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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

RED V-Raptor vs Alexa 35

Rand, the s35 is no more than 2/3rd of stop “better” in the highlights, VV is atleast 2 stops better in the shadows. You showed where s35 could be corrected to match vv, but you didn’t take into account that VV could’ve also been pushed further and denoised and corrected. VV also has less need for color correction in the underexposure. Yes you’ll get similar results in most case because for total DR they aren’t that far, 17 & 16.5, but this just says they can see the difference in the patches, it’s doesn’t show that VV would have much less noise, or that it would hold more color information down there. So sure they are close, but in extreme circumstances, you’ll always be able to squeeze more from VV than s35. As Nick said, many shoot VV at 1280 or 1600, I shot a shot a few weeks ago at 6400 to protect highlights, the frame is in a forum post somewhere here. No one’s going to be shooting 6400 on s35. Even Jarred said on Scott’s live stream that he probably wouldn’t shoot above 1600 on s35 but would comfortably shoot 6400 on VV.

In the same post where Graeme mentioned the difference in the Gain for s35, I asked Jarred if they could do the same with VV and he said they are considering it.
 
Rand, the s35 is no more than 2/3rd of stop “better” in the highlights, VV is atleast 2 stops better in the shadows. You showed where s35 could be corrected to match vv, but you didn’t take into account that VV could’ve also been pushed further and denoised and corrected. VV also has less need for color correction in the underexposure. Yes you’ll get similar results in most case because for total DR they aren’t that far, 17 & 16.5, but this just says they can see the difference in the patches, it’s doesn’t show that VV would have much less noise, or that it would hold more color information down there. So sure they are close, but in extreme circumstances, you’ll always be able to squeeze more from VV than s35. As Nick said, many shoot VV at 1280 or 1600, I shot a shot a few weeks ago at 6400 to protect highlights, the frame is in a forum post somewhere here. No one’s going to be shooting 6400 on s35. Even Jarred said on Scott’s live stream that he probably wouldn’t shoot above 1600 on s35 but would comfortably shoot 6400 on VV.

In the same post where Graeme mentioned the difference in the Gain for s35, I asked Jarred if they could do the same with VV and he said they are considering it.

You make some good points above. I didn't really watch or really pay that much attention to that part of Scott's Livesteam.. If Jarred states that he didn't believe that the S35 was really as good as the VV above 1600ISO, that really would make a big difference.
 
You make some good points above. I didn't really watch or really pay that much attention to that part of Scott's Livesteam.. If Jarred states that he didn't believe that the S35 was really as good as the VV above 1600ISO, that really would make a big difference.

I was surprised too, because he followed by saying - that makes it seem like VV has more than two stop better DR, but that’s not the case, it’s just about how the VV collects the information basically. That’s not a direct quote obviously.
 
I was surprised too, because he followed by saying - that makes it seem like VV has more than two stop better DR, but that’s not the case, it’s just about how the VV collects the information basically. That’s not a direct quote obviously.


I think once much more V-Raptor S35 footage is put out and much better testers and scientific tests that analyze the S35 against the VV are done, we'll know more factually how they actually perform against each other.
 
Qualifying in IPP2


I was trying to help a friend two days ago with IPP2. He knows how to setup the Project Settings and the Camera Raw settings .However he was qualifying skintones "After" the IPP2 Output Transformation to REC709. You can do this but I told him that it won't yield as good a quality image as doing it "Before" the IPP2 Transformation in RWG/LOG3G10. Also it would restrict using a different IPP2 Transform with another ODT to like P3-D65 or something else in the future if he needed to deliver it in something other than REC709.

I told him that he could get the same results as qualifying after the IPP2 to REC709 transform with a RED IPP2 Color Managed workflow which would have the Qualification in RWG/LOG3g10. After showing him the Color Managed workflow, he thought that that was too much to remember and is still qualifying after the REC709 transform. I sent him a ZIP file of all of the screengrabs below just in case he changed his mind.


So I thought I would post what I sent him here before I deleted it. I very rarely use qualification anymore in the conventional way with the "Eyedroppers" since I start using the "Color Warper" and DCTLs but some people still do on a regular basis so this is for those people.


