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If you'll bare with me, I'm gonna drop some stills from the finished version now. I'll likely upload a proRes version of the final tomorrow.

Click for UHD4K Version
Part 1. Final Grade.

Click for UHD4K Version
Onto the finish. So my first effort and desire was to showcase what Dragon could do right “out of the can” and that's what the first light quick grade represents straight out of Redcine-X Pro. That happened with a one day turnaround. However, the final color grade is not that at all. It's more about what you “can” do with Dragon REDCODE Raw. This was a slow cook. After spending a week getting real intimate with the Dragon material I can comfortably say you can do a lot. And for those of you who downloaded the original .R3Ds you probably saw the same thing.

Click for UHD4K Version
Just a reminder to keep in mind what my original logic behind this quick test shoot was. Capture detail, texture, skin, and scenes with a lot of dynamic range explored through different exposing methods to test things like overexposure and highlight roll-off. All of this done in what I would describe as a realistic and common shooting situation.

Click for UHD4K Version
Part 2. The Final Color Grade.

Click for UHD4K Version
I focused mostly on an "enhanced reality" look. Colorful, yet not too stylized. However, not exactly a straight up grade either. Mostly a subtle approach with a few more elaborate grades towards the end there because I couldn't resist attempting a pastel/metallic scheme with those final shots. You'll also notice I attempted to use various levels of black, which I wouldn't normally do with something like this, but just trying to show some variety here. Working in 16bit the Dragon material allows for a level of nuance that can be applied to skin tones and I went for that rather than a typical approach of smashing them towards one direction.

Click for UHD4K Version
Within the piece you'll notice a few frames where I really played with Dragon's new found dynamic range by introducing what could have been overexposed highlights back into the “light” territory. The sensor itself has more character to it than Mysterium-X and rolls off and overexposes very differently. It's actually more “beautiful” and not so instant. This material also has more freedom of chromatic and tonal latitude to move things around with the new dynamic range and lower noise floor. Which helps if you are trying to add some depth to more subtle tones or perhaps really want to separate tones for a deliberate approach. I love it. I can't stress enough how much joy this freedom provides.

Click for UHD4K Version
The finish was a big question mark as I first had to determine what type of piece this material should be. Over the last week I tested out over two dozen finishing methods with 15 second clips and from that insanity in my laboratory this particular approach was born.
To be continued in just a sec.

Click for UHD4K Version

Click for UHD4K Version
Part 1. Final Grade.

Click for UHD4K Version
Onto the finish. So my first effort and desire was to showcase what Dragon could do right “out of the can” and that's what the first light quick grade represents straight out of Redcine-X Pro. That happened with a one day turnaround. However, the final color grade is not that at all. It's more about what you “can” do with Dragon REDCODE Raw. This was a slow cook. After spending a week getting real intimate with the Dragon material I can comfortably say you can do a lot. And for those of you who downloaded the original .R3Ds you probably saw the same thing.

Click for UHD4K Version
Just a reminder to keep in mind what my original logic behind this quick test shoot was. Capture detail, texture, skin, and scenes with a lot of dynamic range explored through different exposing methods to test things like overexposure and highlight roll-off. All of this done in what I would describe as a realistic and common shooting situation.

Click for UHD4K Version
Part 2. The Final Color Grade.

Click for UHD4K Version
I focused mostly on an "enhanced reality" look. Colorful, yet not too stylized. However, not exactly a straight up grade either. Mostly a subtle approach with a few more elaborate grades towards the end there because I couldn't resist attempting a pastel/metallic scheme with those final shots. You'll also notice I attempted to use various levels of black, which I wouldn't normally do with something like this, but just trying to show some variety here. Working in 16bit the Dragon material allows for a level of nuance that can be applied to skin tones and I went for that rather than a typical approach of smashing them towards one direction.

Click for UHD4K Version
Within the piece you'll notice a few frames where I really played with Dragon's new found dynamic range by introducing what could have been overexposed highlights back into the “light” territory. The sensor itself has more character to it than Mysterium-X and rolls off and overexposes very differently. It's actually more “beautiful” and not so instant. This material also has more freedom of chromatic and tonal latitude to move things around with the new dynamic range and lower noise floor. Which helps if you are trying to add some depth to more subtle tones or perhaps really want to separate tones for a deliberate approach. I love it. I can't stress enough how much joy this freedom provides.

Click for UHD4K Version
The finish was a big question mark as I first had to determine what type of piece this material should be. Over the last week I tested out over two dozen finishing methods with 15 second clips and from that insanity in my laboratory this particular approach was born.
To be continued in just a sec.

Click for UHD4K Version
















