Welcome to our community

Be a part of something great, join today!

  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

The future of editing!!!???

Sanjin Jukic

Well-known member
Joined
Dec 28, 2006
Messages
8,929
Reaction score
0
Points
36
Location
Vienna, Austria
Website
www.sanjinjukic.com
Is This The Future Of Editing?

Oblong Industries want to get back to the physicality of film editing but with non-linear elements with their product called TAMPER.

LINK>>>
 
Cool find, Sanjin. Very "Minority Report."

Lucas

The future editor would become a kind of conductor of an orchestra and he/she can just play

in a choreographically designed movement his/her editing instruction to that sort of computer application system.

Also a good inspiration for any future performance artist like a pantomimic or clown sort of silent movie comedian...a la Charlie Chaplin (in Great Dictator)...
 
Cool video.

Seems like a good foundation, but not quite sure of where they actually want to go with what they have from just watching that video.
It would be nice to have a more full body experience and or physical side to editing like there used to be with older machines, considering the hours that are spent not being active during an edit or compositing session!
 
This is very cool and I really appreciate the concept. However, I don't see this being a viable form of actual editing. Sure, it's totally cool and sweet looking, but can you imagine editing for an 8 hour day? Not only would you be extremely tired, but I highly doubt you could be as precise as an editor is now with his mouse or pen tablet. If anything, this interface would become increasingly frustrating throughout the day IMO. Think of how frustrating editing is when the scroll-wheel on your mouse is failing? Now think of how precise the pointer mouse on a Wii-mote is versus a mouse... world of difference. I could see this being cool for about 15 minutes and then you'd start screaming at the damn thing.
 
This is very cool and I really appreciate the concept. However, I don't see this being a viable form of actual editing. Sure, it's totally cool and sweet looking, but can you imagine editing for an 8 hour day?

Correct. I sure as hell wouldn't want to edit on this thing all day. I'm thinking more using their technology and platform for more immediate haptic interfaces for virtual cameras and for existing camera spatialization. Tying their engine to virtual sets and virtual cameras lends to all kinds of interesting applications.

Doing the research based on their website - their founders have a deep base of knowledge in haptics and non-traditional UI approaches. But... they clearly also have a very good and precise geometry engine. Lots of cool ways to explore that.

Conveniently, they're in LA. I've touched base and am getting together with them. ; )

(and looking into it - these ARE the actual guys who were the tech advisors for Minority Report!)

Lucas
 
This is cool. I don't know how practical for mass usage. I will say that if Apple does go ahead and make that iTablet like everyone is saying they will, and make it capapble of multiple monitor/touchscreen support, then it will be one of the editor's best friends
 
This has a great potential, but not for editing or any other long or precise work. Even one hour with this would be too much. There would have to be a choice between "speed" and "precision" because both wouldn't fly.

Also - gloves = bye bye.

I'm thinking more using their technology and platform for more immediate haptic interfaces for virtual cameras and for existing camera spatialization. Tying their engine to virtual sets and virtual cameras lends to all kinds of interesting applications.

Using this for virtual camera work would present a challenge because operator wouldn't have inertia and physical feeling of the camera. This would lead to a whole bunch of problems and dealing with those would need additional software compensation. Also, the operator would have to have a screen always in FOV, so the camera movement would be restricted. In my opinion virtual camera work would be better with rig with monitor on it.

If speaking strictly about interfaces, UI/menu, databases etc - absolutely.
 
Using this for virtual camera work would present a challenge because operator wouldn't have inertia and physical feeling of the camera. This would lead to a whole bunch of problems and dealing with those would need additional software compensation. Also, the operator would have to have a screen always in FOV, so the camera movement would be restricted. In my opinion virtual camera work would be better with rig with monitor on it.

When I have worked with virtual cameras, it is with cameramen on an actual set with motion trackers attached to the cameras. Screen in FOV... well yes... but that is being done right now in various ways.

I didn't say it was an *easy* problem - just an interesting one with possibilities! :)

Lucas
 
This is very cool and I really appreciate the concept. However, I don't see this being a viable form of actual editing. Sure, it's totally cool and sweet looking, but can you imagine editing for an 8 hour day? Not only would you be extremely tired, but I highly doubt you could be as precise as an editor is now with his mouse or pen tablet. If anything, this interface would become increasingly frustrating throughout the day IMO. Think of how frustrating editing is when the scroll-wheel on your mouse is failing? Now think of how precise the pointer mouse on a Wii-mote is versus a mouse... world of difference. I could see this being cool for about 15 minutes and then you'd start screaming at the damn thing.

I disagree. Perhaps in it's current infancy, this technology demo is not practical, however, I think, once fully developed, this type of virtual interaction will become a standard feature. Kind of like the jog/shuttle. You can edit without one, but I think eventually, there will be an option for support of this type of technology plugin in most editing apps.

I don't see it as having someone stand in front of a huge projector and need to make large hand and arm gestures, rather, you will be able to sit at your laptop-sized screen and be able to make very simple gestures in addition to using your other input devices for more complex control, such as numeric and text entry. (Imagine typing on your keyboard, then, without even lifting your wrists, make some gestures to physically manipulate the objects, and return to typing when needed.)

But for actual basic editing, I see this as a way to greatly increase efficiency with the ability to "reach out and grab" clips and put together rough cuts extremely fast.

Perhaps this is still years away, but I certainly am looking forward to it.
 
When I have worked with virtual cameras, it is with cameramen on an actual set with motion trackers attached to the cameras. Screen in FOV... well yes... but that is being done right now in various ways.

I mentioned monitor on a rig for previewing CGI environment.

I didn't say it was an *easy* problem - just an interesting one with possibilities! :)

Lucas

Absolutely. Many possibilities of this technology. I know I could use it in numerous ways myself. :)

I don't see it as having someone stand in front of a huge projector and need to make large hand and arm gestures, rather, you will be able to sit at your laptop-sized screen and be able to make very simple gestures in addition to using your other input devices for more complex control, such as numeric and text entry. (Imagine typing on your keyboard, then, without even lifting your wrists, make some gestures to physically manipulate the objects, and return to typing when needed.)

Agreed, combination of tactile controllers with in-air gestures will be the solution, but they'll have to ditch the gloves first.
 
I picked the wrong week to quit sniffing glue...

;-)
 
Mhhh... pass... really bad presentation too. Maybe if we could pick the motions, but that looked like a toy presentation to me. Cool idea though, it just doesn't seem ready, at all, and I don't see the need. Let me know when this is actually here and good to go but even then... hmm...
 
Brain waves....

Forget the physical....

I want to think it and have it magically done.

At least that what my clients expect - for me to read their mind.
 
Very cool proof of concept! A bit ahead of it time thou... I cant ever imagine editing with this, but I think it would be better suited to the 3D community (3DS Max/Maya) or Virtual Reality type systems. I suppose like all technology, if it survives and matures, it will ultimately find its place...
 
Back
Top