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Greame: I think I once heard you say that REDCODE is only for footage coming out of the camera. But it strikes me that REDCODE would be a fabulous archiving format. At the moment I plan to convert all RED 4K REDCODE footage to tiff image sequences (uncompressed) for post processing, grading, vfx, etc. Is there a way that we can re-compress these final shots to REDCODE (on redcine?) at the end of the day before archiving?
Thanks
I don't see 4k as being 4 times the work though,
4k rotoing isn't going to be slower. Roto work is a human tracing an edge with vector tools. Image resolution doesn't make this process take longer, and the cleaner the edges to see, the better, I'd think, not worse.
CG work is going to take longer to render. That's true, but it's not the end of the world as render power is growing much faster than image raster size
That said, I see the biggest 4k slowdowns are the things you do every shot - colour correction, and that's where a good GPU can really help, and that technology is with us today.
Graeme
I don't see 4k as being 4 times the work though,
4k rotoing isn't going to be slower. Roto work is a human tracing an edge with vector tools. Image resolution doesn't make this process take longer, and the cleaner the edges to see, the better, I'd think, not worse.
CG work is going to take longer to render. That's true, but it's not the end of the world as render power is growing much faster than image raster size
That said, I see the biggest 4k slowdowns are the things you do every shot - colour correction, and that's where a good GPU can really help, and that technology is with us today.
Graeme
I think Spiderman 2 was all 4K.
But I agree. The more post work you do, the more it makes sense (currently) to shoot 4K and finish in 2K or HD. Or maybe I'm just a wimp.
But 4K is 400% more (2K compared) though.I don't see 4k as being 4 times the work though
?No, it's 300% more.![]()
?
Well,
[@16:9 ratio]
2048 x 1152 = 2 359 296 [2K]
4096 x 2304 = 9 437 184 [4K]
it gives 400% more...or am I wrong or are you joking with me, Brook?![]()
CGI rendering is very parallelizable though. For texture complexity, hybrid texture + procedural shader will give all the detail you'll ever need
If you're going to to bother of rotoing every hair visible in a 4k shot, methinks you've got other problems.... Perhaps that shot is better done all CGI, or... ?
Graeme
Well, technically, it doesn't. Only thing that affects DOF is aperture. However, larger sensors make longer lenses look shorter, and longer lenses magnify the image making blurred background appear more blurred, hence make DOF look shallower. So, simple answer is 4k looks shallower, but technically nit picking answer is that it doesn't change a thing.
Graeme