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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

The Hobbit...

I copied this from elsewhere and is how i understood it to be.

"The reason low frame rates work for movies is because of the way they are shot as a series of "long exposure" photos, each frame of a movie is "blurred" by the motion of period of a time, the "blur" in each frame is what tricks your eyes into seeing smooth motion when in fact the frame rate isnt high enough to see it smoothly. Video game "frames" though however are hard edged with no motion blur covering the point from one frame to the next its a "new" "solid picture" Human eyes are VERY sensitive to this sort of thing, whilst a game is certainly playable enough with 30fps (providing the minimum fps arent too low) the smoothness of animation is poor at 30 fps."

This is not true. Most modern game engines have motion blur and temporal anti-aliasing. Some advanced game engines that leverage the latest DirectX 11 technologies like Cryengine 3 or Frostbite 2 even have object-based motion blur, which is much closer to how we see. As opposed to 2-dimensional frame-based motion blur evidenced by camera shutters and most console games (also known as post-processing motion blur). Indeed, most console games today are capped at 30 fps and usually generate 26-28 fps, dropping to 23-24 in graphically intense scenarios, which really isn't far away from movies. A reason why my gaming is exclusively on the PC is because 60 fps just offers a far superior experience (in addition to the next-gen IQ). But movies are different, they are not interactive.

That said, I find 24fps significantly jarring for action sequences, particularly in 3D. 48 fps is certainly welcome. The Hobbit has a unique dilemma, however, considering it is high fantasy and extensive make-believe. 48 fps is more realistic, unquestionably so, and I understand how that can break the suspension of disbelief in such a film, for many of us who are irreversibly conditioned to the look of 24 fps.

I would love to hear how the generation that grows up watching 48 fps movies will feel about 24 fps.
 
Zodiac was shot on the Viper in FilmStream mode 4:4:4 10 bit RGB log and is regarded by many as the most beautifully shot digital capture to date.
By who? I'd say Hugo won that award (literally and figuratively). There are many, many other beautiful digitally-shot features, and more coming. Not to sound like a broken record, but it's really more about the lighting and the artistry of the DP, not just the camera.

Interestingly, we are finding that most actresses look pretty darn scary in 4k and absolutely horrific in anything higher. The tirckery and hoops we are having to go through to get a "pretty" look is nothing short of a nightmare. Yes, it IS lovely to have the information we get from a large sensor, but the reality is, we are back to all the work-arounds that Hollywood masters of light, filtration and post developed to make the glamourous stars look ...glamororous!
Not that hard, technically. One power window with defocus -- done. It takes seconds. We've been doing this in color correction for at least as long as defocus keys have been around. Seven years? Eight years? At least. I know of a show on TV where there's about three or four defocus keys going on simultaneously, whenever the stars are together in a shot. And there's at least one major (huge) cop show on where, since at least the second season, they not only defocus the star, also all his close-ups are stretched vertically about 10% to make him look thinner in the face. This is routinely done on a TV budget, taking no more than 16 hours to correct 43 minutes' worth of footage, on a $5 million network show.

It's gotten to the point where I'll routinely pop on a defocus key without the client asking, whenever there's a close-up in HD (let alone 4K), using a preset to automatically drop in the correction -- it takes about five seconds, tops. I'll show them the before-and-after, and let them decide which one to go with. Famously, on one major studio western a few years back, I offered to soften the female star's close-ups, and the producer thanked me but nixed the idea, saying, "we wanted her to deliberately look her age, worn-out in the way a real frontier woman would look in the late 1800s." So sometimes, age is a virtue.

I would note also that native Imax film is much higher res than even 5K, and I don't think Chris Nolan and Wally Pfister are doing anything special to light the actors in Dark Knight Rises. Heck, they're all-analog old school on most of that film, chemical timing. Judging by the clips, it looks bloody brilliant. I think movies like this are the last gasp for film, but let's enjoy it while we still can. If it looks good, if it tells the story, if it entertains, and it makes money, what they shoot it on is totally superfluous.
 
