Hans von Sonntag
Well-known member
So personally I think that some, like my self will continue to work straight from trimmed r3d's. Flame/lustre allow for this workflow and I find it to be a very good setup not for everyone for sure but, I think that a solution where the comps are floating in terms of grading until final render is a real plus and for certain applications and VFX work especially I find it to be the way of the future...
Bjoern, I guess you are hard importing the R3Ds, meaning they get transcoded to RGB DPX by Flame's Backburner using Red's SDK. Working off soft-imported R3Ds that requires a permanent debayering on the fly is tedious unless you hard-commit your stuff some wehre in your workflow. Is this a true RAW workflow...?
Collaborative working off R3Ds requires that everyone uses exact the same metadata and build of the SDK. This is possible to accomplish in a small team but close to impossible with larger teams. Hence the need to transcode all shots to something meaningful in RGB from 1 source feeding all the seats that work on the project.
----
On-Set LUTs as a pre-garde for the final finishing work to show the director's intention. But I always change my mind later in post. Hence personally I find on-set LUTs not as valuable as they might look at a first glance.
----
According to Red by transcoding to RedLogFilm you maintain the most possible information from 16 Bit linear RAW to 10 Bit RGB. It doesn't matter where in the pipeline you transcode to RGB as long as you don't screw up the SDK's colour interpretation by selection funky settings such a curves, gamma etc...and/or introduce further compression artefacts (R3Ds is already compressed) by using a mediocre codec. In the RAW vs. RGB workflow discussion the point is often missed that RAW is ALWAYS RGB if we want to look at the pictures we shot. So wether the GPU/CPU does the transcoding on the fly or we work off already transcoded RGB does not change anything. So yes, IMHO Jake is right when he says that there exists a RAW-myth on these boards.
Hans