Yannick Verry
Well-known member
Does the RedRay player include a 4K upscaler ?
Or did you upscaled 2K content prior to using them with the player ?
Or did you upscaled 2K content prior to using them with the player ?
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Keep sending in the questions guys, but we'l probably wait to provide some answers rather than scatter those throughout the thread.
clicking on the little RED TEAM button inside a thread is pretty helpful skipping through to all the posts from us, you loose the conjecture of course but if you just want the official punchlines its a good way to go.
The Red Team "skip" tool is great. That said, in some cases the context embedded in the adjacent posts aids understanding.
I get that RED is still developing the RRencode tool and definitive answers may still be a ways off. That said, for those of us looking to encode a lot of .RED files as soon as RRencode ships some sense of which resources are most critical to performance would be very helpful. As an example, when working with R3D files sans Rocket the CPU horsepower is the biggest determinant of performance since the GPU is not involved with the initial de-compression step which is typically the limiting factor. IAC, looking forward to guidance on all this so we can hit the ground running.
Cheers - #19
+1
(snip) ...invaluable to anyone attempting to leverage the most from the camera system. We understand the implications surrounding the pending distribution network, and I for one, would like to be a part of the first wave of RED content creators. (snip)
The points you bring up, Blair, are the beginnings of some kind of workflow/processing document. Unfortunately, the level of complexity quickly ramps up to near impossible, and if I'm feeling overwhelmed with the amount of information I need to digest -- I know I'm not alone. (snip)
As to the projector specs, none know them outside RED, yet - except that the consumer will get a fixed lens and the pro an interchangeable lens.
Projector lens considerations:
Wide zoom range lenses are best to provide installation flexibility, but also cause a wider variation in light output. Short throws will likely be way brighter than long throws. But with somewhat lower contrast. Mostly due to variations in lens aperture affecting volume vs. directionality of light.
Interchangable lenses can be optimized better for specific throw distance ranges. Mounting has to be very precise and repeatable for tight focus, but I wouldn't think that should be much of a challenge for camera/lens makers.
FWIW I do not think encoding .RED files will be particularly difficult, its just another file format after all. I'm guessing that the resident RRencode encoding tool inside RedCineX-Pro will have a proper GUI, follow most existing RED conventions and be fairly simple to work with.
So REDRocket acceleration?...
FWIW I do not think encoding .RED files will be particularly difficult, its just another file format after all. I'm guessing that the resident RRencode encoding tool inside RedCineX-Pro will have a proper GUI, follow most existing RED conventions and be fairly simple to work with.
Just trying to allocate resources wisely from a hardware perspective. With unlimited funds I'd just have my good buddies over at GlobalStor send me over their top of the line workstation and never look back. That said, here in real world ROI-ville I'd like to apportion more of my budget to those areas of the configuration that have the greatest impact on encoding performance. Sandy Bridge CPUs, Tesla GPUs, mega RAM, ??? From Jarred's post I got the idea that RED is busy optimizing RRencode performance so I'm looking for direction in selecting hardware.
HYPOTHETICAL EXAMPLE: if a $8,000 workstation is only 3x faster at encoding .RED files than a $500 PC then I'd rather spend $4,000 on 8 cheap PCs. I'd save $4,000 and be done in half the time. OTOH, if a $5,000 workstation with 4 gaming GPUs is 10x faster than a low end PC... Etc.
Cheers - #19