Sulekh Suman
Well-known member
- Joined
- Sep 16, 2011
- Messages
- 535
- Reaction score
- 0
- Points
- 0
- Location
- Los Angeles
- Website
- www.sulekhsuman.com
That makes me happy. Wish I was there at ASC last night
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Looks like there is something in the water... Alot of angry people at the world lately.
Now, for those of us still trying to make sense of the GPU thing, what will be the best (current) Mac Pro options to take advantage of this? :huh:
In my 2008 or 2009 Mac Pro, I have a Quadro 4000 (CUDA and Open GL 4.1) in mine that in theory should take advantage of GPU aware software.
That is where I edit right now and it isn't that bad.
Now, for those of us still trying to make sense of the GPU thing, what will be the best (current) Mac Pro options to take advantage of this? :huh:
Am I mistaken: the Titan isn't available for Mac, right?
Correct. No Titan on Mac. The Titan can be made to work on the Mac, but driver support for it is incomplete. I just tried it again this past weekend... IMO, that's a lot of money to spend on a GPU that's only half-assed supported and may never be fully supported. Hacked firmware or not, if the drivers don't provide full support, it isn't going to work to its abilities. I think for right now the best two Mac GPUs are the GTX680 Mac Edition and the Radeon 7950 for Mac. As to which one will perform better in RC-X, that would be a question for RED. If and when they get the Mac version to a point they're ready to talk about it.
Out of the two cards. The GTX680 will help you more in CUDA capable applications.
Radeon 7950 does not.
Out of the two cards. The GTX680 will help you more in CUDA capable applications.
Radeon 7950 does not.
heh heh heh.
Was really planning on holding this one under our hat until IBC.. Everyone just pretend to act surprised when we announce it at the show![]()
If and when they get the Mac version to a point they're ready to talk about it.
So for a more ubiquitous cross platform workflow, is there any available 16bit codec that can be transcoded to in Windows RedcineX that will work equally well in a Windows / Mac OS environment (not a fan of grading/finishing in 8bit codecs or uncompressed quicktime), or are we going to be stuck using image sequences like DPX and TIFF or EXR. ProRes 4444 is pretty much a Mac transcode only, Avid MXF is too proprietary, Cineform is a bit too buggy and often lacks support, and black magic codecs have yet to work in RedcineX.
It seems like a Windows platform is going to be better/faster for transcoding to a 16bit DPX/Tiff sequence, but most clients I work with are still on the Mac platform and want ProRes offline/online files for edit. I know there are a few programs to convert files to ProRes on the Windows platform, and they usually work well for 8/10bit codecs, but it's also adding time and another step into the workflow. It's seeming like we'll need a Windows RedcineX system to transcode and a Mac system to color grade and render the transcoded image sequence to ProRes. If Resolve could output to Prores on the Windows side of things, that would be ideal, but I seriously doubt that could or would ever happen. I suppose post production wouldn't be very interesting or colorful if everyone used the same codecs, standards, and tools.
I prefer the idea of using a couple GTX Titans for everything, rather than a rocket-x that is only usable for red transcodes.