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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Grade my R3D

Med D

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In preparation for an upcoming project I shot a short piece in the desert. The color is challenging as it is pretty monochromatic. I'd love to see what can be done with this shot. R3D file at bottom.

6tXjDWR.jpg



Link to R3D
 
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I had some trouble with the "copy public link" creation in dropbox. I tried doing it a little differently this time. Sorry!
 
I really like this grade!









X3GpLMW.jpg


Just starting using Resolve. Playing around with it. Was trying to make the two halfs 'split'. However, I know this is a "bad" grade, as your eyes don't look at the subject. :shrug:
 
attachment.php

Can I play?

Graeme
 

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Guys, thank you all for looking at this! Definitely some interesting options. One question regarding the blue shirt. We put the actor in a brightly-colored shirt specifically to add some color to the scene. Several of you took some of this color out -- the blue looks darker and more grey or even green. Is this intentional or just a by-product of trying to improve the skin tones and background?

It looks like at least one of you tried to save the sky. I actually replaced the sky on a couple of the final shots as it just was not very attractive. This short was really a test-bed for a bigger project so I wanted to throw in everything I could.

Personally I like both Andree's "Mexico" and Phil's look as well. I also appreciate the day-for-night attempt as we are planning some of that in the real shoot.
 
I also appreciate the day-for-night attempt as we are planning some of that in the real shoot.

Yes, well… I know I labeled it as such, but here we're talking about "The Hobbit 3D HFR day for night", meaning still basically daylight with a blue-green wash... =)

For an actual day for night I'd reframe to not include the sky and bounce some natural light in the face so that the skin tones kind of remains the brightest spot even if you drop the highlights down to IRE 20.
 
...One question regarding the blue shirt. We put the actor in a brightly-colored shirt specifically to add some color to the scene. Several of you took some of this color out -- the blue looks darker and more grey or even green. Is this intentional or just a by-product of trying to improve the skin tones and background?

It looks like at least one of you tried to save the sky. I actually replaced the sky on a couple of the final shots as it just was not very attractive...

Funny that you mentioned the shirt and the sky.

This was my take, deliberately saving neither of them, and going for a more stylized, dirty and degraded look.



Obviously (now) not what you're looking for, but as a look I think it could still work for the right kind of subject-matter.

Edit - Generally speaking, preserving the colours of specific objects or parts of the frame requires masking those areas off and adjusting them separately to the broader corrections/adjustments made to the rest of the frame. It's quicker and easier not to have to do that. Separating objects/colours/elements like that can also result in an odd-looking non-unified final image if it gives the impression of having different 'rules' applied to different elements within the same frame. So, I'd say if you want the blue shirt and sky you should expose/shoot in such as way as to preserve them without too much post work, but also consider before-hand their value in the colour hierarchy of your overall final look, so you can choose what's more or less important to keep or change.
 
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