Subhadip Sen
Well-known member
I copied this from elsewhere and is how i understood it to be.
"The reason low frame rates work for movies is because of the way they are shot as a series of "long exposure" photos, each frame of a movie is "blurred" by the motion of period of a time, the "blur" in each frame is what tricks your eyes into seeing smooth motion when in fact the frame rate isnt high enough to see it smoothly. Video game "frames" though however are hard edged with no motion blur covering the point from one frame to the next its a "new" "solid picture" Human eyes are VERY sensitive to this sort of thing, whilst a game is certainly playable enough with 30fps (providing the minimum fps arent too low) the smoothness of animation is poor at 30 fps."
This is not true. Most modern game engines have motion blur and temporal anti-aliasing. Some advanced game engines that leverage the latest DirectX 11 technologies like Cryengine 3 or Frostbite 2 even have object-based motion blur, which is much closer to how we see. As opposed to 2-dimensional frame-based motion blur evidenced by camera shutters and most console games (also known as post-processing motion blur). Indeed, most console games today are capped at 30 fps and usually generate 26-28 fps, dropping to 23-24 in graphically intense scenarios, which really isn't far away from movies. A reason why my gaming is exclusively on the PC is because 60 fps just offers a far superior experience (in addition to the next-gen IQ). But movies are different, they are not interactive.
That said, I find 24fps significantly jarring for action sequences, particularly in 3D. 48 fps is certainly welcome. The Hobbit has a unique dilemma, however, considering it is high fantasy and extensive make-believe. 48 fps is more realistic, unquestionably so, and I understand how that can break the suspension of disbelief in such a film, for many of us who are irreversibly conditioned to the look of 24 fps.
I would love to hear how the generation that grows up watching 48 fps movies will feel about 24 fps.