12-bit.
That doesnt mean that there's always 12 bits of significant information...
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
12-bit.
Thanks Erich!
What do you mean M Most ???
Antoine
I'm not Jake, but I'll take a stab at that one. Recent experience with both Epic and MX footage has shown me that using RedlogFilm with a LUT implementation as I've already described yields a better greyscale interpretation than the Redgamma2 curve, although it takes a bit of manipulation while Redgamma2 looks pretty good as is. So I guess what I'm saying is that Redgamma2 is quite good for on set and dailies use, but for more precise and flexible final grading, the RedlogFilm approach is superior.
You didn't ask, but I (and most of my colleagues in Los Angeles facilities) also tend to use Redcolor rather than Redcolor2 in final grading because Redcolor2 is a bit too desaturated for most of our taste, and it's always less destructive (i.e., less noise-inducing) to desaturate than it is to increase saturation while color grading.
There are no rules, when it comes to creative choices. Therefore, I can only speak for myself.
In case of everything being equal, I would pick the FilmLog over RedColor2 every time, as I get more range and more familiar film type grading. Just look at the FilmMaster demo at NAB 2009, that I'd posted earlier. Other then that, everything else is subjective and should be selected, based on subject matter. It's like there is a choice of film stock, that is more appropriate, then other. You want more saturated, vibrant image, choose Fuji, more subdued, it'll be Agfa and so forth. As an example, I just finished a project, that I'd used Rec-709, because the film called for dark, desaturated, moody, harsh, gainy look, that, obviously RedColor2 wouldn't deliver, without a lot of work.
And that applies to any grading solution...
OK...
I was thinking about info exported from RCX in a ProRes container
So i assume it is 12 bit, unless someone clip info before exporting to ProRes.
Am i right ?
Antoine
From what I understand, the high bit depth format Quicktime exports and imports is called r4fl which is 32bit floating point. You don't provide 12bit data to prores - you give it r4fl and it compressed that as best as it knows how.
Graeme
from what you've said, I think I'll start my grading using REDlogFilm instead.
Hey Jake, what do you think is a better approach in Resolve, between starting with REDlogFilm and doing some serious L/G/G to increase contrast from there manually or with an auto balance to start, versus starting with REDcolor2?
For Resolve I would start with the RGB curves to "normalize" a REDlogfilm image. I don't think you could ever really get there using only L-G-G because of the logarithmic nature of REDlogfilm (hence the name).
For further clarification, "Tattoo" was graded without a cineon to gamma-encoded LUT. I prefer to retain control and flexibility by building that conversion into one of the layers of my grade.
On another note, I've noticed this thread moving in the "RAW > RGB" direction. While it certainly gives you more image control options, I'd like to point out that for feature films, RAW source files in the DI are rarely possible due to VFX workflow.
FilmLight was very clear about their entry into plugin arena with their BL plugin, as was BM with their free Resolve. If VFX, like Nuke can read the BL or Resolve color settings, it can be a very powerful tool. Something like that, combined with ACES can end up being the solution, that everyone is searching for.While that's certainly true today, I'm hoping that going forward, ACES or something like it will help to alleviate this issue.
From what I understand, the high bit depth format Quicktime exports and imports is called r4fl which is 32bit floating point. You don't provide 12bit data to prores - you give it r4fl and it compressed that as best as it knows how.
Graeme
While that's certainly true today, I'm hoping that going forward, ACES or something like it will help to alleviate this issue.
But ProRes by it's very nature is lossy, and with it not being a wavelet based codec (as far as we know, we're pretty certain it's DCT based) it can band/block. Bit depth alone is necessary, but not sufficient to prevent banding.
And I'd like to know, which one indicates higher quality- numerically honest or mathematically lossless? :wink:I know we love wavelets around here, but they also suffer from a wonderful artifact known as "ringing." A more annoying artifact (at least to me) is the loss of subtle high-frequency details; removing these is one of the main things that allows for there to be "compression" at all. When you hear "lossy", this is what is being lost. I personally can't wait for RED to deliver an uncompressed or lossless compression mode so we can A/B stuff.
Of course, it's possible that RED has overcome some or all of this; RedRay (I'm told) has pretty amazing quality for the bit rates.
One of the x264 developers has a nice writeup on the tradeoffs between wavelets and DCT-based compression here: http://x264dev.multimedia.cx/archives/317
Final caveat: I am not a compression expert, but I do work with wavelets directly on another project of mine (3D rendering) and have a pretty solid understanding of how they can impact an image.