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I agree. I immediately jumped on the waiting list for the Standard OLPF when it was announced, but I might just cancel my order after seeing these tests. It doesn't look like there's enough of an improvement in the red orbs to justify using it over the LL OLPF.
Phil, do you agree?
That's a very single minded perspective. There's more going on than the orbs. There is a slight color variance between the Standard and Low Light Optimized OLPF, that seems the actual focus. Slightly better in one direction and a bit cleaner than the Skin Tone - Highlight OLPF. STH is what you want if you are orb weary for sure. If a clean image at higher ISO ratings is your priority the Standard and LLO are likely more up your alley.
Phil - amazing test.
OLPF : I am curious to hear more of thoughts comparing the STANDARD vs SKIN TONE.
There seems to be more saturation in the Skin Tone - and a feeling of depth (IMHO).
Pro Res : The refections of light on the models skin look less saturated - almost like a cooler light was being used compared with R3D.
Makes me feel like there is very very fine mist in the room.
Match test : The colour of the STANDARD vs SKIN TONE look very different to my eyes. Do you have thoughts on which seemed more accurate?
Thankyou,
AJ
<Caveat : Newly calibrated monitor, I may well be imagining all of the above!>
Cheers Anthony. To answer your questions:
OLPF - Depth, no not really. There is more "richness" to the color on the STH and that's what the STH does so well. I think I said it in a post forever ago, but the STH is more accurate numerically and perceptually overall. And also it's very film-like in my mind. Which is more or less why it's been my preference.
ProRes - Remember that footage is shot at the same time using REDCODE RAW + ProRes dual recording, meaning both streams are being filmed at the same time and space. Running a diff on the frames there is no color variation whatsoever. Compression variation (edges mainly) can be revealed through dividing the frames. For all intents and purposes they are identical from a practical and workflow perspective.
Match Test - It's hard to truly judge color with matches. Chemicals burning produce different variations. You'll notice that if you go frame by frame. This is more "ISO 2000 Texture/Match Light" Test, which is a common narrative motif and test when it comes to cameras.
Just a few more notes on color. Like I said early, I spent a fair bit of time making custom 3D LUTs to match and explore differences between the Skin Tone - Highlight, Standard, and Low Light Optimized OLPF.
Here are examples of the DRAGONcolor/REDlogFilm image matched to color chart numerically with a light finishing LUT to provide perceptual contrast:


Things can be color balanced and matched further if need be, but you can get all of these OLPFs to play nice together if you are mixing and matching on a larger shoot.
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