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Sorry if I'm missing something obvious but does Magic Motion also lessen the strobing problem mentioned in threads like this one?
http://205.234.135.241/forum/showthread.php?t=49214&highlight=strobing
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As I have been looking a bit into this on different cameras lately, that is exactly what made so enthusiastic about the Vegas, and now this clip...
I hope magic-motions works with easy HDR, too...
2nd time posting this...
EasyHDR™™™™- done in camera with "Magic Motion" only.
HDRx™™™™- done in post from two streams. Either "Magic Motion", MNMB (More Normal Motion Blur), or ignore 2nd stream for "Normal".
Jim
Can't wait to see this used in some form of action/stunt/martial arts application. It's such an uncanny thing to watch. Between the motion and the gradability of the stream - feels like an entirely new aesthetic has been created.
W3e can do better than that. If you drop the "x" frame stream... you have normal motion.
Jim
Dying to see 3D tests - should work fine assuming the shutters are sync'd during HDRx™™ capture.
The amount of added dynamic range (and "Magic Motion") is numbered by stops... +3, +4, +5 & +6.
You select. The higher the number, the sharper the "other" stream is...
I am set on +3. But I can see times when I would select higher.
Jim
...how are the sensor syncing ..on the current ...epic/scarlet platform?
I have a couple doubts, from a Post/VFX/CGI point of view.
Many years have been spent trying to get accurate simulations of motion blur and related visual artifacts. Does this new way of seeing motion affect us compositors/vfx guys?
I keep looking at the Vegas shot of the fire truck, and keep thinking that if had to do some kind of work on that shot it would be a nightmare matching the look. Not only that, the look would change depending on the settings that they put on the camera.
I know a solution... work both streams independently and then remix em.. yeah, right... double the work, and for sure not double the pay (and who can guarantee we get the tools for a proper mix of streams?).
Thats just for comping, lets not even get started with 3D (as in CGI).
Or how about a stereo show with cgi + HDRx™ + Stereo? Does this imply 4 streams of footage????
You can see where I am going with this...
I have a couple doubts, from a Post/VFX/CGI point of view.
Many years have been spent trying to get accurate simulations of motion blur and related visual artifacts. Does this new way of seeing motion affect us compositors/vfx guys?
I keep looking at the Vegas shot of the fire truck, and keep thinking that if had to do some kind of work on that shot it would be a nightmare matching the look. Not only that, the look would change depending on the settings that they put on the camera.
I know a solution... work both streams independently and then remix em.. yeah, right... double the work, and for sure not double the pay (and who can guarantee we get the tools for a proper mix of streams?).
Thats just for comping, lets not even get started with 3D (as in CGI).
Or how about a stereo show with cgi + HDRx™™ + Stereo? Does this imply 4 streams of footage????
You can see where I am going with this...
There should be no problems with that kind of thing. This isn't a plug in. It's not drawing these "artefacts". It's simply capturing the light as it hits the sensor at two different shutter speeds and combining them into one image. If it doesn't move, it won't change.
I love it. I think it's one of the most exciting things the Red team have hatched during this process. I can see every possibility of shooting entire projects this way (HDRx™™), just for the Magic Motion™.
No it's not 2 different shutter speeds combined to one image, just look at a still frame (hint: highlights have the same motionblur as the darker parts)