paulherrin
Well-known member
nothing is free
everything is free
nothing has value
everything has value
everything is free
nothing has value
everything has value
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I like the restaurant analogy Marc. It makes a lot of sense.
If a chef is a creative you pay for the result, great restaurants don't hand you a recipe card and a "how I did it" (equivalent to a project file) after you pay the bill. Many of the best restaurants I have been too won't even let you walk out with a menu!
Who owns what depends on the agreement. That's it. If I am contracted to produce a finished video, that's the product. If they want all the footage, fine with me but that's a different deal and is not implied. It needs to be explicit. If I'm shooting for hire, it's in the deal in writing. They own it, they get it all, usually on the day.
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I dont think you can compare it to gourmet soup. This is all project based work. It exists in a dynamic that changes and has deadlines. What are the clients going to do, take the files and sit on them for 6 months and then what? Most people aren't very good at time management. Without concrete deadlines such as financial or team based deadlines, they will procrastinate. There is a big difference between going somewhere and getting the work done and completed and out of the door with a pro w/years of experience at your side vs doing it all yourself and mulching on it for months or even years sometimes.
Software developers like to eat, have families and own homes too.I think it is great that companies offer educational versions of their software to learn on. Even have trial software so you can try before you buy. But if you are going to do commercial work, and expect to get paid for it, you should pay for the tools you used to create your work. I think what BlackMagic has done with the free copy of Resolve actually crosses the line. It hurts other software companies in the same field.
It pretty much killed the music business
I think it is always best if a facility or person builds a relationship that includes archiving and such. I mean, sure you can hand over the files, but who is actually cataloging that stuff, yes, it might end up in a box with a label on it at some point on productions with post coordinators etc, in a highly organised environment, with smaller clients it's always nice to maintain an archive for them.
We have to mention the budget level here, like client who pay full rate should always get full service. Its the ones that chisel for all the stuff that create resnetments. But it all comes down to agreements beforehand.
David
Not in LA, certainly not at a union facility. Walk into Sony Pictures or Universal or Warner Bros., mix a film there, and then ask for the Pro Tools session files. All they'll give you is the mix and the separate stems -- nothing more. Stems are enough to completely redo the session in many cases. The client (which is to say, the producers and director) are paying for the work... not the means by which the work is created.I do sound. Client get all the files they want. It's all part of the project and they paid for it.
I might be wrong. Possibly I can open this tread again 2 years from now and laugh about how completely wrong I was about all of this. Nobody edits in resolve etc![]()
Yes you are wrong Bjorn.
I'm not sure why you're keep missing or distorting what I'm saying.
As i already mentioned, in VFX world all "roto masks, tracking data, depth mattes, rendered mattes as well as all other various elements now routinely part of the deliverables package for VFX". All those elements are work products, not methods. If your company developed a better algorithm for a realistic fur, fire, skin, etc, then no one can force you to hand that algorithm over, unless they specifically hired you for that specific purpose of developing better algorithms. But you will hand over the work product as a result of the use of your proprietary method. All that resultant DATA is valuable and it can be repurposed for other processes, like color grading and 3D conversion. It just makes economic sense to reuse those assets later on for other processes and producers realized that early on. And that is why they started to include that language in the contracts quite a while ago. By the same token, if producers asks for the mattes from the grading session, they will get it as a rendered pass. Personally I don't see much value in it, but whatever... When you're talking about a color grading session file, that is different from work products, it's a method, like your proprietary algorithm. Colorist's craft is not that complicated. What is complicated and difficult to reproduce is the experience. No two colorists will grade the same image the same way and their approach will be based on something, that they developed after many years of empirical testing. I may decide to hand over the session file, for a price. But it is my decision and it will have to be negotiated ahead of time. No one can order me to reveal my methods, pure and simple. Do you see the difference now?
And for some reason, you fail to even see why your argument is moot anyway. An overwhelming majority of high end colorists and post houses don't even use Resolve. So, if you ask me for a project, I may hand it over and then sit and wonder how you're planning to open a non-Resolve file on ResolveBesides, if the project includes some 3rd party commercial products, then I can't hand it over anyway, without further negotiations with the copyright owner of that material. In other words, you may think it's cut and dry- just hand over the project file, but I assure you, it's not. It must be negotiated before hand, as any other IP.