João Paulo Miranda Maria
Well-known member
Maybe one RCX update? Let's think positive....
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any chance to have this same lookin RCX look?
It's not possible. As the way they warp / maps the highlights etc is super hard (to me impossible) to mimic with tools for contrast/gain/curves,hue/tint etc that we got in RCXP. If you apply it to an image and start playing with contrast and such under the lut you will understand, As they fall off to white very different that regular color grading. Same goes for the mid tones that is spread out in a way that increase the detail in skins and skys etc.
Today I used the fuji3510log2hd_CUSPclip all day when posting this little commercial in flame. All done in Full 5kANA r3d's straight into the Flame batch timeline, balanced the r3d in the RED parameters, then a logexpo node, a few selective color grade nodes and then the fuji lut... Viola, Client is stunned, super happy and can not stay in his seat when we start to push the colors around... his jaw goes down even lower when I show him the actual resolution of his spot. Finalizing web stuff in 3296x1350 felt quite far away not to long ago.... but now, not so much.
Here is link to a little HD file: http://www.syndicate.se/Files/~usr/skavsjoholm/SKAVSJOHOLM_1920X800_20130122.mov
The Vimeo 3k stuff is on it's way trough the wire, can not wait to click it
Also some of the shots (the candle light stuff) was shot at 4000iso, after I left the set, the director told me about it and I was frankly quite worried... but as it turned out, after sampling down to 3296x1350, the stuff just had ha pleasant grain look to it. Does not show on the compressed file, but uncompressed it just looks like... film to me, so we just matched the noise onto the other shots.
Try it again, I just downloaded it..The page cannot be found
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Try it again, I just downloaded it..
hmmm..here's what I got!
oÿ>ü¶žÝž1Ö â*·À| ÂÿÂ$ÄÿÖ˜7ÿµÐR*‚0 R!<RË”UéáCÀnºý'ÀÔ]zPcí¼lFŸ ëC €pÀð¿ïˆÀñ?õ¤Íÿå‰BV¤‚ñ}ìw#GÄ#ŠQ¶è€v Àø… Gi >gÿ*è1x2o Á¾ , @è‘0 ivo¶[ÎG#ö„ŒÛ›²Ý*^Ÿ€¦Y4K‚ÀdÑÉÖÔþ”!s ð?Ùƒ*äB@à>_ýôüØ0D`Â0ø'üp8›ÿiÏ€`Œ8¹3¤Ç8”$¯5_ª Ã7tE(£„ë7¼AÑ;ià0– <üSàdàÙüpDmƒ ? ÁFòÚ =c)*B˜3Ë„!%3L´ªjŸnpñ@.ÊšÿCÛŠQÃŒ~JTäÕ¥Az@Ýü ÀÐ`Ãϼ@æ`Æx<ò À¢çAࣸlü0à>_ýa ·áþäcq@*‡Ê“*™¶-η½â455Yʹ~ƒÀ H½Ðaƒ+À|ßúöÀ" ‡@ÀtJÐа¡0´ï´ ÂDK‚8ß*kT-ÅL\¤ vqͧ„0a"¢ƒ5z‹€†—ÊÿÆ083´ñ*†@@0»Þp’Þ ¨Bâä™î‡¤µÅÆ";5ýѸ)u%šãVÒÀŸCAÚJò ˆÀð¿òŽâïT›ÿÙÌ-é$-ðƒõÐ àFŒ‘xE.n¨ €v Àø…œGÑ,ºæòà €v€ø…J²ê™ÿÉÖÓùNí¿ÛolS^€ñ±b…1'„RÑ— ?Þ‘'0!ˆU’:¥ê¨>gÿxr%ÂÿÒ>‰ÿÅ€`”VĹ\XÕˆJ1€ç"l´t ÿYp‰ÿÍ€`—‘ýÇcˆKÔ àÀîy¶ Z:…ÿ¬¸'ÿ6‚\ ¤x ÿj@xŸýZ iæ?…YÄØ*ÇÀð¿÷¦‰ÿÕ `•‚¬¸ÿÀñ?û´ ÌèúY{xåÀð¿øª‰ÿßÁ/9p_ÿgšªTµQÙBÂA (1V¦£ ÊIòïeœ-å(5ÐàS}TÝ†Ý ›Y fA¼*>—*( 2_î©HÐA}>q–1]üâ¹Ä+ñãªØ1¨?TZŽ †@„ D£ð‡·rð Õí¸^$h Ô¼yÃíö3-‹’wb a¤÷w2êÕu#74~>ˆËÓB•m´ ‰ð¿óâïT›ÿÚ#ßÈÕb©ü± Š–íèË€âBq¼ 9áéÄÿâÀ0JÁ‡"P…ÿ½ D tÝ{@Á.T€
hmmm..here's what I got!
