Gunleik Groven
REDuser Sponsor
Is it something in the air today or what?
For the billionth time- you can't grade RAW!!!
Every software does the same thing.
1. It decompresses compressed R3D.
2. It debayers it, i.e turns bayered image into linear RGB image.
3. If needed, it maps Linear Gamma into a Video or Log gamma or it is left as a Linear image, which is used for creating an EXR.
4. It may encode into something like DPX (Nucoda), Uncompressed (Resolve or Baselight), EXR for ACES for all grading software or it's variation, like the new Truelight color Spaces for Baselight.
And only then you can apply the first color node or layer, depending on software used.
All this happens in real time, so you may THINK you're grading RAW, but in reality you're ALWAYS grading transcoded RGB image.
The only time you're "grading" RAW is by adjusting the metadata, like FLUT or Color temperature, Tint etc.
Please stop it with FUD. By properly using full RGB encoded uncompressed files for grading you lose NOTHING for reasons I just explained...
Exactly, Jake.
And if you have to go half-debayer or 1/4 debayer to make your grading-software play well while "in raw", you would probably have a better result doing a conformed transcode into something like RLF prores/DPX. Fun part is that you risk having a lot more technical image integrity with a log full debayer prores, than a 1/4 debayer 10 bit "RAW" grade.
This is one of many reasons I am happy to see prores in Weapon:
R3D's may well be the best image container thinkable, but that is often compromised in the workflow for a multitude of reasons (time-/equipment-/comepetence-limits being the biggies). Actually NOT understanding what kind of signal compromises one do with different signalchains (and there are always some sort of compromise), but blindly believing that having "RAW capable software" in itself solves those, is probably the biggest image compromiser.
If you could have flat RLF (+metadata CDL for monitoring "on-set-grading" debayered and transcoded prior to compression directly out of the camera, working the prores could for many give a better result than what is done quite a bit to the RAW files these days, due to people religiously trying to "stay RAW".
RAW capture is extremely great when you need to correct and tweak things. But when you have it "right", then you do, and then it's more a matter of getting the right data in to post in a good way.
(As a side note, I am also curious about the lowlight noise un R3D's vs prores on Weapon. People who hooked up PIX'es to their scarlet for full-sensor framing, reported lower noise in the prores than in the R3D. That could of course be due to better scaling.
I like the idea of full debayered RGB capture before compression, vs:
RAW -> compression -> decompression -> debayer--> RGB (and possibly -> re-compression).
Judging from the Keying tests Gavin Greenwalt published, the directly recorded prores could be a better place to pull a key, than the R3D source. Whether it is then right to use the prores as an alpha source and the R3D as a compositional building stone, will... depend on who you are, I think)
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