Stacey Spears
Well-known member
- Joined
- Sep 15, 2007
- Messages
- 3,130
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- Age
- 56
- Location
- Sammamish, WA
- Website
- www.spearsandmunsil.com
This should really help astro time lapse. Once frame summing is back in the build it will be time to play.
Mark, it may be less about reloading the tiff and instead just applying A.D.D. directly in RCX viewer. Once a frame is processed, have a quick way to compare to the normal debayer such as a split screen slider or an on/off button that does not reprocess. Lots of ways to do this.
i am already thinking of how this would work in scratch. They have some settings that are global to all R3Ds and some that are per shot. I would want this per shot so that when I finally render out that only specific shots might use it.
is the unsharp mask part of the debayer or the last stage? Meaning could we reapply it without reprocessing the entire frame?
Mark, it may be less about reloading the tiff and instead just applying A.D.D. directly in RCX viewer. Once a frame is processed, have a quick way to compare to the normal debayer such as a split screen slider or an on/off button that does not reprocess. Lots of ways to do this.
i am already thinking of how this would work in scratch. They have some settings that are global to all R3Ds and some that are per shot. I would want this per shot so that when I finally render out that only specific shots might use it.
is the unsharp mask part of the debayer or the last stage? Meaning could we reapply it without reprocessing the entire frame?