Nick Morrison
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Have been spending hours upon hours, trying to correct some lens distortions on a heavy vfx shoot (using the LensDistortion node in nukex), will probably need to actually get the lenses and do test shots with the lens on a checkboard grid(I'm lucky that I can actually get the lens back to do the lens distortion charts).
What I noticed from the SALT III test, is that in all cases the higher cost lenses had less lens distortion problems. I could easily see someone spending $100k in vfx hours on a movie trying to undistort lenses for match merges that need camera solves(I'm finding this very important for 3d mesh generation and deep pixel operations ... the meshes turn out curvey on flat surfaces without running the lens distortion nodes). Just another thing to think about if your doing a lens test for a film and there will be a decent amount of vfx.
Patrick, were these distortion problems only on wide angle primes? Or teles as well? (telephoto lenses can have quite a bit of measurable distortion, too; it would appear the more glass elements you add, the more prone the lenses can be to distortion). That being said, are you noticing distortion on any primes besides the wide-angles? Because if you're not, then for VFX shots it may be prudent to stick to the back end of the lens set: a 35, 50 and 85 for example (just thinking out loud...).
Sorry, these VFX considerations are kinda compelling. I wanna know more!
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