Blair, you're missing the most significant point, one that both myself and Paul have tried to get across:
3) Studio level post production, be it features or television, is a collaborative discipline. It is accomplished by utilizing different groups of people with high levels of talent in specific areas of the process. The editor is only one of those people. There are also visual effects artists, sound editors, sound mixers, on-line finishing artists, a title designer, a composer, and others. All of these steps are interdependent and all of them require standard methods of information exchange to enable the other to proceed efficiently. Post production on large projects doesn't involve one editor on one system doing it all. That approach is well served by FCPX. The other is not. It's really that simple. I get the distinct impression that people here - including Sam - are so enamored with this program that they are ignoring the needs of the larger process and making it all about the editor in the cutting room. Except that in my world - and Paul's - it's not all about that. Apple clearly designed this program for the individual. That's not how studio level productions are done. They, along with third parties, are slowly coming to that realization and may or may not fully address it. But unless/until they do, you will likely not see a lot of uptake on studio level productions, regardless of how nice an editing environment it may be. Many here want to guise this as another instance of those who are experienced somehow fearing the future, or protecting their jobs, or clinging to dinosaur habits, or any number of things that seem to come up on Reduser with great regularity. But those who see it that way are the ones who are missing the point.
BTW, I don't include you in that group. I'm just pointing out what I see....
3) Studio level post production, be it features or television, is a collaborative discipline. It is accomplished by utilizing different groups of people with high levels of talent in specific areas of the process. The editor is only one of those people. There are also visual effects artists, sound editors, sound mixers, on-line finishing artists, a title designer, a composer, and others. All of these steps are interdependent and all of them require standard methods of information exchange to enable the other to proceed efficiently. Post production on large projects doesn't involve one editor on one system doing it all. That approach is well served by FCPX. The other is not. It's really that simple. I get the distinct impression that people here - including Sam - are so enamored with this program that they are ignoring the needs of the larger process and making it all about the editor in the cutting room. Except that in my world - and Paul's - it's not all about that. Apple clearly designed this program for the individual. That's not how studio level productions are done. They, along with third parties, are slowly coming to that realization and may or may not fully address it. But unless/until they do, you will likely not see a lot of uptake on studio level productions, regardless of how nice an editing environment it may be. Many here want to guise this as another instance of those who are experienced somehow fearing the future, or protecting their jobs, or clinging to dinosaur habits, or any number of things that seem to come up on Reduser with great regularity. But those who see it that way are the ones who are missing the point.
BTW, I don't include you in that group. I'm just pointing out what I see....