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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

HP 820 Tower - RED EDITION

. . . the "technical underpinnings" of OS X (UNIX - c. 1969) are older than that of Windows (Post-VMS c. 1989).

-sc

Did not know that and aggressively try to avoid that type of information since all we have is today and that is where I want to spend my time creating projects that have value and joy, not fucking with poorly designed products and software. Good luck with the gigamax PC workstation direction folks - I won't be on that bus since that is the opposite direction the world is traveling. Toia edits on a laptop in a hotel room.
 
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Er... No, it doesn't really. It works within the confines of the hardware it was originally made to run on. And it works within the limits of the various algorithms and processing abilities it had. The optical flow retiming and scaling functions were great in their day, but not as good as what's out there now. It does nothing to take advantage of current CPU instructions, multiple threads/cores, 64bit address space and memory sizes... Shake only scales to about 4 threads for rendering and does a relatively poor job at it. Try Nuke, you'll never touch Shake again. And AE kills Shake in every way these days.


I still have 2 or 3 copies of Shake4 with boxes and manuals and all that if anyone wants one. ...cheap.

Nuke is definitely the way go and it's light years ahead of Shake. For simple mattes I still love opening it up. The interface is so primitive but so powerful. Old habits can be hard to let go.
 
Er... No, it doesn't really. It works within the confines of the hardware it was originally made to run on. And it works within the limits of the various algorithms and processing abilities it had. The optical flow retiming and scaling functions were great in their day, but not as good as what's out there now. It does nothing to take advantage of current CPU instructions, multiple threads/cores, 64bit address space and memory sizes... Shake only scales to about 4 threads for rendering and does a relatively poor job at it. Try Nuke, you'll never touch Shake again. And AE kills Shake in every way these days.


I still have 2 or 3 copies of Shake4 with boxes and manuals and all that if anyone wants one. ...cheap.

Man we need to give Jeff a whole damn forum just for himself.
 
The truck I might drive for work doesn't preclude me from having a convertible I enjoy personally.

And incidientally, if you want to be pedantic, the "technical underpinnings" of OS X (UNIX - c. 1969) are older than that of Windows (Post-VMS c. 1989).

-sc

Well if you're going to go that way with OS X and Unix, you need to go all the way back to 1980 (though it actually goes back to the early 70's) for DOS with Windows. Just like DOS grew into Windows and Windows went from there, so did Unix grow and OS X came from that and has grown since. And Unix is still considered THE more powerful operating system and is also the basis for Linux.
 
I still use Shake almost everyday. Still works great.

Shake is perfectly adequate, but I wouldn't hazard to call it great.

It's limited to 32 bit which means working with 4k+ plates is painful, it doesn't support stereo workflows really at all, its proxy/DOD system really slows you down instead of automatically windowing based on your viewer (especially important with 4k), it doesn't support multi-channel EXRs, its OSX performance is abysmal--try a slightly older build on Linux or Windows and it'll fly by comparison. It also hasn't been updated to support modern AVX extensions or other modern CPU optimizations. Shake also makes what should be incredibly easy: color management and alpha premult/unpremult unnecessarily difficult.

Also it doesn't have native r3d support. :) Which today for me was a lifesaver.
 
Did not know that and aggressively try to avoid that type of information since all we have is today and that is where I want to spend my time creating projects that have value and joy, not fucking with poorly designed products and software. Good luck with the gigamax PC workstation direction folks - I won't be on that bus since that is the opposite direction the world is traveling. Toia edits on a laptop in a hotel room.

To restate my earlier point - the camera that fulfills that direction is inside your cellphone.
 
Jeff could save us all a bunch of time and just write a weekly column on the state of hardware. Fuckstick, LaForet writes a blog about nothing and makes good coin . . .

Jeff just tell us where your personal blog is - REDuser should provide a direct link to it
 
Jeff could save us all a bunch of time and just write a weekly column on the state of hardware. Fuckstick, LaForet writes a blog about nothing and makes good coin . . .

Jeff just tell us where your personal blog is - REDuser should provide a direct link to it

Yes we would.. I would even give Jeff a banner. That kinda info is priceless. Kinda like HDforindies was when it started, remember that?
 
Jeff could save us all a bunch of time and just write a weekly column on the state of hardware. Fuckstick, LaForet writes a blog about nothing and makes good coin . . .

Jeff just tell us where your personal blog is - REDuser should provide a direct link to it

Yes we would.. I would even give Jeff a banner. That kinda info is priceless. Kinda like HDforindies was when it started, remember that?

Jeff I WILL Help You With the Back-end of YOUR NEW BLOG will PM you :)
 
I used to visit Mikes site frequently but not as pioneering as your DVX site Jarred.

Yes we would.. I would even give Jeff a banner. That kinda info is priceless. Kinda like HDforindies was when it started, remember that?
 
Thanks Bob.. means alot.
 
@Jarred / DVX
Looks like it has been a fun ride and you've done well Mate!
 
Except adobe doesn't get 99.9% of it's revenues from iproducts.

Not sure that really has much relevance either way. Apple has stated they are committed to the "pro" market vis a vis the Mac Pro and FCP-X. You can believe it or you don't have to. BUT, there is nothing stopping them from overtaking Adobe once again if they are, indeed, committed to do so.
 
Not sure that really has much relevance either way. Apple has stated they are committed to the "pro" market vis a vis the Mac Pro and FCP-X. You can believe it or you don't have to. BUT, there is nothing stopping them from overtaking Adobe once again if they are, indeed, committed to do so.

And their roll out of FCP-X, the EOL of FCP7,Color, DVDStudio shoes how much they are "committed".

How's that Red workflow in FCP-X?
 
Not sure that really has much relevance either way. Apple has stated they are committed to the "pro" market vis a vis the Mac Pro and FCP-X. You can believe it or you don't have to. BUT, there is nothing stopping them from overtaking Adobe once again if they are, indeed, committed to do so.

The majority of the independent and freelance editing jobs out there are still Final Cut Pro anyway. Yes, there are that many people still using Final Cut Pro. I even recently came across a project for color correction that was edited in FCP 6! Adobe has a looooong way to go still to overtake Apple in that regard.
 
And their roll out of FCP-X, the EOL of FCP7,Color, DVDStudio shoes how much they are "committed".

How's that Red workflow in FCP-X?

Ask the Leverage post team. It's not impossible. Transcode to Prores, edit, export XML, reconform in RCXP, color correct, export XML with color correction, import XML to FCPX. Not that complicated, seems how we've all been doing that all along anyway. And Apple said Red support is coming later this year.

http://www.apple.com/finalcutpro/in-action/electric/
They also say it's edited on iMacs and Macbook Pros.
 
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