Gavin Greenwalt
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Super badass! I really want to try it out. But... and I hate to always be captain buzzkill but the math is WAY off on "84k". By that figuring the RED Dragon is a 6,000k camera if you shot one row of pixels and counted all of the other rows as columns. If you had 0 pixels of overlap you would at best have:
The correct math for horizontal resolution of the stitched image is: Sqrt(14) = 3.74 cameras of horizontal extra coverage * 6k = 22k.
However on average for panoramic stitching you're most likely each camera will only contribute ((XCams - 2)*0.33)+2) = ((3.74-2)*.33)+2 = 2.54 * 6k = 15k of unique horizontal resolution. Which is plenty for current applications since most VR headsets have at best 2.5k horizontal resolution and 100 degrees of FOV. 3.6 * 2.5k = 9k ideal.
I'm curious how they're retiming the lidar data since it's at 10hz and the cameras are presumably at 60+hz. Also the lidar is only about 400x200 points at 10hz. That's around 1 horizontal voxel per degree. So I assume there is some sort of synthesis of using the stereo disparity maps for moving objects like people and the lidar is just for static scenery?
The correct math for horizontal resolution of the stitched image is: Sqrt(14) = 3.74 cameras of horizontal extra coverage * 6k = 22k.
However on average for panoramic stitching you're most likely each camera will only contribute ((XCams - 2)*0.33)+2) = ((3.74-2)*.33)+2 = 2.54 * 6k = 15k of unique horizontal resolution. Which is plenty for current applications since most VR headsets have at best 2.5k horizontal resolution and 100 degrees of FOV. 3.6 * 2.5k = 9k ideal.
I'm curious how they're retiming the lidar data since it's at 10hz and the cameras are presumably at 60+hz. Also the lidar is only about 400x200 points at 10hz. That's around 1 horizontal voxel per degree. So I assume there is some sort of synthesis of using the stereo disparity maps for moving objects like people and the lidar is just for static scenery?