Brody_B
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I posted earlier in this thread about why I think the helium might have a bit lower dynamic range in the shadows. I decided to run some rudimentary tests. What I think is going on is that the helium sensor actually can see as much as the dragon. But, helium's design has a bit more fixed pattern noise. Red has decided that no fixed noise will make it into their images, so they have absolutely crushed any noise at the level that the fixed pattern noise appears. The red and blue channels are noisier than green, so they get crushed at a different point, side effect is that the shadows get a green cast as the green channel is still usable after red and blue are crushed and sticks around.
Proof is, do a black shade at 1/4 second. Run that at 24fps 180 degrees, 3200 iso STH OLPF or use FLUT +1 or +2. Expose your image correctly et voila, no green cast.
Both of these are white balanced to the light just off screen, 3200 iso FLUT +2 STH OLPF
1/4second blackshade, green T red E
I wouldn't shoot with this, the noise flickers and if you go even one stop darker than what I've exposed for here the blacks become a bright blue with noise (perhaps because this is a tungsten balanced light). This is the absolute most extreme case, what would be 256,000iso on LLO OLPF
Are you saying that manual Black Shade yields much better results than auto Black Shade?