Sorry to continue off topic:
I disagree, In my experience with most VFX software uncompressed (UC) video speeds up rendering of complex sequences by a considerable degree.
There is a time penalty with compressed video for each layer of video in a sequence which can add up to quite some time.
For sequences with many layers I've found it faster to transcode the layers to UC and use those for the render. By doing this I have reduced reported render times by up to 50% for the really complex sequences (ie a many tens of layers sequence from a 24hour render to just 12hours).
This not only allows for a faster assessment of the sequence but saves money in man-hours, equipment use and electricity.
This is no criticism of REDCODE just a workflow observation of complex VFX sequences.
JohnF
That would be true if the processor were the only component of the system, but at the data rates you would be working with, the time required to move that much data in and out of memory would likely be be more significant than the time savings from dealing with a lossless compression algorithm.
I disagree, In my experience with most VFX software uncompressed (UC) video speeds up rendering of complex sequences by a considerable degree.
There is a time penalty with compressed video for each layer of video in a sequence which can add up to quite some time.
For sequences with many layers I've found it faster to transcode the layers to UC and use those for the render. By doing this I have reduced reported render times by up to 50% for the really complex sequences (ie a many tens of layers sequence from a 24hour render to just 12hours).
This not only allows for a faster assessment of the sequence but saves money in man-hours, equipment use and electricity.
This is no criticism of REDCODE just a workflow observation of complex VFX sequences.
JohnF