Brian Boyer
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I'm sure others have discussed it before me. My thinking is that I'd rather have that option turned on in the meta data by default, than have to ASK an editor to manually enable it as they edit.
RCX is great and all, but to be totally honest the less I ever have to use it the more the RED workflow becomes seamless.
The metaphor I use is how all DSLRs that shot RAW used to come with a god awful RAW processing app. How many of us still use those manufacturer bundled RAW apps anymore? Anyone? *crickets* We don't, as Adobe Camera Raw (and to another extent Capture One) have made that a seamless system with Photoshop. So to me reverting back to RCX is introducing complexity.
If the DEB switch in the metadata can be enabled on record, that's badass. If the camera can apply the DEB effect to the SDI output...badass. 422HQ (I wish Epic output 4444) is important and this would be a huge win.
Either way I'm happy to see this fix come out.
It seems like you're forgetting that D.E.B will be a part of the SDK and eventually make its way into every software package that reads .R3Ds. At that point, it will be exactly like your ACR example.
The RCX-only situation is temporary and naturally appeared there first because it's RED's own software.
There will be times you do not want this on.
Battistella
For those who haven't tried D.E.B. yet, this is important to note. See below.
I think thats what we wanted from the start. My personal opinion is that if the camera can do DEB real-time via the 1080p 422 output via the SDI, that makes DIT/on-set capture to things like DNX/ProRes extremely valuable since while the red can vary from subtle to 'ugh' (dark shadows especially) if that can be meta-data for RAW, but baked into SDI output, you've just made the Dragon's DEB feature VERY valuable.
That solution doesn't violate RED's intention with the power of RAW, nor does it create a situation where you HAVE to tell an editor to go in and enable DEB on every shot/take. The DP should just enable that feature on a project by project basis, or even shot by shot if need be, so that it tells RCX/Premiere/Resolve/Whatever that DEB should be set to ON.
So, if DEB is so great, why make it optional ? Why not make it standard in RCX ? People who don't know about it will not check this feature and will render their footage without it, that seems counter-productive... Or are there any downsides to DEB ? I haven't tried it yet...
And regarding the in-camera DEB requests, I think some people are already recording footage to Prores through external recorders, even without DEB, so if it is possible to activate DEB in camera, it would probably be great for them to be able to record better footage.
Anyway, downloading the beta now, looking forward to trying it on some footage I shot recently![]()
D.E.B. works wonders but it may not always be the best looking solution (at least, as it stands right now). You may not know you prefer an alternate means of dealing with noise until you can look at things and make comparisons in detail.
I don't think it's ready to be baked into the SDI output at this point. It could use a little refinement in when, where and just how much it turns red pixels gray. It may be a little too aggressive for some things at the moment, IMO. I prefer a Denoise value of 2 or 3 over D.E.B. for skin.