Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

REDCINE-X Professional Build 35 Beta

Jarred Land

Fire Chief
Staff member
Joined
Dec 27, 2006
Messages
10,644
Reaction score
33
Points
10
https://www.red.com/downloads/4f56854e6261f95a570006af

This is a big one.. Supports ProRes export on Windows, Tether support , some GUI enhancements and much more.

Enjoy.
  • Note: RED Rocket support requires driver 2.1.23.0 and firmware 1.1.18.0 or higher.
  • Note: RED Rocket-X support requires driver 2.1.24.0 and firmware 1.3.19.40 or higher.
  • Added: Tether support in REDCINE-X PRO and new RED TETHER application to capture live Dragon camera feeds.
  • Added: Apple ProRes export on Windows, improved ProRes export speed on Mac OS X and added support for ProRes 4444 XQ.
  • Added: Levels, High Pass sharpening, CDL, and 3D LUT effects.
  • Added: Support for Rocket-X HD-SDI 1.5G & 3G video output.
  • Added: Support for Mysterium-X Monochrome footage when using RED Rocket.
  • Added: MP3 audio file import support.
  • Added: UI Workspaces for different types of workflows and more user customization.
  • Added: Additional compression options for OpenEXR export: PXR24, B44, DWAA and DWAB.
  • Added: Support for Final Cut Pro X XML version 1.5.
  • Added: Ability to ignore in and out points when doing an export.
  • Added: Integrated REDRAY encoding for RRencode license holders.
  • Added: Ability to reset user interface to default configuration.
  • Fixed: CUDA not working properly in REDline.
  • Fixed: Potential crash and image issues when doing 720p video output.
  • Fixed: Issue with A.D.D. settings not being saved.
  • Fixed: Issue with CUDA Alchemy highlights when exporting to OpenEXR.
  • Fixed: Issue where simultaneous writers for OpenEXR was always using 1 writer.
  • Fixed: Issue with OpenCL OpenEXR soft clamp not working properly.
  • Fixed: Potential issue where audio could be cut off on long transcodes.

Ops Guide
 
Last edited by a moderator:
Said it before... awesome! Especially ProRes export in windows.
 
Very interested in the RED TETHER application...
 
Thanks
 
REDray is back!
  • Added: Integrated REDRAY encoding for RRencode license holders.
 
The best redcine-x pro so far!

Thanks for 3d lut import!!!
 
https://www.red.com/downloads/4f56854e6261f95a570006af
[*]Added: Apple ProRes export on Windows, improved ProRes export speed on Mac OS X and added support for ProRes 4444 XQ.
[/LIST]

Sweet! :drool5:
How the hell did you manage that? Seems like I've been waiting for ages for something like that to happen in other software (DaVinci Resolve I'm looking at you).
It feels more and more that it would be better to do a one-light in Redcine-X with all the features it have and then do a 5K ProRes 4444 export to do reframing/stabilize and final grading.

Why is it that so few software developers include ProRes encoding on Windows? What's your secret? :001_smile:
 
Liking the new tethering options, although getting occasional audio buffer overflow error on the brain.
 
Liking the new tethering options, although getting occasional audio buffer overflow error on the brain.

Interesting - don't have the lemo-cat5e cable here, so very interested to hear how it's working.
 
Great update! I will be finally able to go ahead and install my sdi jacks up to the Sonnet XMacpro TB 2 server chassis tonight. No problems with RedRocket-X. RedCine-X has a ton of new options also with a cleaner interface.
 
What is high pass sharpening (how does it differ)?

Really great additions here -- Love the LUT support! Same with the V6 beta build... It'd be nice to know which of the V6 beta work on Epic-X/Scarlet-X (hoping for stills/motion toggle). Also be nice to know when the updated RCX will be release build.
 
Added: Levels, High Pass sharpening, CDL, and 3D LUT effects.

Yup!

Yeah can't agree more. If RED was just a software company this would be a big NAB. Prores on Windows (watch out Scratch), RR-X's SDI, and CD/3D LUT import. Is there anyway to export a 3D LUT created in RedCine-X? This could be very useful in some post situations.

Thanks so much for the hard work!
 
Back
Top