Graeme Nattress
RED Problem Solver
Yes, 4:4:4 in 2k. All the colouring is done in 4:4:4 anyway, the final codec downsampling to whatever the codec supports.
Graeme
Graeme
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
you want to see this then
http://www.pandora-int.com/products.asp?opt=pogle
urgh!..
As for the scans.. are you conforming as the manual for color states?
s
it is.. but it's even worse gui than Color... but as you have found out.. it works! lol
I'm having a play with dpx over weekend.. will have a natter with Apple guy.
s
Hi,
we were looking forward to Color (never seen FinalTouch though).
But it was a disappointment.
I have a simple edl and dpx scans from northlight. Import EDL to Color, browse for source dpx files and...all I see is placeholders on the timeline. Trying to reconnect, nothing happens. Seems like developers don't care for error messages...
The key to a successful conform in Color is to make sure that the timecode data in the
EDL is mirrored in the scanned DPX or Cineon frames you’re relinking to. Color
attempts to relink to image sequence media in a number of different ways, depending
on what information is available in the file:
* First, Color looks for a timecode value in the header of the DPX or Cineon frame file. If
this is found, it’s the most reliable method of relinking.
* If there’s no matching timecode number in the header data, then Color looks for the
timecode value in the filename, and for the corresponding reel number in the
enclosing directory.
* If there’s no reel number in the enclosing directory, then Color attempts to relink all
the shots using the timecode number only.
In the setup room there is a messages tab; that is where your error messages will appear.
As for your conform mechanism; are you certain that the EDL frame numbers match the dpx frame numbers?
I'm very certain because of 3 facts:
1. It works on DS
2. It was used to scan files
3. I went thru it manually (reading TC and comparing to DPX header TC)
And when they are "done" with Color then need to work on Shake.....
And add decent HD DVD authoring capabilities.....
And when they are "done" with Color then need to work on Shake.....
And add decent HD DVD authoring capabilities.....
Where is the EDL from and what format is it in? It sounds like Color is mis-interpreting the EDL - do you get the EDL import options when you try to import the EDL?
EDL is from Avid DS, in CMX3600 format (one of the most regular edls, IMHO).
Sure, when I import edl into Color I get import options, where I set framerates (over and over again to 25, because some clever programmer didn't bother to save/remember last settings), and browse path to my dpx files.
But after hitting the button all I get is placeholders on timeline (little crossed rectagles).
I am a part-time developer myself (c++) and that's one of the reasons I am being frustrated over such a bugs...
To relink every shot in the Timeline:
1 Choose File > Reconnect Media.
2 Choose the directory where the project’s media is saved from the Choose Media Path
dialog, and click Choose.
If that directory contains all the media used by the project, then every shot in the
Timeline is automatically relinked. If there are still missing media files, you’ll be warned,
and these shots will remain offline; you’ll need to use the Reconnect Media command
again to relink them.
To relink a single shot:
1 Control-click or Right-click a shot in the Timeline, and choose Relink Media from the
shortcut menu.
2 Choose a clip to relink to from the Select Media To Relink dialog, then click Load.
If the name and starting timecode of the media file matches that of the shot in the
Timeline, the media link is restored.
Are the DPX files in a flat directory or in subdirectories based on reel number?
To relink every shot in the Timeline:
1 Choose File > Reconnect Media.
The difference between DVD Studio Pro 1.0 and 2.0 don't even look like the same applications. But the engine under the hood is the same.
All LUTs used and generated by Color are 3D LUTs. Color uses the .mga LUT format
(originally developed by Pandora), which is compatible with software by Rising Sun
Research, Kodak, and others. If necessary, there are also applications available to
convert LUTs from one format into another.