Qualifying with a IPP2 Output Transform at the end of the Node tree in a basic Red IPP2 workflow in Resolve

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Here is a RED IPP2 Workflow with an IPP2 Output Transform Lut at the end of the Node Tree with a simple grade.


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If I remove the Grade and just try to correct the skintone from a more yellow appearance to more of an accurate skintone with the old method of the "3D Qualifier" tool, these are the results below. The qualification looks a little crappy and the Image looks flat.


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You can get a better qualification of a single source with the Newer "Magic Mask" tool than with the Older "3D Qualifier" tool but you still get that Flat Look. This is why some people try qualifying after the transform to REC709. Again, you can do that but it won't give you the "BEST" results.



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Qualifying after the transform to REC709( the mask is "inverted" to show what the skintones look like, the "RED" area would be the area you would be changing with the "Magic Mask" tool)


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However, you could use a "RED IPP2 Color Managed" workflow and you would be qualifying in the RWG/LOG3G20 Color Space without the "Flat" looking image and this would happen before the Output Transform. Plus the image would look exactly the same as with the IPP2 Output Transform Lut workflow with the Lut at the end of the Node tree.


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IPP2 Output Transform Lut Workflow

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IPP2 Color Managed Workflow

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Avid Media Composer with Baselight For AVID Plugin


Part 1- Introduction


About 6 or 7 years ago when I was still using a MAC and using Avid Media Composer before I really ever truly made the switch over to Davinci Resolve, I was looking for a better Color Correcting Tool than Media Composer Offered. Jake Blackstone, A Colorist out of L.A who is also a member of this forum, suggested that I look into "BASELIGHT" but specifically BASELIGHT for Avid Media Composer. After installing the trial version, I realized how truly powerful it was. However because My Mac was really under powered the plugin caused Media Composer to crash regularly. This was also when my mac completely died on me and I had to make the move back to the PC. Back then I believed that Baselight for Avid was just for the Mac. Now I see that is available for Media Composer for Windows so I'm giving it another Shot. I still Love using Davinci Resolve but for Color Correction there's not alot new to excite me that much anymore. So along side Resolve I'm going back to Avid Media Composer and Baselight for Avid for awhile .

Lowepost gave me a great refresher on Baselight for Avid


Lowepost

INTRODUCTION TO BASELIGHT EDITION FOR AVID
https://lowepost.com/courses/baselight/introduction-to-baselight-edition-for-avid-r62/





After you have installed Avid Media Composer, you absolutely have to install the AMA Plugin for RED or you won'tbe able to link to the RED.R3D files nor the RMA metadata


Avid Media Composer AMA RED Plugin
Avid Media Access (AMA) - Avid




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Part-2 Avid Media Composer Settings


Here are some important settings in Avid Media Composer


Go to "Tools" in the top menu and Select "Source Browser" from the drop down menu. Then Find the RED .R3D files you want and Select "Link" at the bottom far left-hand corner of the interface so that the "AMA" plugin will link to the Red Raw files and accompanying metadata. Then press the "Link" button in the bottom far right-hand corner to bring the clips into the project Bin.

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Now "Right Click" on the Linked .R3D files and select "Source Settings". Go to the "COLOR ENCODING" tab and make sure that there is nothing listed in the "COLOR TRANSFORMATIONS" box, if so delete them. This will disable any Color Management in Media Composer from interfering with the Color Management of the Baselight Plugin.


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Also, change "GRADE (RMD) Settings" which will have the Rec709 Transform data from the .RMD file imbedded( REC709/BT.1886) to "CAMERA METADATA Settings" which will put it back to REDWideGamutRGB/LOG3G10. If you don't do this when you apply the Baselight Plugin, you will have two ODTs applied instead of one.


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You can also remove any other "COLOR ADAPTERS" that may cause two ODTs to be combined by going to the "EDIT" menu, then go to the TIMELINE SEQUENCE then to the top menu and under "Clip" select "REFRESH SEQUENCE" and "REMOVE COLOR ADAPTERS".


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Part 3- The Baselight for Avid settings


Add a second video track above the RED.R3D files track. Then go to the "Effects" Menu and from the list of effects, select "FILMLIGHT" then the "BASELIGHT". Now click on the "V2" track with the "BASELIGHT" Effect applied then go to the "EFFECTS" Menu again and under the "BASELIGHT" Plugin listed click on the Blank box next to "BASELIGHT....". This will launch the BASELIGHT UI INTERFACE


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Inside the BASELIGHT For AVID interface

Settings for RED IPP2 Workflow

In Layer "0" select these settings


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What the final settings in Layer "0" should look like

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Here are the grades

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I added a "LUT" operator so that I could add a RED IPP2 Output Transform Lut at the bottom of this "Layer" Tree.

