Björn Benckert
Well-known member
Jake's case seems to be two fold:
Using a free/ubiquitous tool attracts clients who expect you to give them more, for the same or less - i.e hand over the project file even though that may not be what you want to do. You can say no to this, but you may not get asked to do the job again for such clients - the whole process of which devalues your work as a specialist (people can modify your work after you have done it, which may see you get credited on work that is not up to your standards, they can do additional outputs without you QCing those outputs, which has the same potential impact, and they can also more easily reverse engineer your artistic techniques - which is bad for business when they also don't have to invest anything in getting and keeping up with the software involved.)
Not using Resolve simple solves these problems - And generally the sorts of clients that are willing to pay a lot for long form color correction are not going to notice the price difference between a colorists who uses resolve and one who use baselight etc - the savings on software still pale in comparison to hardware, infrastructure, staffing and rent (a properly calibrated room with DCP projector and good engineers outweighs software costs easily).
Not taking work where you have to hand over project files is a separate stance, that is further supported by not using Resolve.
Meanwhile, Bjorn is talking more often about short form projects which are VFX heavy, and my experience of this world is that such projects often require a myriad of changes at short notice and revisions further down the line (TVC's).
I know in his world, a spot is never done. It might be finished and delivered, but it could always be reversioned - and having to go back to the same freelance colorist to make a minor or major change because he doesn't have the project file is likely a non starter - he can't say to a client 'No, I can't make that specifc change to your very expensive commercial this month, because a freelance colorist is busy on another job and I don't have access to the project files'. I imagine often in his world of tightly controlled high end VFX commercials the sorts of tweaks he may need to do in the intermediary grade before VFX integration are completely vital to delivering an end product up to his standards.
While in principal these may seem to be mutually exclusive stances - the reality is that they are mutually exclusive generalizations based upon the sort of work involved and the nature of clients. If Bjorn was to hire Jake - I am sure Jake might change his stance if he feels he's being fairly compensated for his collaborative effort - but he may also simply say 'no' because it may be too complicated to determine what would be fair compensation if he genuinely thought that they way he skinned the cat in terms of color correction was valuable enough i.p. to not share, regardless of price.
My take is it's never reasonable to expect a freelancer to give you any info about how they are creating their deliverables unless you contract them to do so in the first place. Communicating up front that you will need the project files delivered seems mandatory if you do, expecting it seems abnormal to me if you aren't providing the software and equipment for them to work on.
Copyright law as such holds no sway here, because irrespective of the work being done - you can only expect to be given the deliverables you have contracted to get - if you don't have a contract saying you will get project files then why would a freelancer hand them over, and there is no way that anything generated in the process of creating a 'work' (as defined under copyright) is automatically to be revealed to the end copyright holder without strict contract language saying so - otherwise VFX houses would all automatically be owned by the studios that purchase the work off them.
Now, if the freelancer is working on your equipment and your software and you have contracted them to work for 'x' hours to produce a certain end product under those conditions, then they'd have no reason to expect to own the project files - the means of doing the job is entirely dependent on your facility's equipment - but again, it's contract law not copyright law that should determine that then.
After all, if you hire someone to push buttons, and the end up creating art - then legally in most territories you are obliged to have a contract in place stating you will own that art at the end of the process otherwise all you really can be certain of is what you hired them for (to push buttons).
Agree with all the above.