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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Premiere CS5

One thing I'd love to see in CS5 - continue editing whilst playing back from the timeline - why oh why does playback stop EVERY time I touch anything? C'MON Adobe, we CAN multitask ya know - try this with Edius - it saves millions of keystrokes daily.

Paul

We hear you.
 
I agree with this - it can be a bit daunting to not hear anything until they announce the full product! That said, I'm really excited to see what Apple does with the next version of Final Cut Studio - judging by Logic switching to 64 bit recently I'm guessing that Final Cut will, and I'm hoping for a nicer interface as well (I'm guessing that it will be redone in Cocoa). Not that the interface is terrible, but it would be nice to dock some of the windows together...

As for Premiere, what I would love to see is better integration with After Effects. I've used Dynamic Link but it was way too slow, so the only thing I could do was to import my Premiere projects into After Effects to do a bit of colour correction and my titles and things, but if my edit changes at all then there's no way to change it without a lot of work... And I've had problems with edit points being a few frames out doing this too (this was in CS3 though, so I don't know if it's improved).

Because of this, I am jumping on to Final Cut as soon as the next version comes out (even if I didn't have a Mac it would probably be worth getting one for Color alone) and while I will probably buy Photoshop and After Effects CS5 for compositing and motion titles, I don't think I'll bother with Premiere (although I might get it because it will probably be cheapest to buy the Production suite, but I doubt I'll use it).

Dynamic Link gets a major performance lift with the shift to 64 bit native. Take it for a spin when CS5 trials get posted.
 
Well,

I just heard that Adobe has a position open for manager of the Premiere Pro team?! So, this close to the CS5 launch, this is not a good sign of stability and the coming of things we've asked for...Just hoping I'm wrong on this, but history has mostly proven otherwise.

I am looking for a brilliant product manager. Giles Baker, after 12 years with DVA products has taken a Sr Dir position at Dolby, and while I was sad to see him move on, I'm very happy for him --- it's a great career move, and given his origins in audio the perfect role (oh, and 5 blocks from his house ;-).

So you're right that we're looking for a brilliant product manager, but no reflection on the stability of the team or the product.
 
Hey Simon,

I've noted this on the prerelease forums as well, but I really hope you guys can incorporate the Redcolor/Redgamma FLUT workflow before release. Think of the positive publicity you will garner when you have Mysterium-X support out of the gate, renderless, up to 10K, all while FCP is still waffling about with proxies etc. You'd have a HUGE number of people convert IMHO, and with justification! CS5 really is an amazing update.... :)

Cheers from Tokyo,

Paul
 
Agreed. It's not the new RedColor/RedGamma yet, but those of us beta testing are pushing from the inside to get it implemented ASAP (not just for CS5 but also as an updated plugin for CS4). And with the new 10K width limit, editing 4.5K is doable today :)

Mercury is also a BIG DEAL.... ;)

CS5 will ship with build 24 which was the last build we integrated before lock-down for final testing. We'll have a more current build out to pre-release *really* soon and should get that up on labs pretty quickly and hope to be staying fairly current throughout the cycle.

CS4 will not see any more updates. Not least it has architectural limitations that prevent it going above 4K width. The re-write for the Mercury Playback Engine removes that limit.
 
I wish for ATI/AMD cards support (or an open standard). Marriage to a single hardware manufacturer is NEVER a good thing, specially $$$$-wise.

AMD is a capable hardware manufacturer and I'm sure we'll see plenty of power and cost ratio in upcoming products from them.

OpenCL wasn't even a final spec when we started the Mercury Playback Engine re-write.

We work well with AMD and know the ATI folk well.

Premiere Pro CS5 supports ATI cards and is a strong performance boost on CS4, but particularly for RED / complex sequences, one of the NVIDIA cards we've optimized for is the way to go.
 
We hear you.

Great to hear this!