I wonder if 10 minutes of unfinished footage is enough to get used to watching what is essentially a totally different look for movies. Maybe if people watch the movie from the beginning and not only get used to the 48fps look but also get immersed in the story the look of the film will be an asset and not a liability.
 
The motion blur justification for high framerates in video games is a small aspect of it. More significant is the interactivity.

If you are watching a film at 24fps you are completely passive and just accepting the frames that come at you. Your mind stitches it together and without any expectation you experience no mental frustration.

If you are playing a game at 24 fps you are making hundreds of little inputs every second. But there is now a 50ms delay between your input and the world reflecting your input. If I put a 50ms delay on your mouse cursor you would start getting frustrated very quickly. In many games too your brain is tasked with things like following a target. If you are seeing a character move across frame in one second you only have 24 points of input to extrapolate their speed and direction. In a film you don't care precisely how fast someone is moving so you don't think about it and your brain doesn't complain about the lack of information.

Ultimately I don't think video game framerates and film framerates have much insight to offer on one another since the way you view them material is so different.
 
If you are watching a film at 24fps you are completely passive and just accepting the frames that come at you. Your mind stitches it together and without any expectation you experience no mental frustration.
Don't forget, there's also the shutter within a film projector, which (at least in a case of a 4-bladed shutter) momentarily exposes each film frame 4 times before proceeding on to the next frame. This effectively creates the effect of 96fps, which helps eliminate the apparent flicker with normal 24fps material.

Digital cinema projectors can provide a similar mode, again not to smooth motion, but to eliminate the problem of flicker. 48fps would absolutely reduce this even further and also smooth motion considerably. The trick is whether the smoother motion tricks our brain into accepting the image as "video," or as "film." Different people are sensitive to different issues; me, I don't care as long as the cinematography is good and the end result tells the story.
 
I guess i have attachment issues related to mental sets.....Now does VFX benefit from sharp frames ? and if 24fps is just smoke and mirrors maybe theres a trick for 48 ?
 
IMO it's even more terryfing than what most journalists are saying.

The thing is they say that the helicopter footage was great: shots from real exterior locations are as inmersive as they should be.

So maybe the extra FPS LIFT the magic 24FPS embellishing veil that made most of the cardboard sets credible. Maybe it means that of we want to go this way, sets and lighting will need to be similar to reality than they ever were.
 
Are the trailers 48 fps? If yes... I like the look already.

No.

For decades we've been trying desperately to make video look more "filmlike" now that we're finally there and settled into it, these guy turn the tables and decide they want to make cinema look more like video? What?

On the bright site, both 48p and 60p lend themselves to 24p conversion pretty easily. While there would need to be some motion blur compensation done, 24p transfers are a guarantee for several reasons.

While Bluray can handle these framerates, DVD cannot. 24fps will remain at least until DVD is dead and buried.

Not all theaters are equipped to handle anything more than 24p.

Higher framerates will not be welcome in the digital download world. You automatically double the file size of your film.

Also, many filmmakers don't care for this. It's merely an option for the filmmaker the same way 3D is an option now.

But no. Personally, the motion of 24fps is what makes moving images look cinematic. Doesn't matter if it's color, b/w, sound, no sound, 2D or 3D. I prefer the look of a 24p picture. It's that simple and most people will agree even if they have no clue about any of this stuff.
 
That's kind of difficult with 48 fps...

Edit... I have to have some coffee. brains... Not... Firing...

Well I'm no mathmetition, that's for sure and I'm not as familiar with shutter angle. Sorry about that. Carry on... Nothing to see here. :-)

Coffee... Edit:

I was the victim of a bad formula. 270° @48 FPS = 1/64. ...? While 180°@48 FPS would have been 1/96. It was already pointed out earlier in the thread.
 
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Unfortunately, no mention of the Sony Projector as possibly contributing to his dissatisfaction...

It was a prototype Christie projector modified from the normal design to save money for future theatrical use instead of replacing the whole projector. Sony had absolutely nothing, in any way whatsoever, to do with the exhibition of footage from The Hobbit.
 
