Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Kodak 2393 Emulation LUT Test

Great work Juan and Björn, some fantastic results posted and some great results so far on my own footage in Resolve. Looking forward to using these some tests and projects. Thanks for taking the time, and sharing the wealth.

 
Just came off a feature using some Deluxe grade for Alexa LogC. I have to say that these FilmPrints are super close to what we've experienced for print stock. I love the looks for these. Thanks for putting it up. Really makes my work look better than they deserve.

Thanks!
 
Just came off a feature using some Deluxe grade for Alexa LogC. I have to say that these FilmPrints are super close to what we've experienced for print stock. I love the looks for these. Thanks for putting it up. Really makes my work look better than they deserve.

Thanks!

That's really funny. They are not really close, they are exactly that- the Autodesk print emulation LUTs. For example, when someone installs Autodesk Smoke, the installer automatically installs a folder, named Lustre_Color with all those LUTs to be used by Smoke, Flame or Lustre for Print emulation. It just happens, that Resolve can use those LUTs. Those LUTs are not something new or magically had been created, they are the Autodesk LUTs, that were available for years now. I had been following this and other posts about working with those print LUTs and I was wondering, if anyone would finally attribute the appearance of those LUTs to the original source, but, unfortunately, it never came.
Well, now you know who to thank, it's the Autodesk...
See for yourself:


LUT.jpg
 
Actually Jake, Bjorn said a couple of times that they were pulled from Lustre (...or Smoke) in the thread that they were originally posted in. So, yeah, I think most of the people who used them knew where they came from.
 
Actually Jake, Bjorn said a couple of times that they were pulled from Lustre (...or Smoke) in the thread that they were originally posted in. So, yeah, I think most of the people who used them knew where they came from.
I had been watching that thread as well Mike and I don't remember this ever attributed to the rightfull owner.
Regardless, I highly doubt, that this move is even legal. Sorry Mike, but I doubt, that anyone has a right to distribute someone else's intellectual property without the owner's (Autodesk) permission.
 
Actually Jake, Bjorn said a couple of times that they were pulled from Lustre (...or Smoke) in the thread that they were originally posted in. So, yeah, I think most of the people who used them knew where they came from.

Yep.

What other 'hidden in plain sight' techniques are out there for colorists?
 
Yep.

What other 'hidden in plain sight' techniques are out there for colorists?
Plenty of grading techniques available to anyone willing to actually properly learn the craft of color grading and not to just try to cut corners. If you have a question, just ask...
 
Plenty of grading techniques available to anyone willing to actually properly learn the craft of color grading and not to just try to cut corners. If you have a question, just ask...

I ran into this recently a 'de-contrast LUT'. What is that exactly and how does it differ from winding down the contrast in your grading suite?

So beyond the classic features of a grading suite like Scratch or Davinci, what other techniques or plugins or additional software is out there to assist the color grading.

Really I am looking for any and all advice from experienced colorists willing to share their knowledge. I have read the two reference texts on color grading.

Do you know anything about transformation matrices and using Matlab for color grading?
 
Hi Jake- would you be willing to start an AMA thread on this forum like David Mullen and field questions about the proper way to color grade? Not just 'download this file' - 'press this button' - 'put this node here' type of stuff, but the more technical and theoretical side of being a colorist?
 
Yeah, everybody knows that it comes from Autodesk.. Actually, I am not longer using them, since I am already making my own LUTs with success..
 
Actually, I have to say I was not aware these came from Autodesk. I can't recall that was ever mentioned in the original thread or in any subsequent threads and if it was mentioned, then I obviously missed it. Thanks for pointing it out Jake. And you are right, I don't think it's appropriate or even legal to redistribute someone else's intellectual property. Other than contacting Autodesk for permission which I doubt they would grant, do I even have a choice but to remove the versions of these LUTs converted for Resolve?
 
Hi Jake- would you be willing to start an AMA thread on this forum like David Mullen and field questions about the proper way to color grade? Not just 'download this file' - 'press this button' - 'put this node here' type of stuff, but the more technical and theoretical side of being a colorist?

+1 to that. I think the student online colorist community is a bit at a loss.

Jake I guess my questions reduce to this: how does one, as you put it, learn Color correction properly without cutting corners?

As cool as the kodak and fuji LUTs are, I still get more satisfaction from starting with RLF and applying my own curves, and I find the results are more interesting.
 
I'm not sure I'm the right person for explaining the "proper way" of color grading. I'm not sure there is such a person period. The reason for that, is there are no set rules for grading. Some colorists prefer to grade a certain way, while others may work in completely different way. There are no real schools for becoming a colorist, unlike say, schools for cinematographers or sound mixers. I have my own ways I prefer to do it, such as, for example, I never use HSL curves, while there are colorists, that may use curves for grading exclusively. Who's going to be the final arbiter of who is right? Better we start a thread, devoted to just the art of color grading. I'm sure this way we may get more ballanced results and not just one person's opinion.
 
+1 to that. I think the student online colorist community is a bit at a loss.

Jake I guess my questions reduce to this: how does one, as you put it, learn Color correction properly without cutting corners?

As cool as the kodak and fuji LUTs are, I still get more satisfaction from starting with RLF and applying my own curves, and I find the results are more interesting.

You will be much better served, if you use properly created RLF2Rec709 LUT. Unfortunately, one had never been issued by Red:)
 
I'm not sure I'm the right person for explaining the "proper way" of color grading. I'm not sure there is such a person period. The reason for that, is there are no set rules for grading. Some colorists prefer to grade a certain way, while others may work in completely different way. There are no real schools for becoming a colorist, unlike say, schools for cinematographers or sound mixers. I have my own ways I prefer to do it, such as, for example, I never use HSL curves, while there are colorists, that may use curves for grading exclusively. Who's going to be the final arbiter of who is right? Better we start a thread, devoted to just the art of color grading. I'm sure this way we may get more ballanced results and not just one person's opinion.

A thread would be great, Jake.

Can you explain why a bespoke RLF-Rec709 curve would better serve a colorist? Wouldn't that curve only be modified again when I apply further curve modification in the grade, or the LGG adjustments? I use the Arri one sometimes but apparently it's got some custom transformation matrices intended for the Alexa/D21 etc.
 
Juan, the print LUT looks great, thanks for sharing. Is there a version we can upload straight to camera as a saved look in Red Cine X? Would love to have a look saved to camera as a guide for the later color grade. Any insight into this would be greatly appreciated.
 
Back
Top