Hans von Sonntag
Well-known member
Thanks for chiming in Hans - I'm curious what elements are you still going out to AE for in your finishes?
AE is very good at moving graphics. In anything else Smoke is as good or better.
Hans
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Thanks for chiming in Hans - I'm curious what elements are you still going out to AE for in your finishes?
Thanks for chiming in Hans - I'm curious what elements are you still going out to AE for in your finishes?
Wow. Let us know how well the compostiing on Resolve goes for you. And you're dead wrong on the lack of nodes. Either Smoke uses nodes based compositing. In fact they are identical.the weakness of smoke on mac is huge, and that is the lack of node based compositor, you may get further with Resolve
IMHO Linx version is a very good tool indeed, the Mac version is crippled
The only difference between Smoke Advanced and Smak is lack of Batch.not looking back at my time on Smoke as a bad thing, but it did feel like i had an arm cut off trying to work with layer based comps, they added a real compositor since then, but only to the real Smoke, the Mac version is still a brick short of a full load, at least one brick...
From this statement, it is obvious, that color grading is not your forte. Nodes in color grading do not rok. In color grading layers actually much more efficient way of operation. Just look at Baselight, Lustre, FilmMaster, Pablo, Scratch. They all use layers. Nodes are much more useful in compositing. So, no, you're wrong again.i grade features in DS without significant pain, and end up with 80% + of the show having nodes by the final pass... nodes rok!
You do know, that Pablo PA is just a conforming software, right?Other systems i am looking at are Pablo PA, Scratch or a third DS (i own two already) - decisions to be made by late summer
d/
From this statement, it is obvious, that color grading is not your forte. Nodes in color grading do not rok. In color grading layers actually much more efficient way of operation. Just look at Baselight, Lustre, FilmMaster, Pablo, Scratch. They all use layers. Nodes are much more useful in compositing. So, no, you're wrong again.
Nooooo!!!!! I mean that.. but if i am going to use a more focused tool, then i understand that i am losing what i hold dear... a overarching tool setWow. Let us know how well the compostiing on Resolve goes for you.
Yup, just what i said... for my workflow it's a big deal.. you may be fine with it, and find smack's really decent 3D comp'n to be of more use to you, but it's not my happy place, prefering DS's wide range of tools for my workyou're dead wrong on the lack of nodes. Either Smoke uses nodes based compositing. In fact they are identical. The only difference between Smoke Advanced and Smak is lack of Batch.
Not wrong, just not agreeing wit you... gradeing & finishing is what i do day in / day out... features, short films, TVC's... so Jake, i guess the obvious is not really that obvious... kinda cool that way.. i've never updated my IMDB, not a member.. but do chk it out for a partial (and out of date) credit list.. Avid used my work for their current DS gradeing showcase BTW, showing nodes, paint and effects rolled into the color interface, there is real world use for nodes in gradeing, chk it out, it a music video for the band Metric, use in the last Twilight film, i don't oftern do music video's ( this is the first one this decade) tho;From this statement, it is obvious, that color grading is not your forte. Nodes in color grading do not rok. In color grading layers actually much more efficient way of operation. Just look at Baselight, Lustre, FilmMaster, Pablo, Scratch. They all use layers. Nodes are much more useful in compositing. So, no, you're wrong again.
That depends upon how it's configured... software is the same, much more than conformYou do know, that Pablo PA is just a conforming software, right?
He's not really wrong, it's largely a matter of semantics. The user interface is not always a direct reflection of what's going on in terms of a process flow. Since you and I both know Baselight pretty well, I'll use that as an example. The UI in Baselight presents everything as a stack comprised of layers, but if you think about how those layers are architected, Filmlight includes a Reference strip with almost all qualifiers. This allows you to "feed" any qualifier from any layer, which is exactly what nodes get you. It's simply presented a bit differently. But in terms of the process flow, it's nearly identical.
Flexibility is what's desired, but flexibility comes in different wrappers. As long as the flexibility is there, you're really just talking about a screen design. That doesn't make Dermot "wrong," it just means he's looking at a different screen display than you are. And quite frankly, I kind of like the nodal display of Resolve. It allows multiple uses of things like external mattes without having to clutter up a layer stack, and it allows a very quick view of what each node is doing when you need to modify something (Baselight also has that with the pop-up display on the cut view, but it was only added in the last 6 months). Your view is not that of every professional colorist in the world, even though you sometimes give the impression that it is. Nothing is absolute, and everyone has a different approach and mental process. That's why all of these different tools exist, and why they all have their own following. Everything that's being said here is just an opinion, not a fact. Someone else having a different opinion than you doesn't make them "wrong," and it doesn't make you "right."
chk it out, it a music video for the band Metric, use in the last Twilight film, i don't oftern do music video's ( this is the first one this decade) tho;
http://www.avid.com/US/avid-tv/AvidDSPart2CorrectingColor/shadowbox
d/
I'll just give a couple.
