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If you put 10 cameramen in a room and ask them to make the perfect module, you would get 10 different answers. We know.. because we did just that. Actually.. we had more than 10 different answers because some of them called the next day and changed their minds.
Also there are 1000 different environments that you enter with your camera and sometimes that environment changes half way through the day. You may need a big module with a bunch of outputs in the morning, and then a stedicam or gimbal or drone shows up and that big module no longer fits. Instead of going and renting a different camera you can just change the module.
Thats also a reason why we decided to open up the module platform to 3rd parties this time around. If you look what Mark has done with the OMOD lineup it really is incredible.. he has an option for everyone, something that we could never do all ourselves.
Anything for you my friend. Here is the 6K Epic OLPF vs the 8K Weapon OLPF so you can see not only the size difference but the difference between mechanicals.
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DROOL!!!!
Anything for you my friend. Here is the 6K Epic OLPF vs the 8K Weapon OLPF so you can see not only the size difference but the difference between mechanicals.
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Double DROOL.
That's still a secret...
Anything new on gyro read outs on the weapon cameras?
Having 8k, a wide lens and gyro data and a nice VFX/Post plugin to post stablize I think would be a really big leap forward.
That will be a fun day
It's been a bumpy road for DNxHD and a long wait for Avid to come up with DNxHR. They are here now though and are nice codecs. Here's a nice white paper:
http://avid.force.com/pkb/articles/en_US/White_Paper/DNxHR-Codec-Bandwidth-Specifications#HD
Would raw DPX output be possible?
I'd rather have 1:1 R3D Raw. If it's 1:1 there's no benefit of DPX over R3D.
So Avid decided not to make a 10 bit DNxHR codec.
Strange.
Pat
8k resolution at a bat-shit-crazy-75-mother-fucking-frames per second.