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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

RED Rocket update...

What I want to see is this used with a telecine/Red so I can transfer my 16mm footage I have from 10 years ago.
 
RED Proxy layer decoding?

RED Proxy layer decoding?

Hi Deanan,

I have flewn over the thread but could't extract an answer to this question:

Will RED Rocket do ONLY full quality full 4K deBayer and processing, or can an app derive a lower resolution proxy layer as well (such as 2K, 1K, 0.5K from a 4K clip)?

If yes, are there any estimates on how many fps we might see at certain resolutions when creating e.g. proxy transcodes etc.?

I guess a 1K layer extraction could potentially run multiple times faster than realtime, but I wonder if that will become a reality for all of us.

Will Fusion 6 immediately profit from an installed RED Rocket card?

Is there a 64 bit version of the SDK out now?
Fusion supports RED in its 64 bit version, thats why I am asking...


Regards,
Axel
 
Hi Deanan,

I have flewn over the thread but could't extract an answer to this question:

Will RED Rocket do ONLY full quality full 4K deBayer and processing, or can an app derive a lower resolution proxy layer as well (such as 2K, 1K, 0.5K from a 4K clip)?

If yes, are there any estimates on how many fps we might see at certain resolutions when creating e.g. proxy transcodes etc.?

I guess a 1K layer extraction could potentially run multiple times faster than realtime, but I wonder if that will become a reality for all of us.

Will Fusion 6 immediately profit from an installed RED Rocket card?

Is there a 64 bit version of the SDK out now?
Fusion supports RED in its 64 bit version, thats why I am asking...


Regards,
Axel

Initially only full debayer.
64bit SDK has been available for linux for a while and win in the last release.
Fusion will be able to take advantage of REDrocket when they get a REDrocket enabled SDK .
 
Initially only full debayer.
64bit SDK has been available for linux for a while and win in the last release.
Fusion will be able to take advantage of REDrocket when they get a REDrocket enabled SDK .

Heya!

So v1 release will _not_ debayer stuff to 2k in real time?

Sorry to re-tread again (we need a sticky).

1. RED Rocket requires 12v - in a Mac Pro the video card takes both 12v connectors on the motherboard. For people with ATA based DVD-RW drives you could pull 12v there but for the newer models with SATA you can't. Obviously we'll need a Y-cable for the onboard 8-pin. Have you guys tested this?

2. 8x PCIe? With my Mac Pro I've got (2) 16x and (2) 4x. The fellows at CalDigit said my HDOne only requires a 4x slot and my LSI card for the LTO-4 should be good to go as well.

Looking forward to it (and more info on specs) and thanks for all the help!

Best,

ATF
 
Yeah, I'm still curious about the power cable issue. Both the ATI 4870 and GTX 285 require both power inputs. The 8800GT requires one. Many of us will already have the issue of where to put the SDI connectors too.

Anyway, this is the slot configuration I've decided for my Rocket system (Nehalem Mac Pro).

Slot-1 + Option space -- video card
Slot-2 -- RED Rocket
Slot-3 -- ATTO H680 SAS/SATA HBA (4x eSATA fan-out and HP SAS LTO-4)
Slot-4 -- RAID system, most likely ATTO controller w/ MAXX Digital RAID.

Slots 1 & 2 are PCIe 2.0 x16
Slots 3 & 4 are PCIe 2.0 x4
 
I'm hoping that the SDI connectors can be disconnected from the actual slot filler, so I can just feed them through my open slot along with the other half-dozen cables I have sneaking through that hole... :)
 
So v1 release will _not_ debayer stuff to 2k in real time?

Full debayer for all SOURCE resolutions, so:
4k -> 4k debayer
3k -> 3k, etc.

Plus ability to scale to HD in realtime, ie.:
4k -> 4k debayer -> scale -> HD

Not supported is a 4k source with a half debayer (2k output) because we're starting with the highest quality. We are looking to see if half high debayer is viable.

1. RED Rocket requires 12v - in a Mac Pro the video card takes both 12v connectors on the motherboard. For people with ATA based DVD-RW drives you could pull 12v there but for the newer models with SATA you can't. Obviously we'll need a Y-cable for the onboard 8-pin. Have you guys tested this?

2. 8x PCIe? With my Mac Pro I've got (2) 16x and (2) 4x. The fellows at CalDigit said my HDOne only requires a 4x slot and my LSI card for the LTO-4 should be good to go as well.

Looking forward to it (and more info on specs) and thanks for all the help!

Best,

ATF

Correct, x8.

No results on the Y adapter yet.
 
I'm hoping that the SDI connectors can be disconnected from the actual slot filler, so I can just feed them through my open slot along with the other half-dozen cables I have sneaking through that hole... :)

If they can be disconnected, it may also be possible to run them, or some extensions, out the second optical bay slot on the front. Not the prettiest solution, but would work if you don't have a second optical drive installed.
 
Full debayer for all SOURCE resolutions, so:
4k -> 4k debayer
3k -> 3k, etc.

Plus ability to scale to HD in realtime, ie.:
4k -> 4k debayer -> scale -> HD

Not supported is a 4k source with a half debayer (2k output) because we're starting with the highest quality. We are looking to see if half high debayer is viable.



Correct, x8.

No results on the Y adapter yet.

Cool!

Thanks for all the info and I'll watch for the 12v results.

Best!

ATF
 
Hi Deanan,

Sorry to be ignorant as the answer is probably obvious, but if I want to do a full debayer of 4k footage (4k -> 4k debayer) but am using Red Rushes to scale to SD (1024x576) what kind of speed results can I expect? With my low-light footage I need to squeeze every ounce out of the debayer and can clearly see the difference, even at SD.

This is the main way I plan to process footage and just want to make sure RR will get me close to a realtime transcode, down from the 12:1 I get now!

Can you please let me know as I think my order is pretty early on the list.

Cheers,

Jim

Full debayer for all SOURCE resolutions, so:
4k -> 4k debayer
3k -> 3k, etc.

Plus ability to scale to HD in realtime, ie.:
4k -> 4k debayer -> scale -> HD

Not supported is a 4k source with a half debayer (2k output) because we're starting with the highest quality. We are looking to see if half high debayer is viable.



Correct, x8.

No results on the Y adapter yet.
 
Hi Deanan,

Sorry to be ignorant as the answer is probably obvious, but if I want to do a full debayer of 4k footage (4k -> 4k debayer) but am using Red Rushes to scale to SD (1024x576) what kind of speed results can I expect? With my low-light footage I need to squeeze every ounce out of the debayer and can clearly see the difference, even at SD.

This is the main way I plan to process footage and just want to make sure RR will get me close to a realtime transcode, down from the 12:1 I get now!

Can you please let me know as I think my order is pretty early on the list.

Cheers,

Jim

The card can do 4k to 4k debayer plus scaling in realtime. Encoding to another codec happens on the cpu but a codec like prores will be realtime for SD.
 
That's great news! Thanks Deanan.

Also thanks for a Saturday night response! I think if I got that from Sony I wouldn't believe it. Then again, I wouldn't believe any products this well thought out plus affordable would come out of Sony anyway!

Jim
 
Just thinking ahead, what will the card be able to do with higher quality files, like the 5k and 6k files that the Epic produces?
 
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