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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

REDCINE-X Beta CUDA Build 23.0.0 and Release Build 22.2.0

Yep, confirmed over various tests while eating roasted lamb that OpenCL is "impressively" (massively, huge, amazingly, other adjectives) quicker at the exporting of 16 bit still sequences.

Really digging the faster thumbnails on larger sized projects. Good stuff you guys. Thank you.
 
Installed Build 23. It was launching a bit ago but showing CUDA error. Now when I launch it, the interface comes up momentarily then crashes. The Player does start, seems to work on GPU a bit as GPU-Z shows activity, but will not play back 5K full res real time as production builds will.

This is on Win 8.1 Pro. dual E5-2690v2 Xeon and Quadro K6000's.
 
Started it up (the Cuda-only/OpenCL disabled version) on my 5,1 MP 64 GB's RAM, 500 MB/s internal Raid, GTX 680, 10.8.3 OSX

Installed the latest Cuda driver as RC-X wasn't seeing the card, after which it did

RedRaw 4k 5:1 compression, 2:1 aspect to 1080 ProRes 1080 LT, half-res debayer


Transcoded a 2:30 clip in 10 minutes (4:1 ratio), or about 6 fps

Meanwhile Resolve now goes faster than it did thanks to the Cuda driver update (apparently), getting 16 fps transcode

Installed Build 23. It was launching a bit ago but showing CUDA error. Now when I launch it, the interface comes up momentarily then crashes. The Player does start, seems to work on GPU a bit as GPU-Z shows activity, but will not play back 5K full res real time as production builds will.

This is on Win 8.1 Pro. dual E5-2690v2 Xeon and Quadro K6000's.

Did you load latest drivers?
 
Glad you guys are enjoying the new updates. For anyone having trouble please send a verbose enabled log file along with a description of the problem to redcinex at red dot com. Screenshots are a nice plus :)

Cheers,
David
 
Now what it will really comes down to in order to tale full advantage of this great direction is finalizing our new editing station...

New "Stock" 6/8 core Mac Pro with external RRX or Old Custom Mac Pro tower with internal RRX?

I would also like to read opinions on this quandary, as I am in possession of a external RRX in chassis and NEED to get a new/old computer.

Thank you very much

Fury
 
You'll probably end up on a Macbook Pro Retina (light field work) and new Mac Pro Tower 6/8 core (for heavy lifting) anyway, TB2 chassis are right around the corner and work well for both systems. Granted the RRX will be limited to x4/x4 (x8 total) pci-e lane speeds and requires aux. power, it will still be incredibly fast, although you already get 8-10 fps (full debayer 5k) with a MBPR and 16-18 fps transcode speeds with the x6 core Mac Pro tower.

I already have a MBPR, and have no interest in a quad-core Mac Pro Tower, but I've had a chance to work with the 6/8 core Mac Pro Tower and it is substantially faster than the quad core Mac Pro Tower or MBPR, and nearly as fast as the older red rocket all on its own.

If I had to pick gear in order of priority, I'd go with a Macbook Pro Retina or Mac Pro Tower x6 core, then I would worry about getting a TB2 Chassis and Red Rocket X combo.

Sonnet and Magma begin their TB2 upgrade programs next month, I believe.
 
A few thoughts...

- Internal ROCKET-X is safer, probably faster. External ROCKET-X is more versatile, you can hook it up to a Notebook.
- The new MacPro has only AMD-GPUs, so if CUDA gets better than OpenCL you are out of luck
- The new MacPro is less flexible and in some ways more risky. If one component fails, the whole machine is off. No easy replacement of SSDs, GPU with off-the-shelf-components. This can be huge. No easy upgrade too.
- For the price of a better configured MacPro you can build a better Windows-Workstation which will be more versatile and can easily upgraded. But no Thunderbolt on Workstation-Pattforms so far...

The new MacPro is a nice machine, but it sacrifices a lot to gain a little. In my opinion Apple wins a lot more than the user by that design-approach. Users get forced into the "whole-machine-replacement"-product-circle, like it is with every other Apple-product...
 
A few thoughts...

- Internal ROCKET-X is safer, probably faster. External ROCKET-X is more versatile, you can hook it up to a Notebook.
- The new MacPro has only AMD-GPUs, so if CUDA gets better than OpenCL you are out of luck
- The new MacPro is less flexible and in some ways more risky. If one component fails, the whole machine is off. No easy replacement of SSDs, GPU with off-the-shelf-components. This can be huge. No easy upgrade too.
- For the price of a better configured MacPro you can build a better Windows-Workstation which will be more versatile and can easily upgraded. But no Thunderbolt on Workstation-Pattforms so far...

The new MacPro is a nice machine, but it sacrifices a lot to gain a little. In my opinion Apple wins a lot more than the user by that design-approach. Users get forced into the "whole-machine-replacement"-product-circle, like it is with every other Apple-product...
Maik, you are a very brave man for saying these things. I think the worms in the Apple core are about to come out and eat you. '-)
 
This is exciting, can't wait to try this out with my GeForce GTX 780 Ti!
 
Whoa!!! Beta 23 on my Win 8.1 Rampage Extreme 4 3930K 64gb Ram with raid0 512ssd and RevoDrive x3 with Gtx Titan and GTX 690 5K playback at 24fps is very quick. Thanks
 
I think the new MAC PRO will kick butt! Not because I bought one and will get it in Feb, but because Apple has always lead the unknown and it has always become the known, or standard for many of us so to speak!

We all like external hardware, but when technology proves us that we can simplify, then why own a mammoth worth 300 lbs to travel?

my 2 cents...
 
Ketch! Wouldn't be nice a NEW MAC PRO with 2 Red Rockets inside? LOL... Just thinking of the future...Portability is priceless
 
Is there going to be a way to eek out more GPU usage? I can't quite hit 24fps on a 5k clip @ 2k debayer with a Titan even though I have a 3930k processor (processor bottleneck).

I'm going to hijack this thread though to put through a big request. Please Please Please change the panning and zooming to be resolution independent when you change debayer resolutions. Or make it an option so that when you change from 2k 100% to 4k it automagically switches to 50% zoom to maintain your framing. I'll zoom in on a section then want to up-rez and it'll then zoom me in further. Or I'll be working in 4k and then switch back to 2k and it'll pop me back out not filling the screen. Nuke does a fantastic job of this, if I switch from proxy mode to 4k mode it maintains my relative zoom and panning in the viewer.
 
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