1. Lustre... ...It is EOL, but it is soon to be included inside of Smoke and Flame.
The vimeo link seems to be dead, but if it's the same video, then yea it's my work, Michael Forest did the tutorial's tho... i ended up with the job as the house that this producer normaly went to could not finsh in their smoke & grade in their Lustre with MX footage, and have a combersome kludge of doing the assy in Scratch, rendering DPX, moving those into Smoke, then into Lustre... a one stop box that did it all was a good choice for them...esp as i could get back into the SDK anytime and comp layers of seperatly debayered shots together - Oliver Peters did a story about it at the time;Do you mean this video? http://vimeo.com/12122196
As far as the Avid color grading demo, I had actually looked at it a while ago, when I was doing my finishing app research. The demo looked so pailful, that I ended up with a Smoke![]()
You know the old line - "Those who know, can't say & those who say, don't know" ? On the street, not yet, Avid has been typcialy tight lipped, but have said that MC color is going to be supported.BTW, just curios, does Avid DS uses any kind of control panel?
The vimeo link seems to be dead, but if it's the same video, then yea it's my work, Michael Forest did the tutorial's tho... i ended up with the job as the house that this producer normaly went to could not finsh in their smoke & grade in their Lustre with MX footage, and have a combersome kludge of doing the assy in Scratch, rendering DPX, moving those into Smoke, then into Lustre... a one stop box that did it all was a good choice for them...esp as i could get back into the SDK anytime and comp layers of seperatly debayered shots together - Oliver Peters did a story about it at the time;
http://digitalfilms.wordpress.com/?s=dermot
look at the screen gab halfway down of a comp, and you can see why Smack is not the tool for me...
It's OK that you didn't grab the power of DS color tools, they are not easy to sit down with and get a handle on as you really need to know the paint & composting to make them sing, and that's a learning curve for sure.. painful? maybe if you don't know the tools... not an issue for me tho.
You know the old line - "Those who know, can't say & those who say, don't know" ? On the street, not yet, Avid has been typcialy tight lipped, but have said that MC color is going to be supported.
that surface support in common with Resolve + the nodes on offer in Resolve + the good chance at a reasonable ROI in this wacky market + gradeing is now 80% of my workflow = Resolve at the top of my list for new tools
d/
Hi Jake
Not doubting you (i've heard similar chat from other individuals) but what is your source for this statement (for example : hunch, loose lip beta tester, overselling salesman, leaked doc.... )
Also is this going to be another smoke advanced only advantage or will smac benefit??
Thanks
Michael
Isn't that ironic, that Smoke works with Avid MC Control, but Avid DS does not?How does one really can call something a color grading device, if it doesn't even support any kind of control panel is...strange to say the least.
Well, don't forget Lustre. It hides nodes behind layers, which really are one and the same. Pushing "esc" on Lustre will show you nodes, that normally presented as layers. But that is exactly my point. I don't think node DISPLAY is efficient for color grading and that is why Lustre "prefers" layers to nodes. Nodes can be and very often are messy and often it is not really easy to see the grade flow with so many nodes. On FilmMaster I can name each layer and truly see with the glance what is going on with my grade. Baselight introduced the new pop up in order to address this "look at the glance" shortcoming. Essentially layers and nodes are the same thing and i'm not arguing that. My main argument is competitive operational effectiveness of nodes vs layers display for color grading. In MY OPININON, which is shared by every manufacturer, except for BM, layers display is a better way to go![]()
I noticed, that from the very beginning you were very anti-Resolve, but recently, it appears, that you had changed your mind. What gives?![]()
the weakness of smoke on mac is huge, and that is the lack of node based compositor, you may get further with Resolve
IMHO Linx version is a very good tool indeed, the Mac version is crippled
I use DS as my finishing tool, and i have had nodes inside the color gui for years now, not looking back at my time on Smoke as a bad thing, but it did feel like i had an arm cut off trying to work with layer based comps, they added a real compositor since then, but only to the real Smoke, the Mac version is still a brick short of a full load, at least one brick...
i can see why you would want to keep AE around if you were chained to a Smack
I keep Nuke on my DS for the same reason ;-)
Oh yea the color tools in DS are far better than the color warper in Smoke.. i grade features in DS without significant pain, and end up with 80% + of the show having nodes by the final pass... nodes rok!
I'm looking at building a Resolve suite even tho it goes against my core ideals of having all tools avb to the artist, the major thing holding me back is doubts about Apple's commitment to the machine underneath the Resolve software
Other systems i am looking at are Pablo PA, Scratch or a third DS (i own two already) - decisions to be made by late summer, i do prefer Resolve, can't see the ROI on the Linux system, can't see the ROI on Smoke ultimate, Mystika, Baselight, Nucoda, full Pablo either
Watching this tread with interest, the majority of my work is shot on RED
d/
Resolve was defined as a nodal based corrector from the very beginning and this does permit simple 'layer' approach to grading or a far more complex structure, depending on your personal style. I think the ability to select the source for each node, for both the image and key, makes it more flexible than the normal layer approach but doesn't make it too complicated either. For those that like nodes the 'Toggle Display Mode' gives a lot more canvas to work with.
The weakness of smoke on the Mac, is the Mac. Batch is not present in Smoke on the Mac. but truly if you know how to use batch you should really be on Smoke Advanced on Linux. There are few Batch effects tossed into Smac.
Smoke has both layer based and complex intuitive nodal effects, and Modules. The layer based timeline effects or soft effects are pretty much the regular effects you find in any NLE. The Desktop action effects module is a timeline multi sequence based nodal compositor.
So yes Smoke has a nodal compositor. :=)