oÿ>ü¶žÝž1Ö â*·À| ÂÿÂ$ÄÿÖ˜7ÿµÐR*‚0 R!<RË”UéáCÀnºý'ÀÔ]zPcí¼lFŸ ëC €pÀð¿ïˆÀñ?õ¤Íÿå‰BV¤‚ñ}ìw#GÄ#ŠQ¶è€v Àø… Gi >gÿ*è1x2o Á¾ , @è‘0 ivo¶[ÎG#ö„ŒÛ›²Ý*^Ÿ€¦Y4K‚ÀdÑÉÖÔþ”!s ð?Ùƒ*äB@à>_ýôüØ0D`Â0ø'üp8›ÿiÏ€`Œ8¹3¤Ç8”$¯5_ª Ã7tE(£„ë7¼AÑ;ià0– <üSàdàÙüpDmƒ ? ÁFòÚ =c)*B˜3Ë„!%3L´ªjŸnpñ@.ÊšÿCÛŠQÃŒ~JTäÕ¥Az@Ýü ÀÐ`Ãϼ@æ`Æx<ò À¢çAࣸlü0à>_ýa ·áþäcq@*‡Ê“*™¶-η½â455Yʹ~ƒÀ H½Ðaƒ+À|ßúöÀ" ‡@ÀtJÐа¡0´ï´ ÂDK‚8ß*kT-ÅL\¤ vqͧ„0a"¢ƒ5z‹€†—ÊÿÆ083´ñ*†@@0»Þp’Þ ¨Bâä™î‡¤µÅÆ";5ýѸ)u%šãVÒÀŸCAÚJò ˆÀð¿òŽâïT›ÿÙÌ-é$-ðƒõÐ àFŒ‘xE.n¨ €v Àø…œGÑ,ºæòà €v€ø…J²ê™ÿÉÖÓùNí¿ÛolS^€ñ±b…1'„RÑ— ?Þ‘'0!ˆU’:¥ê¨>gÿxr%ÂÿÒ>‰ÿÅ€`”VĹ\XÕˆJ1€ç"l´t ÿYp‰ÿÍ€`—‘ýÇcˆKÔ àÀîy¶ Z:…ÿ¬¸'ÿ6‚\ ¤x ÿj@xŸýZ iæ?…YÄØ*ÇÀð¿÷¦‰ÿÕ `•‚¬¸ÿÀñ?û´ ÌèúY{xåÀð¿øª‰ÿßÁ/9p_ÿgšªTµQÙBÂA (1V¦£ ÊIòïeœ-å(5ÐàS}TÝ†Ý ›Y fA¼*>—*( 2_î©HÐA}>q–1]üâ¹Ä+ñãªØ1¨?TZŽ †@„ D£ð‡·rð Õí¸^$h Ô¼yÃíö3-‹’wb a¤÷w2êÕu#74~>ˆËÓB•m´ ‰ð¿óâïT›ÿÚ#ßÈÕb©ü± Š–íèË€âBq¼ 9áéÄÿâÀ0JÁ‡"P…ÿ½ D tÝ{@Á.T€
It's not possible. As the way they warp / maps the highlights etc is super hard (to me impossible) to mimic with tools for contrast/gain/curves,hue/tint etc that we got in RCXP. If you apply it to an image and start playing with contrast and such under the lut you will understand, As they fall off to white very different that regular color grading. Same goes for the mid tones that is spread out in a way that increase the detail in skins and skys etc.
Today I used the fuji3510log2hd_CUSPclip all day when posting this little commercial in flame. All done in Full 5kANA r3d's straight into the Flame batch timeline, balanced the r3d in the RED parameters, then a logexpo node, a few selective color grade nodes and then the fuji lut... Viola, Client is stunned, super happy and can not stay in his seat when we start to push the colors around... his jaw goes down even lower when I show him the actual resolution of his spot. Finalizing web stuff in 3296x1350 felt quite far away not to long ago.... but now, not so much.
Here is link to a little HD file: http://www.syndicate.se/Files/~usr/skavsjoholm/SKAVSJOHOLM_1920X800_20130122.mov
The Vimeo 3k stuff is on it's way trough the wire, can not wait to click it
Also some of the shots (the candle light stuff) was shot at 4000iso, after I left the set, the director told me about it and I was frankly quite worried... but as it turned out, after sampling down to 3296x1350, the stuff just had ha pleasant grain look to it. Does not show on the compressed file, but uncompressed it just looks like... film to me, so we just matched the noise onto the other shots.

Worth saying; the files Juan linked to work happily in After Effects through the 'apply color LUT' utility effect.
Much appreciation to all concerned for making these available. Still wishing for an RCX output LUT panel though.![]()
This is a great thread. Working through LUT's is a great way to color and to achieve the rich tones and personality of film. The big studios (Technicolor, Deluxe...etc) have been using LUT's for finishing for years.
My company LookLabs is in the business of creating professional, beautiful and stable LUT's (Optimized for REC 709 color space) Our SpeedLooks are optimized for all digital cinema camerass through our camera patch technology. We have been working on our technology for the last 10 years. If you are interested in learning more or have questions check out our site www.looklabs.net or message me back personally.
Jeff August
Does anybody how to convert these LUTs for use inside of Scratch. I keep getting an invalid pop up from the ones I downloaded from Bjorn.
Thanks
Hi,
With whatever little knowledge I have, emulation LUTS of various stocks are made after profiling the Monitor or projector where the final grade will happen
helping the colorist in seeing what will be his end result on print.
Without profiling I think a univarsal LUT cannot be build because what it will display with a LUT on a CINETAL monitor will not be same on a SONY BVM monitor or a BARCO projector.The LUT is
depended on the profiling of the display.
Correct me if I am wrong.
Thanks
Harcharan
Just curious, but on the windows side of things in Resolve lite, I didnt see a Support folder in the mentioned path. I made the directiories as it stated however the luts dont show up in the project settings like they're shown. Any idea what I'm doing wrong? Thanks in advance!
-J