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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Red Dragon - It's Just Paint.

not to drag out a year old thread, but I had the pleasure of seeing this in its entirety today at CES2015!

The Wolf Cinema / Screen innovations booth in the upper floors of the venetian, had it playing off RedRay on their new 4k projector

It looked fantastic. Nice Work Mr. Holland!
 
not to drag out a year old thread, but I had the pleasure of seeing this in its entirety today at CES2015!

The Wolf Cinema / Screen innovations booth in the upper floors of the venetian, had it playing off RedRay on their new 4k projector

It looked fantastic. Nice Work Mr. Holland!


That's nice to hear! This footage has seen a lot of play time. Some authorized and some not-so-authorized use, but I'm certainly glad it's out there showing what's good about 4K and 4K+ capture. And to think it was shot with a prototype Carbon Dragon fairly quickly over a year ago. Crazy.

I have a couple personal projects to shoot after I'm wrapped on this current gig that I should knock out late Jan 2015 and hopefully another in Feb 2015. Likely getting that ready for NAB 2015 if people enjoy the content. I just have to do my job and make it look pretty :)
 
Either I'm tricking myself into thinking the Dragon is Far Far better then the MX because I paid 9500 for the upgrade...... Or it really is Far Far better
then the Epic MX....... but either way ............. It's better then the MX haha!
 
Either I'm tricking myself into thinking the Dragon is Far Far better then the MX because I paid 9500 for the upgrade...... Or it really is Far Far better
then the Epic MX....... but either way ............. It's better then the MX haha!

To some the benefits are far, far better. To others, I'm sure there's mixed opinions.

I based much of my opinion on practical and real world advantages when it comes to Color, Dynamic Range, IR Cut, Sensor, Format size, Resolution, and the rest. When color is better, it's better. And that's worth something to me. I'm into the texture found on the Skin Tone - Highlight OLPF and the style of image it creates. The Low Light Optimized OLPF gives you a very "MX-like" camera with the above Dragon features and it's much better at higher ISO ratings, which is nice.

I've been pretty happy. It's the closest thing to the digital cinema camera I've dreamed of that's currently on the market. So that makes my choice pretty simple.

There's still a couple of odd worms in there, but right now it's a pretty damn good system.
 
Another amazing thing the dragon does, which your showing Phil, is shooting paintings. I have had a hard time shooting paintings, where they look even close to being there. It's one of those things that you'd think would be easy - motion picture of a painting - but turns out real hard.

It's tricky shooting the creation process. Doing anything like that without getting in the way of the work being done is sort of an art form in itself. An oil painter doesn't want a camera whacking his/her canvas when documenting what's being done, but developing a relationship with your subject helps. Getting familiar with their methods helps more.

A side of me that doesn't come up here on Reduser too often is my sort of "side gig". Over the years has been doing conceptual illustration for games and film. The vast majority of my long term friends are some of who I consider the best artists in the world. So I spend a lot of time watching them do their thing. I'm a bit of a process junky and I'm utterly fascinated by other people's methods and techniques when it comes to all arts.

Much of the general concepts between mediums have similar joining lines between them. Color Theory and Composition is universal in reality. Whether you are drawing a storyboard, painting an illustration, or framing up a shot; the general concepts are all the same. Which is nice because all of those fields come into play during motion picture production.

I still draw and take on the occasional freelance design gig. Do about a dozen a year it seems. We usually toss together one or two art workshops a year gathering some of the industry's best artists and usually a crowd of 300-500 attendees.

Here's me on stage in London in Decemeber 2013 discussing exactly that similarity across mediums:
jasonManley.jpg


Often during the workshops I try to spend one of the days just sketching for attendees and seeing how many I can knock out to give away. December 2013 is when my Epic Dragon was arriving in my hands, so I obviously had Dragons on my mind :)

pwLondon_0009-4.jpg



Most of the filmmakers I grew up admiring and even eventually working for at a minimum were able to do rudimentary storyboards. It's such a powerful ability to convey ideas. Then there's guys like James Cameron who is a rather talented artist. In fact, he is pretty much the most successful Concept Artist in the world really. Most haven't seen many of the designs he did for Terminator and various other things, but the dude can draw.
 
the dude can draw.......

The early 2015 quote.
I like it.

Heh.

Beyond the Kate Winslet sketch from Titanic we all know, many don't see a lot of the artwork Jim's done for various films. For instance:

 
Phil, thanks for pointing that out about JC. I forgot how immensely talented he was when it came to concept art. And you are no slouch in that category as well. I'd love to see you pouring visions out of your head onto paper at one of those workshops. As someone who really struggles with getting images I see in my head onto paper, I'm extremely envious of people who can do this seemingly with ease. If I was given a time machine I would go back and figure out a way to get my parents to send me to as many art classes as possible and start me at a young age. And even then, I'm not sure how much hope there would be for me. :-)
 
Phil, thanks for pointing that out about JC. I forgot how immensely talented he was when it came to concept art. And you are no slouch in that category as well. I'd love to see you pouring visions out of your head onto paper at one of those workshops. As someone who really struggles with getting images I see in my head onto paper, I'm extremely envious of people who can do this seemingly with ease. If I was given a time machine I would go back and figure out a way to get my parents to send me to as many art classes as possible and start me at a young age. And even then, I'm not sure how much hope there would be for me. :-)

Thank you Steve. I have to say, I draw everyday no matter what. It's one skill that has paid off in spades working in entertainment. Designing creatures, characters, and environments is a lovely strength. But the real superpower that comes with drawing is in visualizing scenes, lighting, blocking, and creating layouts or storyboards. Really helps when bringing imagination to life before "the day". If a gig I'm on requires a bit


Wich LowPassFilter were used?

This was shot on a prototype Carbon Dragon before the Interchangeable OLPF System existed. However, I would say if you want to call it anything it would be Low Light Optimized OLPF Version 1.
 
Most of the filmmakers I grew up admiring and even eventually working for at a minimum were able to do rudimentary storyboards. It's such a powerful ability to convey ideas. Then there's guys like James Cameron who is a rather talented artist. In fact, he is pretty much the most successful Concept Artist in the world really. Most haven't seen many of the designs he did for Terminator and various other things, but the dude can draw.

Thank you Steve. I have to say, I draw everyday no matter what. It's one skill that has paid off in spades working in entertainment. Designing creatures, characters, and environments is a lovely strength. But the real superpower that comes with drawing is in visualizing scenes, lighting, blocking, and creating layouts or storyboards. Really helps when bringing imagination to life before "the day". If a gig I'm on requires a bit

I originally wanted to be a comic book artist - then discovered film and the fact that my art could translate to helping me progress that. It allowed me to leapfrog into Directing back in the late 80's (the combo of being able to draw boards and do off-lines and run large linear on-line suites helped me get a lot of gigs). For me, art and film are pretty much an intertwined thing.... I'm always sketching ideas and storyboarding - although, as I'm older now, I tend to blast through stuff as quickly as possible :)
 
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