I wonder if you can answer a more general question: As an Edius user, I find the overall playback quality on that applications "monitors" is far better than that offered by the Adobe Player in the current incarnation of Prem. Pro.(CS4) Edius offers the user a choice of playback "engine". these are called Direct Draw and also Direct 3D9. Whilst I understand that the Prem player operates in a different way, the Direct 3D9 player in Edius offers a kind of simulated field based playback which produces extremely fine images on this NLE.

My question really is: does the MPE slated to appear in CS5 replace the current Adobe Player and produce similar high quality images within the NLE, this is particularly pertinant when using a laptop without an external monitor option and of course when playing higher quality RED or other HD material.

thanks

Paul
 
Hi, Simon..
Thanks for all the answers.. CS5 will be really great.
Do you have any idea if Adobe is considering to make its own CC Software..? I am not asking when or how. Many folks has asked for this and they will be really interested to know the answer, especially windows ones.
I remember that someone from Adobe said once that Adobe has all resources to make its own CC software, but he said nothing about if Adobe is really planning to make one. I have been using Finesse with success, but this wonderful plug in still has its limitations. I am looking for a better CC solutions in windows environment. If Adobe's answer is no, I'll have to begin "sparing" some money to get a good software..
 
For that we de-bayer etc on the fly at 2K then run it through the pipeline.

So that's a half-res high or a half-res standard debayer? What if we are punching into clips on the timeline? Does the Mercury Engine speed up full 4k debayer on final export as well?

I'm really happy to hear about the 32bpc pipeline. Sounds great for grading straight in the timeline for many projects.

If it's not part of CS5, I'd really like to see some more proper grading tools built-in to Premiere (or After Effects for that matter). How about some awesome Curves like this one for a start... http://www.frischluft.com/curves/index.php

Cheers on the awesome work so far. I suspect that I may be using CS5 a lot more than FCP in the near future hear.

- Josh.
 
I am seriously thinking about doing something I have never done before and pre-order a GTX 480. Its a risk as the MPE may not fully work with the card, however i cant afford the equiv. FX card. I am going to upgrade to CS5, thats pretty much a given. People have alluded to the fact that as a Fermi Card it will be officially supported in the near future. I technically don't need the fully functional MPE until Scarlet anyway but have a lot of effects work to do in the meantime.

I'm concerned slighly for a backlog on release. I have been holding off on buying a card for a while and am stretching it a bit now. I don't really want to pointlessly buy a GTX 295.

What do people think?
 
I am seriously thinking about doing something I have never done before and pre-order a GTX 480. Its a risk as the MPE may not fully work with the card, however i cant afford the equiv. FX card. I am going to upgrade to CS5, thats pretty much a given. People have alluded to the fact that as a Fermi Card it will be officially supported in the near future. I technically don't need the fully functional MPE until Scarlet anyway but have a lot of effects work to do in the meantime.

I'm concerned slighly for a backlog on release. I have been holding off on buying a card for a while and am stretching it a bit now. I don't really want to pointlessly buy a GTX 295.

What do people think?


We will support the GTX 480. CS5 will run with 480 day one, but will not recognize it for CUDA accelerated running until we get an update out. That update will be sometime this summer depending on what we find as we start really digging deep on it.

Beta support will be showing up in our pre-release very soon after we get CS5 out the door .... that could be a path for many of the people here.
 
We will support the GTX 480. CS5 will run with 480 day one, but will not recognize it for CUDA accelerated running until we get an update out. That update will be sometime this summer depending on what we find as we start really digging deep on it.

Beta support will be showing up in our pre-release very soon after we get CS5 out the door .... that could be a path for many of the people here.

Hi, questions nobody seem to be able to anwser, so i`ll ask the source.
1.can CS5 read Timecode?
2.How is Datamanagment handled?
3. How about 1000+ cuts on one timeline and the ram buffer?

thanks
 
Hayhurst, do you guys expect dual 480's in SLI to be recognized and work for CUDA?

