Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

Kodak 2393 Emulation LUT Test

the resolve lut folder is in a hidden file called program data as Andrey said above. Mine is on the root of my main HD next to program files, to make it accesable open C drive and in the top left of the window you will see "Organise" click on that and go to "folder and search" option then click on the "view" tab and check "show hidden files and folders" ... hope this helps.
 
Hey Jaun

I just noticed you are from Austrailia. Are you working on the Austrailian Open at all. My friends at ESPN are having a great time down under.

Jeff
 
No problems at all Jeff. We seem to be on the same page anyway - helping people get better results with their footage.

I look forward to seeing what you guys come up with next.
 
Looks great!
 
SpeedLooks are creative LUTs and not technical.

While the potential debate regarding the oxymoron in that statement is better left avoided, it may be of greater good to consider presenting and perceiving these and similar "creative LUTs" as "looks". With great potential to considerably reduce the creative part of image fine tuning, leading to uniformed aesthetics for otherwise a very shapeable material, as well as introducing a bunch of issues.
 
It's not possible. As the way they warp / maps the highlights etc is super hard (to me impossible) to mimic with tools for contrast/gain/curves,hue/tint etc that we got in RCXP. If you apply it to an image and start playing with contrast and such under the lut you will understand, As they fall off to white very different that regular color grading. Same goes for the mid tones that is spread out in a way that increase the detail in skins and skys etc.

Today I used the fuji3510log2hd_CUSPclip all day when posting this little commercial in flame. All done in Full 5kANA r3d's straight into the Flame batch timeline, balanced the r3d in the RED parameters, then a logexpo node, a few selective color grade nodes and then the fuji lut... Viola, Client is stunned, super happy and can not stay in his seat when we start to push the colors around... his jaw goes down even lower when I show him the actual resolution of his spot. Finalizing web stuff in 3296x1350 felt quite far away not to long ago.... but now, not so much.

Here is link to a little HD file: http://www.syndicate.se/Files/~usr/skavsjoholm/SKAVSJOHOLM_1920X800_20130122.mov

The Vimeo 3k stuff is on it's way trough the wire, can not wait to click it :)

Also some of the shots (the candle light stuff) was shot at 4000iso, after I left the set, the director told me about it and I was frankly quite worried... but as it turned out, after sampling down to 3296x1350, the stuff just had ha pleasant grain look to it. Does not show on the compressed file, but uncompressed it just looks like... film to me, so we just matched the noise onto the other shots.


Hmm, vimeo does not take 3k files any longer and youtube only allow 2k now... WTF... seams like now is a good time to start a 4k content provider, wish oddmax will host not only superb redray files but also some internet / proxy files. So we all can keep our stuff in one place both for web and redray. any way same file as above but with a more proper link, no 3k though sadly.

http://wordpress.syndicate.se/skavsjoholm-david-kvart/
 
Ah , i was suprized vimeo did 3k. I missed when it did. I dont se much difference on 1080p and 720p on youtube. To much compression. i rather have lowercompression first thoe.
 
Absolutely LOVING using these LUTS, along with Speedlooks LUTS in DaVinci.

Interesting that using them brings playback to a screaming halt, though the final export still seems to happen in near realtime.

Deactivate the LUTS aned my playback shoots up to beyond realtime.

Using half-res good for playback and full premium along with FORCE HIGHEST DEBAYER for exports.

I have a Rocket and Quadro 4000 (not viewing through 4000, just for GPU) on a Mac Pro hexcore with 16GB RAM.

I know this isn't the DaVinci section but figured these LUTS are at the core of my question.

Any advice?

Cheers,

Jim Hare
Sydney
 
Another thing, with all of the LUTs is the added noise I'm seeing actually noise or "simulated grain?"

It's not particularly unpleasing as it does resemble film grain, but it adds a grittiness that would not always be what I would choose.

Jim
 
OMG, this is so frackin awesome. Juan, how do you do your grain? I've got Cinegrain but haven't used it yet. On first trying, I thought the grain felt too pronounced... too sharp. Maybe I need to blur it's layer a hair.
 
OMG, this is so frackin awesome. Juan, how do you do your grain? I've got Cinegrain but haven't used it yet. On first trying, I thought the grain felt too pronounced... too sharp. Maybe I need to blur it's layer a hair.
Try playing with the contrast on the grain layer.
 
Jim - The performance hit from these LUTs sounds interesting. I've got the same setup as you except with no rocket and a GTX 285 instead of the Quadro. I usually grade at 720p with a 1/4 debayer and I don't really notice any difference in performance with the LUTs on or off. But I've always assumed there was a small performance hit. It must be more pronounced at higher resolutions.

Any extra noise you are seeing is just that. There is no grain simulation going on. I haven't really noticed the LUTs add more noise, but it seems plausible that they're amplifying and noise that is already present, since these LUTs are altering the density and transforming the colours. Do this with a node and it will very likely do the same thing.

Christopher - for stills I just use the Add Noise filter in photoshop on a gray layer and then set that layer to overlay. I play around with scaling and blurring the noise, so that its more like grain and less like 1 pixel noise. Then by double clicking the layer and bringing up the Layer Style settings I play around with the Underlying Layer settings so that more grain is added to the shadows and slowly fades out the brighter the image gets. Which is the key to making it look realistic.

grain_blend.jpg


I generally don't add grain to video if it's ending up on the web since it rarely survives the compression step. But if I do, it's possible to do something similar to the above using After Effects.

I reckon I'll eventually buy FilmConvert since that seems to do very realistic grain. It actually uses scanned grain and has a very realistic way of applying it to the image - applying more to the shadows etc, much like what I try to do using photoshop.
 
Thanks Juan,

As always your information is insightful and greatly appreciated!

Jim
 
Jim - The performance hit from these LUTs sounds interesting. I've got the same setup as you except with no rocket and a GTX 285 instead of the Quadro. I usually grade at 720p with a 1/4 debayer and I don't really notice any difference in performance with the LUTs on or off. But I've always assumed there was a small performance hit. It must be more pronounced at higher resolutions.

Any extra noise you are seeing is just that. There is no grain simulation going on. I haven't really noticed the LUTs add more noise, but it seems plausible that they're amplifying and noise that is already present, since these LUTs are altering the density and transforming the colours. Do this with a node and it will very likely do the same thing.

Christopher - for stills I just use the Add Noise filter in photoshop on a gray layer and then set that layer to overlay. I play around with scaling and blurring the noise, so that its more like grain and less like 1 pixel noise. Then by double clicking the layer and bringing up the Layer Style settings I play around with the Underlying Layer settings so that more grain is added to the shadows and slowly fades out the brighter the image gets. Which is the key to making it look realistic.

grain_blend.jpg


I generally don't add grain to video if it's ending up on the web since it rarely survives the compression step. But if I do, it's possible to do something similar to the above using After Effects.

I reckon I'll eventually buy FilmConvert since that seems to do very realistic grain. It actually uses scanned grain and has a very realistic way of applying it to the image - applying more to the shadows etc, much like what I try to do using photoshop.

The luts should hardly be any performance hit at all, as they only remap colors. In flame I can load them as overlay to different screens and then playback large files with no render. So basically they do not add anything to you render times. In theory they should be possible to add into the cameras next to redgamma3 and such.
 
Hey Bjorn,
This is amazing. Can I load these cubes into flame directly as 3DL's?
Sam
 
Hey Bjorn,
This is amazing. Can I load these cubes into flame directly as 3DL's?
Sam

Which flame do you have? Look in 3DLUT imports / luster something / logtolin and you should have them there as 3DL's
 
Back
Top