Shane Betts
Well-known member
You're dead right Carl, rendering out to R3D, aside from Red not allowing anyone else to write the codec, would mean a double hit at compression - and it's a big compression at that.
There is another way around this, between DPX and ProRes and that's BMD or Kona uncompressed 10 bit files. Smaller than DPX, easier to stream and playout with sync sound from a FCP timeline if you don't have a DVS or whatever. You still need a very fast array though. Let's face it, it's going to be years before anyone will be playing uncompressed 2k from their laptops.
There is another way around this, between DPX and ProRes and that's BMD or Kona uncompressed 10 bit files. Smaller than DPX, easier to stream and playout with sync sound from a FCP timeline if you don't have a DVS or whatever. You still need a very fast array though. Let's face it, it's going to be years before anyone will be playing uncompressed 2k from their laptops.