how we experience stereopsis naturally. These practices won't easily be put to rest, even with 192 fps and 16K.

First, I'm suggesting that instead of fixing the problems caused by use of convergence - with floating windows, CGI backgrounds, vignetting, selective focus, and any other tricks that can be applied in post to hide the byproducts of convergence - just shoot with zero convergence. Keep the lens axes parallel at all times.

I'm most likely just revealing my ignorance of factors that make convergence "necessary," but I can't help but think its use stems from people thinking we should emulate the convergence applied by our own eyes in the real world. I contend that what our eyes do (converging for subjects that are closer than 200 feet - yes, they come out of parallel even for subjects that reside that far away) and how we actually perceive the world when our eyes are converged are two different things.

Hold the tip of your index finger about 4 inches in front of your face. Focus on the tip of your finger. While maintaining that point of focus, can you say that the doubled-up background has ever disturbed you in any way? The answer is "No" because you can keep your finger right there in front of your face and readily de-converge your eyes to focus on something behind your finger at will. With natural stereopsis, nothing forces you to converge your eyes to only one plane along the Z-axis.

You and I and a third person can stand along side each other in a forest, with a tree trunk at a distance of say 10 feet, partially blocking our view of the trees that lie beyond, with a small butterfly bouncing along in the air about three feet in front of us. Nothing, absolutely nothing, prevents me from focusing on the most distant trees in the forest, while another person simultaneously focuses on the bark of the closest tree, while you simultaneously focus on the passing butterfly. This is how we experience real life - rapidly changing the convergence of our eyes to explore different planes along the z-axis at will. And no one is disturbed in any way by the doubling up of background subjects that naturally occur with convergence of their eyes.

Now... Take away this freedom to converge our eyes on an independently selected part of the scene, both sharply and without doubling, and what do you have? An unrealistic viewing experience that is literally dictated by the filmmaker. Your eyes can no longer wander about freely within the subject space. They instead have to search for and locate the only portion of the scene where the eyes can make sense of anything - at the intersection of lens convergence.

If we use selective focus, whether as it has traditionally been used with 2D films or expressly as an aid to hiding the unsavory artifacts of convergence, every person in the audience is forced to attend to that portion of the frame where the butterfly resides, for example, and nowhere else. Gone is the ability to even momentarily converge our eyes on objects that lie elsewhere along the Z-axis. In my opinion, this utterly destroys the sense of realism that 3D filmmaking purports, because it very loudly screams "this is synthetic 3D" and "you must converge your eyes where I tell you to converge them." What's needed is the humility to relinquish control of focus and convergence altogether.

I've got what I believe are some truly viable ideas for how to achieve extreme DoF and zero convergence without suffering several constraints that come to mind, but first...

Can someone explain why it's beneficial to shoot with convergence in the first place?

Thanks!

Mike
 
Meanwhile 3D movies are smashing all records in the box office like Avatar etc and keep on bringing Huge profits! Masses talk and bs walk.
Exactly, i need to finish my film though, I'm feeling 99% BS not having finished a feature. I think to get a significant draw people want a spectacle and have a blast.

Thanks for the warm welcome Patrick - and the encouragement to "comment away." :)

Geronimo!

For starters, I have a very strong conviction that many of today's standard practices for shooting live action 3D should be abandoned altogether. I know this will be found controversial, but jumping in with both feet, I'll continue by saying that, in my opinion, both selective focus and convergence are counterproductive to recreating a perception of reality, as compared to how we experience stereopsis naturally. These practices won't easily be put to rest, even with 192 fps and 16K.

First, I'm suggesting that instead of fixing the problems caused by use of convergence - with floating windows, CGI backgrounds, vignetting, selective focus, and any other tricks that can be applied in post to hide the byproducts of convergence - just shoot with zero convergence. Keep the lens axes parallel at all times.

I'm most likely just revealing my ignorance of factors that make convergence "necessary," but I can't help but think its use stems from people thinking we should emulate the convergence applied by our own eyes in the real world. I contend that what our eyes do (converging for subjects that are closer than 200 feet - yes, they come out of parallel even for subjects that reside that far away) and how we actually perceive the world when our eyes are converged are two different things.

Hold the tip of your index finger about 4 inches in front of your face. Focus on the tip of your finger. While maintaining that point of focus, can you say that the doubled-up background has ever disturbed you in any way? The answer is "No" because you can keep your finger right there in front of your face and readily de-converge your eyes to focus on something behind your finger at will. With natural stereopsis, nothing forces you to converge your eyes to only one plane along the Z-axis.

