Brant Hadfield
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I have not yet seen the film, but coverage I've seen of BTS footage leads me to think the Hobbit is a video game that they've tried to make into a movie.
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Its not the people, companies, or project that prompt these responses. Nor is it some belief shaped by years of visual force feeding.
....
The "magic," whatever that is, is lost, at least in adult viewers. That's probably one reason why Jackson's comment about "anyone under the age of 20 likes the HFR version" probably has some validity.
Unfortunately, most of the world, and a very large percentage of the worldwide moviegoing audience, is not under 20.
http://insidemovies.ew.com/2012/05/02/douglas-trumbull-hobbit-frame-speed/
Interview with Doug Trumbull on The Hobbit and HFR.
People say 24p was the lowest possible frame rate set to save film stock back in the days. I think there was a lot more to it, as in 24p you have best of both words good enough motion but you also get to see each frame. The streamy look of high fps video is terrible I think even when done proper I think it looks like when my tvset is set to smoothing or worse. Hope I'm wrong and have to go back and edit this post after I seen the move though... a bit sad if it does not look good.
What a huge mistake.
Not really, since the eye can't really distinguish individual pixels at 4K at this range from the screen, 8K is overkill and 120fps is around double the amount of frames that the eye can register. The "perfect eye rate" would be 4K 60p. Then you need the same dynamic range as the eye can see and wrap the image in a IMAX shape... then it would feel real, or as real as it can get. It might be that for IMAX, 8K is needed, if the image is wrapped using the entire screen area.
Still, the more "real" you go with the image, the more strange an "edit" becomes. I realised this in the introduction story when Smaug attacks, the fast edits in and out of close ups and wide shots felt a bit strange. So, the more real you get the more different your shooting style must be. The BEST way would be to use long takes, camera moves and such, to stay in "realtime" for as long as you can in the edit, that way you "keep it real".
The craft of directing and editing is different when shooting 48 fps and 3D, the good ones creates great cinematic experiences, tha bad ones creates a gimmick effect.
As I previously said, I needed to wait and see how it looks in 3D before judging it and I have to say that it was quite good. I would not see it in 2D 48 fps, that just looks like cheap television, but in 3D, especially in fast camera moves it looks really good. It takes a while to get used to it and there were some shots that just felt cheap, but in some areas, especially fight scenes that were shot in slow motion, it really freakin shines how, in a good way, different this way of shooting a film is.
As the previous speaker, I felt the same about all the Shire scenes, don't know why but those felt cheap, it didn't have the same feeling as the old films. It might have been that these weren't structured in the same dramatic way as the old trilogy, so it could be that those scenes were quite weak story-wise.
Then there were some problems with the technology, some issues with ghosting that I think happened because of a not so good technician in the projection booth. I think it was fixed a few minutes into the movie.
So, the technology is good, but it really really depends on how you use it and it demands A LOT more of work in all areas of filmmaking to really improve immersion, so it's not for every type of movie.
Where did you see the Hobbit? Trying to track down your problem as I'm a projectionist over at Warner Bros. If you saw it on the lot then there's no way you were seeing ghosting from the projection side of things. The days of ghosting has long since past and was a problem back in the early days of Digital 3D. If there was a problem with the projector like it was in a wrong setting or something. You would have seen the picture go out for a second or two as it was corrected. If you didn't see this then it was never fixed and it was just the effect of 48fps.
The other problem with 48fps 3D is that most places are, or should be, running with their lamps at max brightness. Of course the problem with having to do this is that the highlights seem to really suffer in the film. The Hobbit just looks way better in 24fps 2D and I've heard it looks pretty amazing on film as well. Only a couple people over here have gotten to see it on film.