Björn Benckert
Well-known member
It's ironic, that you're talking about lack of knowledge and general confusion and in the same breath you are doing exactly the same. 4:2:2 and 8 bits are not the same thing.
Yes, using pre-graded material is a standard type of workflow. That is done for many reasons, one being, that there is no such thing as RAW pipeline. You can't edit, grade or composite RAW material. It must be debayered first and more important, once debayered, you can't go back to bayered image. Use of pre-graded EXR for compositing is quite common. The bigger problem is maintaining the proper color science, so everyone involved in the project are looking at the same image, regardless of platform. FilmLight is making great strides toward this goal by providing a Baselight plugin for Avid/FCP and Nuke. So, everyone in editorial, grading and VFX are on the same page. That is how Elisium was done. Everything was pre graded and exported as EXR and VFX placed and matched everything perfectly with existing pre graded plates. Once color grading received VFX shots back, they were placed in the timeline and usually there wasn't even a need for any additional grading.
4:2:2 log, is "about" 8 bit after grade.
I work raw as we speak as I do most of the time. The pipe is as follows: r3d 5k straight into flame batch, composite nodes fed with a live feed from redlogfilm input node, sharpening, grain, grade nodes, log2lin conversion, batch output straight into a 10 bit timeline at chosen resolution.....
The above flows without any "double dipping" in other words it's only one flow graph for each clip, composting, reframing, downsampling, grading etc, so at any time I can choose to change iso or any other r3d setting and I can also choose where I want my down sampling to happen for any given layer and every layer can have it's iso or any other raw seting changed at any given time, if wanted I can run it all trough at 16 bit even though I find that a bit overdue as I can dial colors to land within 12 bit node with no clipping and render faster downstream from there.
To me the above is a raw workflow. I mean, at some point of time the file needs to land as a result clip and then it's of course not raw any more but if there is no sub renders between raw source clip and final output... well, then thats what I call a raw workflow.