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After closing out the Baselight plugin, here we are back inside of the Media Composer Interface again.


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Baselight for Avid ACES Workflow


Here are the settings I used for ACEScct in Baselight



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For this setting, I had to download the ACES 2.0 Candidates from the Github Repository Website and install them in the proper Baselight directory. The "Aces RRT 1.0.1" and "ACES RRT 1.1+" RRTs give the image that overly Crunchy Look that usually people don't like about ACES. The ACES 2.0 candidates gives the image a less crunchy better Tone-mapped look. Along with an additional ACES LMT, like I use later in this workflow with an ARRI Tone Curve, you can get a more traditional look like any other workflow.

ACES 2.0 Candidates Website

ampas/ACES_ODT_Candidates (github.com)




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The Grade

Layer-1

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Layer-2

Here is the ACES LMT with ARRI Tone Curve that I also got from the GITHUB Repository Website that also helps contribute to the better Tone-Mapping of this Image.

PRIIKONE ACES-Looks
priikone/aces-looks: ACESLooks is a set of LMTs for ACES. (github.com)



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How the image would have looked without the ACES 2.0 Candidate Transform using the "ACES RRT 1.1+" RRT instead and without the ACES ARRI LMT Tone-Mapping.


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Baselight for Avid RED IPP2 Workflow Using RED "FILMBIAS" Creative Lut


Here is How I set it up



Initial Setup


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FILM GRADE Exposure and Saturation- LAYER-1


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You can download the "FILMBIAS" RED IPP2 Creative Lut and RED IPP2 Output Presets from the Links below

RED IPP2 Creative Luts
Downloads Details (red.com)




IPP2 Output Presets
Downloads Details (red.com)


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RED IPP2 Creative Lut "FILMBIAS" ADDED WITH "LUT" Operator-LAYER-2


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Excuse the Incorrect Spelling of "Medium", the text can be very small sometimes in Baselight. I didn't see this until after I enlarged it for a Screengrab.


RED IPP2 "MEDIUM CONTRAST/ VERY SOFT" OUTPUT TRANSFORM LUT ADDED WITH "LUT" Operator-LAYER-3


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Before "FILMBIAS" LUT


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After "FILMBIAS" LUT

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Grade With additional Corrections

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Nick,

But the thing about using a Full Frame sensor is at what F-stop will you attain 'Critical Focus"? I think most people like that Foreground and Background separation and perspective. However at what F-stop will you need to have your main character/s in focus to be able to track them from one camera movement to another without losing focus. I think maybe F/4 to F/8 and some lenses are "Diffraction Limited" by F8 if not by f/11. I think a S35 sensored camera would allow for a greater range of sharpness and critical focus throughout the F-Stop range of a lens without becoming Diffration limited than would a Full Frame sensored camera. But that's just my opinion.

You will get used to it. There are good FF glass also. It just more costly.
FF sensor gives you both worlds. Of all the glass out there.
 
You will get used to it. There are good FF glass also. It just more costly.
FF sensor gives you both worlds. Of all the glass out there.

Alex,

I believe you're right. I guess I just like the S35 esthetic more .
 
Using Davinci Resolve OFX and DCTL to make Luts for Baselight + Something Extra


I have recently been using Avid Media Composer Ultimate ( a Friend Had multiple Perpetual licenses) and Baselight 5.3 30-Day trial. I used this combination about 6 or 7 years ago when I was on a 17-Inch Macbook Pro. So I thought I would try it out on my Windows 17.3 inch MSI GT Dominator Pro laptop. Although Baselight comes with a lot of additional "OPERATORS" you can add to help develop your image there are very few Third Party add ons available.

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wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==


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Davinci Resolve has many included OFX plugins as well as very many DCTL plugins that can be added to help develop your image. So I wanted to try to set up a way to use Davinci Resolve's OFX and DCTL plugins to make Luts for Baselight.