It will likely be much cheaper if it did show a significant benefit over a single 480.
 
I am seriously thinking about doing something I have never done before and pre-order a GTX 480. Its a risk as the MPE may not fully work with the card, however i cant afford the equiv. FX card. I am going to upgrade to CS5, thats pretty much a given. People have alluded to the fact that as a Fermi Card it will be officially supported in the near future. I technically don't need the fully functional MPE until Scarlet anyway but have a lot of effects work to do in the meantime.

I'm concerned slighly for a backlog on release. I have been holding off on buying a card for a while and am stretching it a bit now. I don't really want to pointlessly buy a GTX 295.

What do people think?



I've actually rarely seen video card backordered, even if there are there are going to be dozens of online stores out there that is bound to carry it. I'd hold off and get other people's opinions on it first before you drop 500-600 bux like that. Although it is a very sexy video card...



NO NOOO!! TOO SEXY!!
 
Thanks Hayhurst. Really appreciate it.

Although it may be pretty juicy in power, the GTX 4800 does look like a perfect choice and perfect price for my budget. It looks to be a card that in the next year will be made the best of, yet at the moment will just run sweetly.

@Tom. I will wait till release, you are right I am probably just fretting but I have read quite a lot of the reviews and pretty much understand where the card lies. I'll probably just end up buying it on release ;P
 
Great to hear this!

I wonder if you can answer a more general question: As an Edius user, I find the overall playback quality on that applications "monitors" is far better than that offered by the Adobe Player in the current incarnation of Prem. Pro.(CS4) Edius offers the user a choice of playback "engine". these are called Direct Draw and also Direct 3D9. Whilst I understand that the Prem player operates in a different way, the Direct 3D9 player in Edius offers a kind of simulated field based playback which produces extremely fine images on this NLE.

My question really is: does the MPE slated to appear in CS5 replace the current Adobe Player and produce similar high quality images within the NLE, this is particularly pertinant when using a laptop without an external monitor option and of course when playing higher quality RED or other HD material.

thanks

Paul


The MPE is a full playback engine, and it's actually higher quality than CS4 for realtime playback.

On the CPU only side it is algorithmically very similar to CS4. It has higher performance and adds fractional resolution for all formats --- combined this means my Mac laptop now does 3 P2 layers or a couple of AVCHD layers very usably (which it never did with CS4).

On the CUDA GPU accelerated side it's all 32bit float, and linear color. This leads to an important point --- to match the realtime quality of CUDA you need to look at the CPU only post-render with Max Render Quality turned on.

We've seen this a bit in pre-release where, depending on the effects etc you can notice the difference in look from having the full linear color in playback on the CUDA system vs not having it on the CPU only.

I haven't done any compares, but I think this also makes the quality during playback better than you'll see in FCP.
 
Hey Simon,

I've noted this on the prerelease forums as well, but I really hope you guys can incorporate the Redcolor/Redgamma FLUT™ workflow before release. Think of the positive publicity you will garner when you have Mysterium-X support out of the gate, renderless, up to 10K, all while FCP is still waffling about with proxies etc. You'd have a HUGE number of people convert IMHO, and with justification! CS5 really is an amazing update.... :)

Cheers from Tokyo,

Paul

Hey Paul --- we like the way you think.

Build 24 on day CS5 ships -- we lock our code bases pretty early before ship ..... part of how we ensure quality since a given release needs to work on well over 500k systems on a pretty broad range of workflows ;-)

Build 30 on labs soon after ship.
 
Hayhurst, do you guys expect dual 480's in SLI to be recognized and work for CUDA?

It will likely be much cheaper if it did show a significant benefit over a single 480.

No SLI leverage in CS5. Sounds like a fun idea for the future.

We have chatted with folks like our friends at Elemental about what we'd do together to make sure that we could target one GPU for PrPro for accelerated rendering and one for Elemental for accelerated compression.
 
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