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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

XML2RCX script (mac only)

We just gave the full version a spin and it works really easy to get a timeline to Redcine_X this way. Cooool.. thanks for that!

You think you can have a look at that Epic/Scarlet bug while you're at it?
 
new version 0.8 :

new version 0.8 :

http://www.foolcolor.net/XML2RCX_0.8.zip

will now search for R3D filename in "file id" tags when clip name were changed in FCP and also fixes a marker related error (FCP)

(thanks Brandon for the xml file that allowed to kill those 2 nasty bugs)
 
Great! In the interim the EDL script worked.

Feature request: the ability to add handles would be awesome.

bk

sometime EDL is good enough technology :-)

handles are already featured in the XML version... both when sending to the timeline (default) and to a RCX bin... see attachments below
 

Attachments

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    handles1.png
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  • handles2.png
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roundtrip

roundtrip

here is the first beta version of the roundtrip RCX->XML to re-conform your graded QT clips back to Final Cut Pro (Avid might come later... haven't looked into it yet) :

http://www.reduser.net/forum/showthread.php?p=629718

It takes your original xml file, scan your QuickTime export folder once you finished batch rendering all your clips (with or without handles) and re-conform everything into a new sequence matching your new codec/resolution.

It works well when long R3D clips are used several times in the edit.
Just have to tell RCX to not 'overwrite existing files' (each .mov file will get a new name ending with _S000, _S001 etc).

Thanks for sending your xml files by email if you run into any specific issues, will do my best to fix asap.

Mikael
 
Mikael, long time lurker, first time poster. Love XML2RCX, but I am experiencing an issue with the handles option. It is calculating the maximum number of handles possible, but no matter what amount I enter it still reverts back to the maximum number of handles. Any thoughts on how to fix this?
 
Mikael, long time lurker, first time poster. Love XML2RCX, but I am experiencing an issue with the handles option. It is calculating the maximum number of handles possible, but no matter what amount I enter it still reverts back to the maximum number of handles. Any thoughts on how to fix this?

John, Can you email me your xml file. I'll have a look

scripts calculates the max handles size and *should* let you select a smaller value... if not there might be a bug left over. Will check it out.

Thanks

EDIT : Just tried here again and it works as it should... do you use the latest version ?
 
John, Can you email me your xml file. I'll have a look

scripts calculates the max handles size and *should* let you select a smaller value... if not there might be a bug left over. Will check it out.

Thanks

EDIT : Just tried here again and it works as it should... do you use the latest version ?

Just emailed my XML, let me know if that doesn't go through. We are currently using XML2RCX 0.82 which appears to be the latest, let me know if I missed an update. Thanks for your help! :costumed-smiley-047
 
v 0.83

v 0.83

I've made a quick fix in the hotel room (we're traveling in Buthan for a shoot with our MX)... this new version is far less restrictive as far as checking max handle size and should let you add handles whenever some shots were done around midnight TOD or if any exotic Edgecode/TOD issues arises between shoot and post. I will take a closer look at the issue if it is still a problem when I'm back :

http://foolcolor.net/XML2RCX_0.83.zip
http://mika.nerim.net/XML2RCX_0.83.zip

let me know if it helps

cheers

Mikael
 
I've made a quick fix in the hotel room (we're traveling in Buthan for a shoot with our MX)... this new version is far less restrictive as far as checking max handle size and should let you add handles whenever some shots were done around midnight TOD or if any exotic Edgecode/TOD issues arises between shoot and post. I will take a closer look at the issue if it is still a problem when I'm back :

http://foolcolor.net/XML2RCX_0.83.zip
http://mika.nerim.net/XML2RCX_0.83.zip

let me know if it helps

cheers

Mikael

Yahtzee! This worked perfectly. Be sure to check out the Taktsang Monastery while you're in Bhutan
 
new bugfix version 0.91

new bugfix version 0.91

version 0.91 fixes a nasty looping bug under snow leopard (same clip getting repeated in the .lua file) :

http://foolcolor.net/XML2RCX_0.91.zip
 
0.92

0.92

http://foolcolor.net/XML2RCX_0.92.zip

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

detects any illegal characters in Sequence name to avoid .lua file creation error
 
Hi Mikael just want to thank you for making such a cool script.
How long does it take to receive the unlock key after making a donation via Paypal? I made the donation a couple of hours ago and need the script code urgently :-)
 
Mikael, is 0.92 the last release of your script?
 
Mikael, is 0.92 the last release of your script?

yes 0.92 is latest but it is getting oldish (not updated in 18 months). Now that RCX can import XML directly I use that most of the time...
Do you still use my script ?
Let me know if you need something updated... my recent free time was spent learning Xcode to use the RED SDK and update my latest script (foolcat) to make it much faster...
 
yes 0.92 is latest but it is getting oldish (not updated in 18 months). Now that RCX can import XML directly I use that most of the time...
Do you still use my script ?
Let me know if you need something updated... my recent free time was spent learning Xcode to use the RED SDK and update my latest script (foolcat) to make it much faster...

We still use it because the direct XML has proved buggy in the past. However we found today that the resulting LUA script from version 0.92 did not import with any in/out range, only the full clip would import in RCX-PRO.
 
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