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Neil W. Smith
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6k FF is 6144x3160, 6k 2:1 is 6144x3072![]()
Duh! ... thanks John.
Neil
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6k FF is 6144x3160, 6k 2:1 is 6144x3072![]()
Why do producer's concern themselves with numbers and technical specs? And why is it necessary for a cameraman to be able to explain the math that compares the dragon sensor to other sensor sizes? I guess I'm from the school of thought that all that really matters to me about a camera is the image it creates and the way it operates. Obviously it works for many camermen to be very technically proficient but I'm wondering why a producer would care.
From the concept of clear communication to producers, executives, and studios in general there's a few ways I handle it. And much of it is similar to the way I go about discussing 4K, UHD, and the past/future of cinema.
Most of these discussions end up in me showing the visual benefits and using sort of real world examples and analogies. Many here have heard me mention the "window effect" or discussing motion resolution and relating it to print media at various viewing distances and display sizes. These concepts aren't very difficult to grasp and more importantly they aren't that difficult to demonstrate. And the general concept of 9x the resolution of 1080p are nice lead in selling points if you are looking to impress.
Now from a budgetary perspective there's lots and lots of different types of productions. A single cam 3 day commercial shoot is a very different beast compared to say a 60 day 3 cam feature. Also workflow and pipelines must be considered. I tend to work on VFX heavy projects and there are certainly things to consider and gain from having that extra resolution to work with. Color workflow is another thing to look at as there's several ways to go about it. Also, how a project is being edited and delivered comes into play. I see folks still using rather archaic methods on the editing front and that's something that should be closely examined. If spending $??,???? on a new system could potentially save you $???,??? in labor/post hours that's something that must be examined closely and not simply ignored because somebody is using 5 year old software.
As David mentioned in regards to Epic Dragon's 6K, 5K, 4K and formats found within are all options for 4K productions. From my experience over the last year, mainly after discovering the actual 6K resolution details back in August 2012 and knowing exactly how the Red system works in regards to the WS and HD standard I predict we'll see a good amount of productions exploring 6K WS and 6K HD workflows for cinema and broadcast delivery as well. This has been much of the "how do we get ready for this" talk that's been going on from my localized perspective (which isn't that local really). Lots of things have changed in that year with things like the Red Rocket-X being announced and suddenly having GPU acceleration. This effects workflows literally right now.
There's some other interesting concepts like debayer mathematics and the gains netted from super sampling that are bit harder to explain, but again, one merely just needs to reference the old school print resolution concepts that we've been using forever now. Often that can be summed up by "details really shine".
One distinct advantage that Red has over say other systems is indeed REDCODE RAW and how much media space that takes up versus some other similar raw formats. And it's also something you can control. We know the standard production practices with Mysterium-X. 5:1 for features, 8:1 for nearly anything else, 3:1 for high frequency detail, 4:1 for anamorphic, and higher compression ratios have been used for 2K delivery as well as over cranked material. Again, that's something we can control. Dragon's going to be a bit different, but likely in the same general range, although we might be able to get away with higher compression ratios yielding higher quality results due to the lower noise floor. Testing is needed and will be happening really, really soon. My early guess from my initial observations is we'll have more freedom in general on this front to produce great looking 4K deliveries.
The above might be too much for some to absorb. However, visual quality is something that all should understand clearly. Also camera choice by a DP shouldn't be ignored and I feel for those who are being dictated to use other systems if they prefer the look and feature set of another system. I don't typically have that problem as an owner I can literally just shoot a test and show them exactly what's possible. I understand that there's different budgets for many outlets, but disk space honestly isn't the worst thing in the world. Man hours are the real thing that cost productions cash. If money needs to be saved they need to really investigate streamlining or optimizing workflows rather than limiting the quality of the material for any reason.
I just consulted on a $10k short (25 minutes) and they seem to feel a 2 Epic, full support, lenses, lighting, 12 day shoot is a reality with cast and crew. That's gonna be a tough one and that's thinking big and pulling favors for sure as they didn't calculate any costs that come with post production at all. They aren't offering any differed payment for anybody either. But I guess it really depends on how that money is spent and what people are willing to work for and what the people on the top of the project are willing to expect from the final results.
Much of this is the reason I own my own gear these days and do all that I do. Productions I produce tend to get a good deal on my equipment and abilities, which allows me personally to do more with less. And how this particularly relates to productions I get hired to work on is they have the advantage of having somebody who can see a production through from pre-post. That's more of my personal model though. Some solutions benefit from throwing more bodies and money into the fire, some benefit by having a multi-tasker executing at a high level. Just depends. Heh. This last paragraph is a bit off subject I guess, but it's something to observe as it technically relates.
Not exactly what you asked for but related- note that its for 25fps and 16:9 as this was made for my own ref and that's my most common target.
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So how do we go about running a 'cost/benefit' analysis for DRAGON that makes it easy for Producers to choose the best camera for the job?
Neil
For what its worth, my methodology was to cycle through the relevant settings with the camera limited to record 100 frames. Made it rather quick to jump through the combinations, and I then just slotted the Redmag into my mac and did a little maths based on the file sizes.
You don't.
Choosing the best camera for the job is up to the cinematographer.
His Craft. His tool. His aesthetic choice.
Not the post guys'or the producer's.
Maybe between Phil and I we can come up with a NTSC version.
Better to have the tools to calculate the difference than posting the % difference here (if you are a cameraman, you should have some basic math, geometry and algebra in your arsenal):
the math for pixel count is the same as calculating the area of a rectangle. multiply the height by the width and that is the total area...or # of pixels. (forgive me if that is obvious)
Here's the formula to calculate a difference in percentage:
First number is A second number is B
percentage difference is (B/A-1)*100
So what is the percentage difference between 60 and 80
percentage difference is (80/60-1)*100= 33.33
This is the same as saying 80 is 33.33% more than 60.
..er, I think you need to check your algebra sir, whats the -1 about? your results are wrong also, I don't think the difference between 60 and 80 is 33% is it? ..actually it might be.. I would go with % difference between two numbers A and B, which is (A/100)*B .. % difference between resolutions would go more like ((W*H)- (W2*H2)) / ((W*H)/100) ..which could be simplified..