Tom Gough
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Great post Mr Willard 
All the best,
Tom
All the best,
Tom
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Final LUT![]()
Took it for a run with the best possible intentions.While the output on the camera will always be one possible interpretation of RAW, being able to monitor with greater color and exposure accuracy [both of which are assumptions or inferences] will be of huge benefit to more HD-saavy DPs who are used to cameras like the Genesis and F35. If you thought I ran with it last time... here goes.
As a DIT, I'd love to be able to combine elements of different cameras.
When I do HD shows, I hate all the cable, tent, zillion dollar calibrated monitors, tape decks, etc. I have mixed feelings on live painting, but I do like things like the GDP that allow me to put an accurate, reproducible LUT onto the image. I don't like the wiring and nonsense surrounding it, but the simple concept of an accurate, reproducible and specific LUT is marvelous.
When I do RED shows, I love the simplicity of the camera setup, the untethered nature and the freeform style that stems from shooting RAW [light it, frame it, expose it, shoot it... do the rest later]. The in-camera painting [LUT preview, if you will] is limited by design, which is a mixed blessing. I love not having to use it [I always recommend shooting straight REDspace and grading afterwards], but I've been on shows where it is requested and there's no other workflow.
The bummer of that workflow [other than the difficulty of using the joystick to generate a LUT - something you guys have tackled with selectable looks on the RED ONE and the future options with the Epic] is the inherent inaccuracy. It's great as a broad-strokes tool in situations where people either want a basic LUT generated or the creative parties [DP/DIT] will be involved to the end of production and can have a final say in color correction... but there are situations where it doesn't work.
Since it lacks a "true" black point or a configurable white point [REDspace's shoulder when compared to linear, for example], it can be tricky to use for delivery [something that is often requested]. It also has a fairly coarse curve and basic color settings. The settings are also controlled on a computer monitor [instead of a truly calibrated broadcast monitor with hardware scopes] and is subject to all of the associated inaccuracies like gamma, viewing angle, 6-bit laptop displays, environment, etcetera. [note: while broadcast monitors are subject to some of these same obstacles, people tend to treat a $15,000 HD-SDI monitor differently than a MacBook]. Also keep in mind that different applications interpret the metadata/RSX/LUT/etc. data a little differently [particularly depending on what version of the SDK they're built around], sometimes resulting in potentially catastrophic gamma and color temperature shifts. Don't take this the wrong way at all, it makes perfect sense and is fantastic for what it is designed for! The bummer is that people hear "look on set" and "free" and run with it a little too far sometimes. It puts me in a tremendously difficult position as a DIT, because I'm asked to generate a LUT that may cause more problems than good if it's not handled properly... and I lack the types of control and accuracy checking I'm used to!
This type of approach works great on some projects as I've mentioned. The problem is when people who are used to another kind of on-set LUT expect the same iron-clad results... and they expect it for free on a laptop without the big equipment! On a commercial it's very tough, because the material leaves the DP's hands on the day with either no look or a relatively vague LUT that can be misinterpreted due to some of those variables. Commercials sort of are what they are though.
I've been involved in longer narrative projects [some very recently] that have elected to use that approach and in each case they had MAJOR post issues regarding color and communication from set to post. Now like I said in my post a few days ago, if you go into a project with the right knowledge, experience and workflow, you won't have a problem! The problem comes from people trying to stretch a workflow outside of what it was designed for... and expecting results/accurcy that can't be generated on a timeframe that wants yesterday on a budget that doesn't exist.
My current solution is to shoot in REDspace and generate accurate, reproducible LUTs on set [on a calibrated HD-SDI monitor using hardware or software scopes] using Gamma & Density's 3cp. REDspace serves as a terrific preview LUT at the camera and people accept it as a really awesome video tap. The real color action happens at the cart after the image has been shot. Each camera gets calibrated with a base LUT to remove any variation between sensors and very detailed LUTs are generated from within 3cp. You can create very complex looks on set and communicate them effectively, accurately and nondestructively to post. It can generate LUTs for just about any DI system, so it's all "standard" based and just sort of works. I've had wonderful luck with it
I've used this workflow to generate some very dramatic looks for certain shows. We used it on the second season of Southland [episodes will air on TNT in a few months] as an example. We actually expose "perfectly" at the camera most of the time. All of the harsh, gritty, desaturated color look comes from 3cp on set. Since that show was so freeform, we couldn't just use a few coarse LUTs and rely on them. Every setup was different and had a different challenge or goal. The sky, the lighting, the sun, the uniforms, you name it. The curve manipulation we did on that show [on set] was immensely detailed to get the look we intended. And at the end of the day, it saved us tons of money in post because we were able to bypass a supervised final color correction session because our looks were so effective on the day.
