Is the card "flashable"? Would be nice to upgrade the card to support stuff like the new color science and any future version the comes along.
It is. You can expect improvements in functionality with firmware/software upgrades.
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Is the card "flashable"? Would be nice to upgrade the card to support stuff like the new color science and any future version the comes along.
Shoulda bought a PC, fellas
what do you think about this product ?
do you think it's agood solution to have RED Rocket™ with laptop (macbookpro) ?
give me some advise
thanks
http://www.villagetronic.com/vidock2/index.html
Decode and debayer 4K R3D files realtime. Hyper-accelerated transcode to any system codec.
The card can do 4k to 4k debayer plus scaling in realtime. Encoding to another codec happens on the cpu but a codec like prores will be realtime for SD.
I'm confused about where in the data path transcoding to a system codec takes place. In Jim's original post it he says it happens within the Rocket card, but Deanan's post says it happens on the cpu.
Just wondering about this as the "Hyper-accelerated transcode to any system codec." part is as important to me as the realtime 4k/2k stuff.
I can see the value in being able to quickly output to ProRes 422HQ, or whatever a client might request.
I'm confused about where in the data path transcoding to a system codec takes place. In Jim's original post it he says it happens within the Rocket card, but Deanan's post says it happens on the cpu.
Just wondering about this as the "Hyper-accelerated transcode to any system codec." part is as important to me as the realtime 4k/2k stuff.
I can see the value in being able to quickly output to ProRes 422HQ, or whatever a client might request.
Hyper accelerated transcoding means that almost all the heavy lifting involved in transcoding from R3D at high quality/resolution to another codec is done on Rocket. The CPU is then completely free to do the encoding part as fast as it can.
So if the CPU spent 98% of it's time doing debayer and decoding, with RED Rocket™™™, that 98% is handled by rocket and the CPU is free for the final encoding part.
Thanks for the clarification!
Since I'm asking questions, any news yet on the RED Rocket™ 12volt power supply requirements in a system with a dual 12v connections in use for a high end graphics card?
We're in the process of liberating the external power so it's not needed. This will make things much easier especially on macpros were external 12v power is limited.
We're in the process of liberating the external power so it's not needed. This will make things much easier especially on macpros were external 12v power is limited.
If your current machine takes "X" to transcode, that will not change or otherwise speed up.
My understanding is that this is exactly what will change.....and speed up tremendously....as debayer is the first half (the BIG half) of a transcode.....from .r3d anyways.....
Yes, that's what I meant, I was just talking about the transcode time as opposed to debayer time.
The point is it's not actually the transcode (creating a file in a new CODEC) that was taking the time, it was the debayer.
People shouldn't confuse this with a ProRes hardware card or something, it's job is to debayer the R3Ds in realtime and pass the info to the CPU.
The effect will be a drastically sped up process, but the card is only handling the debayer, not the creation of the new file (transcode.)
I think this is what's still confusing some.