You and I and a third person can stand along side each other in a forest, with a tree trunk at a distance of say 10 feet, partially blocking our view of the trees that lie beyond, with a small butterfly bouncing along in the air about three feet in front of us. Nothing, absolutely nothing, prevents me from focusing on the most distant trees in the forest, while another person simultaneously focuses on the bark of the closest tree, while you simultaneously focus on the passing butterfly. This is how we experience real life - rapidly changing the convergence of our eyes to explore different planes along the z-axis at will. And no one is disturbed in any way by the doubling up of background subjects that naturally occur with convergence of their eyes.

Now... Take away this freedom to converge our eyes on an independently selected part of the scene, both sharply and without doubling, and what do you have? An unrealistic viewing experience that is literally dictated by the filmmaker. Your eyes can no longer wander about freely within the subject space. They instead have to search for and locate the only portion of the scene where the eyes can make sense of anything - at the intersection of lens convergence.

If we use selective focus, whether as it has traditionally been used with 2D films or expressly as an aid to hiding the unsavory artifacts of convergence, every person in the audience is forced to attend to that portion of the frame where the butterfly resides, for example, and nowhere else. Gone is the ability to even momentarily converge our eyes on objects that lie elsewhere along the Z-axis. In my opinion, this utterly destroys the sense of realism that 3D filmmaking purports, because it very loudly screams "this is synthetic 3D" and "you must converge your eyes where I tell you to converge them." What's needed is the humility to relinquish control of focus and convergence altogether.

I've got what I believe are some truly viable ideas for how to achieve extreme DoF and zero convergence without suffering several constraints that come to mind, but first...

Can someone explain why it's beneficial to shoot with convergence in the first place?

Thanks!

Mike
It's for sure faster shooting with convergence in post if you know what your doing in production and are going to keep that convergence (also is nice for depth of field). Problem is, the convergence has to get tweeked a lot in post, thus the need for some of the crazy functions in nukex/ocula. But ... I think your right, and the fact that a lot of people are doing the 3D completely in post really is saying that it's often best not to set the convergence during the shot. (obviously all the vfx convergence is done totally in post). I would love to do the setup like you stated, would speed up my workflow a lot. BUT what I spent all day today/Sunday doing, was taking the shots for a scene with one camera, then making sure my lidar of the scene was good so I could speed up my 3d process in post.
 
Playing in 4,273 theaters, Jurassic World received the widest North American release in the studio's history. And it did huge business in 3D houses, which contributed roughly 48 percent of all domestic revenue, a strong showing considering 3D has been on the decline (RealD is the dominant provider of 3D systems in the U.S.) Moviegoers feasted on the film in Imax locations, which ponied up a record $44.1 million globally and $20.6 million domestically. Premium large format screens also saw record traffic, turning in a sizable $16.2 million.
LINK
 
sidenote: What kind of lidar scanner are you using?

G
I use the hand held ones:
Structure.io with skanectpro. I btw just did a backyard with it yesterday in the wind, with weeds moving all over the place ... and it did a pretty good job. The laser is consumer "friendly" so isn't as bright as a tripod lidar, so i couldn't get a scan of the backyard in direct light (i had to wait for the sun to go down a bit). I do the mode where i feed the laser data from the iPad to a macbook using the skanect software.

The google ones btw are really nice, not generally available yet (i'm not sure how they will be marketed). google one must have integrated gps, because you can walk all over the place with it like a iPad and it keeps up on the tracking & imaging, at a amazingly accurate depth. The google one feels more like it is designed to map complex shapes, like people walking through malls and stores just holding it (kind like people walking with them are like the google traveling car scanner things). Google one btw is fully realtime, while the structure one at this point can't be used for a game(i have no idea how you get into the google beta, was open beta, but i haven't kept up with it ... is a smart thing to keep track on since when that hit's i think it will really go to volume).

I btw was thinking of buying a nice lidar (i.e. moving head on tripod), but I figure with the world being mapped now, and soon all indoor spaces will be mapped when these handheld things go to volume ... i just couldn't cost justify the tripod one (it's like a 40x cost increase going to the nice tripod ones now).

On mine i send the obj file from the skanect software on my mac, over to vfx (which is maya & houdini). I do the mesh to voxel conversion on houdini, but I'm crappy on doing that, and i need to learn mesh to voxel conversion process much better.


[no idea btw how the google one works, might not be using a laser]
 
it is funny as this has been Hollywood's answer to everything in the last 10 years... selling us instead of entertaining us.
 
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