I've had success with that system on shows that have needed looks ranging from bleach bypass to saturated and sunny. It's pretty cool, and it just works. But my favorite part? No cables, no tethering, no tent, no live painting, no crap! We can shoot a show the way we used to do it with film and just spend a few minutes through the day dialing in a detailed LUT. And when it gets sent off with the "film break," it's nice to just know that what I saw on my monitor will show up at the post house, in editorial, on the DVDs and - eventually - on the screen.
[plus, since it works well with just about every digital camera out there including the Genesis and GDP, and has the means to calibrate a still camera to behave like Kodak and Fuji film stocks, it's a great tool for look management on multi-format shows... which so many shows are these days]
That's been my current approach to blend what I like about working as a HD DIT and what I love about working as a RED DIT. Take the pros of each and build a system that works. But the truth is that it doesn't need to work like that for every show. While I think longer narratives [features, television] can benefit greatly from that sort of workflow, shorter projects don't have the time to trust a relatively new workflow. They want a solution that works yesterday for free!
That's why I'm excited about what you're talking about. It sounds like a system that will bring some of the accuracies so many DPs and DITs are used to from the HD side of thing over to the RED side in a way that doesn't exist without stepping outside of the built-in RED workflow. These are all assumptions, so if I'm completely wrong... just take them as requests. But if I had to guess about what the purpose of FLUT [or perhaps the unnamed look system for the new cameras] is, I could only assume that it's designed to build upon what we already have. So to me, that would be a universal look that can travel from camera to computer and back again. It'd be a LUT that can stick with footage all the way through post. It'd be a LUT with more detail, more parameters and more consistency through the hardware and software. It'd be something between what I can do with RSX files [not a DIT's friend] and what I can do with 3cp. Knowing you guys, it'll probably be controllable via wifi from somewhere on set.
If it's anything like what I'm hoping for, it'll empower those shorter or less-budgeted shows with more accuracy and specificity! That's what I mean by combining the best elements of different cameras.
Even if I'm completely off the deep end with my assumptions [which this post is full of], take them as recommendations or merely the hopes of a RED and HD DIT who's been around the block with this camera a few times.:thumbup1:
Now if you'll excuse me, it's 4:11 in the morning and I've just done another one of those big Brook braindump posts.![]()
Ideally, I could sit at the computer and tweak the LUT and it would update wirelessly and instantaneously on the camera. Similar to a paintbox, but wireless and non-destructive due to the RAW workflow.
Now if you'll excuse me, it's 4:11 in the morning and I've just done another one of those big Brook braindump posts.![]()
It's nice to be able to adjust an image with a DP, point to an accurate monitor and tell them that what is on that monitor is what will show up in post... period. Sure they'll be able to change it, massage it or get back from it, but when the footage leaves the loader's hands and the LUT leaves the DIT's, what we have created on this screen is what everybody will see. No, the phone won't ring because somebody processed in their own favorite color space or somebody "made a look!" on a laptop. No, the studio executive won't pull out his hair and fire you because dailies will be cranked from REDspace when the movie is supposed to be bleach bypass. This is the picture.
With RSX-based workflows, you cannot say this. With products like 3cp, you can. I'm hoping FLUT is somewhere in the middle.
I don't understand you Brooks. You want more flexibility but you want to have it be completely fixed like Genesis? That doesn't make sense.
If you ask for a fixed output to add luts with a davio, cinetal, etc. that means removing all the options and flexibility. Does not compute how more controls would help that.
I think what you are instead asking for is to load up a 3D lut in the camera. But I don't see how that will keep someone from changing that during post.
RSX works quite well for us imho to communicate looks from dit into camera through post. I find it better than a lut because the parameters are consistent and known. If you need to tweak something it's very easy.
I'd add that 3D Luts can also be pretty innaccurate and more destructive in grading because when they get processed with those luts in rendering, you're baking in before you get to the grade. Then you throw away flexibility from r3d to get the best image.