Colin Hubick
Well-known member
any news on Redline supporting RedRocket? Is this even something on the radar, or has it been abandoned?
thanks
Colin
thanks
Colin
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What would be the biggest benefit of RedLine supporting RED Rocket™?
Apps like Clipfinder, Crimson and Monkey Extract having access to Rocket rendering without having to write their own encoding engine.
I think Clipfinder can already do it.
David
...In fact, it was said just recently that REDCINE, RED ALERT / REDRUSHES (which uses REDLINE), are at their end. Moving forward all development is going into REDCINE-X. An update to Rocketcine-x has been mentioned last week, but it was also said that eventually it to will be rolled into Redcine-X.
Nothing stopping anyone with the SDK from creating their own version of Redline that supports the Rocket....
Not sure what the benefits to Redline supporting the Rocket would be. Unless you had multiple systems with a Rocket and wanted to use render management software to drive Redline and really speed through transcodes. In that regard, it would make sense to have a Redline that supported the Rocket. But beyond that, I don't really see it.
Nothing stopping anyone with the SDK from creating their own version of Redline that supports the Rocket....
Said by whom??? Dropping RedLine would be very short sighted in my opinion. The very nature of processing Red footage is batch processing, and a lot of us are using RedLine to accomplish this. RedLine allows for very simple qmaster clusters to process footage very easily, anyone can do it. I have automated scripts that process dailies just by dropping R3Ds into the right directory, I don't want to have to navigate some GUI when I'm on a set and footage is coming fast and furious.
Mac Pro plus RED Rocket™™™: $3000 + $4500 = $7500 (Reported 24 FPS)
Twin i7 Hackintosh: $3200 x 2 = $6400 (32 processing threads)
I sincerely hope it is not true...
Bob
My main reason for wanting to see Redline support RED Rocket™™™ is for the very reason of distributed processing using Qmaster (which kicked-ass for me). Prior to RED Rocket™™™ we used Monkey Extract to conform our projects, and only render out the material used in the locked pic. If RedCine-X or RocketCine were able to conform, and only process out the material used in the locked pic, I would agree, no need for Redline anymore. But at the time of writing this, there is no indication that such features will be incorporated into RedCine-X or RocketCine. Further if Redline was able to work with RedRocket, you could in theory set up 3 or 4 RED Rocket™ machines, and have uber fast processes from multiple machines...
If someone knows something different I'm all ears.
best
Colin
We've said a couple times already that we will be adding hooks for third parties build their own conform into redcinex so you're not limited to anything we might do with one editor vs another.
REDline has undergone a six million dollar rewrite and is better, stronger, faster and rocket enabled. It's almost ready to go out to a bigger group of testers.
It's almost ready to go out to a bigger group of testers.
We've said a couple times already that we will be adding hooks for third parties build their own conform into redcinex so you're not limited to anything we might do with one editor vs another.
REDline has undergone a six million dollar rewrite and is better, stronger, faster and rocket enabled. It's almost ready to go out to a bigger group of testers.
REDline has undergone a six million dollar rewrite and is better, stronger, faster and rocket enabled. It's almost ready to go out to a bigger group of testers.
Will the new redline support M-X raw images ?
Will it works with REDcolor and F-LUT ?
Will .rsx files still usable, or how will it get grading infos from our first light ?
I'm trying to setup new offlining workflows based on redcine-X, but alone as a batch tool it doesn't seems to be robust enough yet and ready for any kind of automation...
Thanks much to all at RED for your hard work on every front
Mikael