We showed a few scenes over at a friend's house from our forthcoming feature, "Terminal," and they had their TV (a brand new Samsung) set to the wrong refresh rate (120 Hz, I believe it was). I can't tell you how horrible our footage looked. It looked EXACTLY like a soap opera. When I adjusted the TV to a lower refresh rate (30 Hz?), there came our film, exactly as it is supposed to look.

Bottom line: I despise the "video" look. The day we are told we have to make our films in 3D with high frame rates, we're done.

Stephen
 
It was a prototype Christie projector modified from the normal design to save money for future theatrical use instead of replacing the whole projector. Sony had absolutely nothing, in any way whatsoever, to do with the exhibition of footage from The Hobbit.

Thank you for the update. I assumed since Sony was pitching an upgrade to theater owners to upgrade their projectors for 4K and higher framerates,
they were using their projector for this presentation.

I'll quote from the more balanced article below:

http://www.techradar.com/news/home-...ion-but-dark-knight-rises-audio-fixed-1077622

"It wasn't just projectionists who were uncertain about the look of the movie. SlashFilm editor in chief Peter Sciretta also had issues with the footage but did note that as this was raw footage, the post-production process may solve some of the problems.
"The change from 24 frames per second to 48 frames per second is HUGE," said Sciretta.
"It completely changes what every image looks like, the movements, the tone, everything is different. It looked like a made for television BBC movie.
"It looked like when you turn your LCD television to the 120 hertz up-conversion setting. It looked uncompromisingly real – so much so that it looked fake."

- - - - - - - -

I think there DEFINITELY is some question about the proper projection of Red material and other content,
in the real world.

Most recently saw Dragon Tattoo (Red) and Tree of Life improperly projected- walked out of both.
The Muppets (Red) was the only recent Red movie I saw projected recently, and it was only 2K.
ALL in the same theater location, but on different screens and different results...

We do need a new version of THX for 4K digital projection at both 24p and higher frame rates.
To paraphrase from a famous movie in a galaxy far, far away:

"Red... you're our only hope."
 
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I think the point is that IF your film is in 3D, then higher framerates like 48fps are a better option. It makes people less sick, preserves the stereo integrity and provides a more immersive viewing experience. IF it's in 2D, then 24fps is a fine option.
 
I get that PJ would want to shoot 'The Hobbit' at 48fps in 3D but what are your motivations Ketch? How will 48 fps and 3D serve your story? Why do you think it's necessary?

Personally I feel taking a subject as charged as rape and adding all that extra technology seems poorly conceived. Have you realistically thought about distribution? Do you really think that the few theaters that could project this believe they can get the audience numbers to make it worthwhile?

Sorry I just don't see this as a viable project, maybe, maybe as an independent art house film with incredible script and known actors but in the local multiplex? Who's the director by the way?


See that is the problem with some of you that reply to my posts in this manner...

There is RAPE in my film? YES.

Is there just RAPE in my film? Absolutely NOT.


Its a story based on true events, and in fact it is the Prequel to "PERSEVERANCE" my life story, it is a story about the life and perseverance of an individual, which while working in his Fashion world and introducing a new technology, the RED EPIC, to do so, He meets a woman to whom He falls in love with, and She gets kidnapped and raped repeatedly by her best friend, till saved, and the rebuilding of a relationship begins, and so on....


Its not just about RAPE, even so RAPE is in the title, as it represent a HUGE part of the film.... ONLY and ONLY when you'll see the trailers, which will be many, and when you finally see the movie can you understand and then judge if my decisions were right for your taste.

Either way, I know they are right, either you like it or not, why?

Because only I can know what is right for my story, based on what I know about 3D, and based on what I need the story to convey.

3D and 48fps, gives a certain added reality based on the way it is also illuminated and captured, as well as the fill of looking in to some one's life, in some one's home window, this is supposed to get people right in to the story, in to what is happening, and yes in to the action of RAPE as well, those that are too delicate can see it in 2D, if I chose to let a 2D version be Distributed.
 
From the trailers Hobbit looks videoish. Said out loud big "oh no" when I saw the first trailer.

Movies aren't meant to look real.
 
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