Part 1- The Initial setup in Baselight-For the Reference Image


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This Image will be used in a Resolve "Node Based" ACES workflow since ACES should be ACES in both programs to be used to correct for any differences in COLOR SCIENCE between Baselight and Resolve so that I can create a Lut that looks the same in both Baselight as in Resolve.


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Here are the Adjustments to the previous settings so that I should be able to get almost the exact same FINAL IMAGE in Resolve's Aces workflow as in Baselight's ACES workflow.

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Also I "DISABLED" the "ACES ARRI Tone-Mapping LMT" that was "Enabled" in the Previous "Reference Image" workflow.

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Next click on "OPTIONS", then make your selection and press "Save" on "Export Settings" and "Save" again. I exported the image out as a ".TIFF" file and "Keep as Legal Range"

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dfz
 
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PART-2 In Davinci Resolve


Here are the Initial settings in Resolve

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The Reference Image From Baselight


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The Image From Baselight to Develop in the "NODE BASED" ACES Workflow In Resolve to make a Lut from.

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The Image From Baselight to Develop in the "NODE BASED" ACES Workflow After ACES Node Base Workflow.


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Reference Image from Baselight

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Image from Baselight to be Developed in Resolve Aces Workflow


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Image from Baselight to be Developed in Resolve Aces Workflow Final

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Reference

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Image for Aces in Resolve after Initial Correction to match the Reference image from Baselight



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The ACES Node Based workflow for the Image from Baselight to be matched to the Baselight Reference image with "LOOK DESIGNER" grade/Lut to be used to make a Lut For Baselight.


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Part-3 Back in Avid Media Composer and Baselight


Now we just change the settings back in Baselight to the Reference Image's Settings.

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Now I use another " LUT" Operator to add the "LOOK DESIGNER" Print film Aces compatible Lut.

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In Baselight and Avid Media Composer

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From Resolve

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And Baselight and Avid Media Composer

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Part-4- Something Extra


So after getting everything that I thought was right and making the Lut in LOOK DESIGNER that I could use in Baselight , I try to Export The video of this sample Red R3D file out as a Avid DNxHR 422HQ file. Below is what I got.



Resolve -Perfect

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Baselight-Perfect

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Avid Media Composer- Perfect

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The Export- The Shit Show

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I had forgotten Why I left Avid Media Composer for Davinci Resolve in the first place, The "LEGAL RANGE" and " FULL RANGE" bullshit! Somewhere in the workflow I described above, something didn't have the right "Metadata Tags/ Flags" to show in a external media Player correctly. I tried a couple of Media players, however if it looks right in VLC Player it will also look right on Youtube and Vimeo. So VLC Player is what I use to determine if a video looks correct or not. So for the last day or so, I've been looking at a group of settings that apparently I got to get "ALL" right for the image to look like it did in Baselight and Avid Media Composer and that's just Bullshit. They Are shown below.



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To Add even more Confusion, Post from a few years ago.

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Finally Got the Secret Formula!


Avid Media Composer

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VLC Player

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Youtube

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Tiff Output

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Only the Viewer in Baselight has slightly lifted Blacks

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The Settings

Avid Media Composer RED AMA( Avid Media Acess) Plugin Link

Avid Media Access (AMA) - Avid



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To Get a Tiff or Jpeg to match

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Kaur Does really great DCTLs here's his website
Kaur Hendrikson (gumroad.com)


[1] My First DCTL // The Beginner's Guide to DCTL Development

By Kaur Hendrikson




-- Code Editors --
Sublime Text: https://www.sublimetext.com/3
VS Code: https://code.visualstudio.com/download
Notepad++: https://notepad-plus-plus.org/downloads/

-- boilerplate.dctl --
https://drive.google.com/file/d/1htMX...

-- Log File Locations --
Win: %appdata%\Blackmagic Design\DaVinci Resolve\Support\logs\ResolveDebug.txt

Mac: /Library/Application Support/Blackmagic Design/DaVinci Resolve/logs/ResolveDebug.txt

Mac App Store: ~/Library/Containers/com.blackmagic-design.DaVinciResolveAppStore/Data/Library/Application Support/logs/ResolveDebug.txt

Linux: ~/.local/share/DaVinciResolve/logs/ResolveDebug.txt

-- Maths --
Lift: in * (1.0f - lift) + lift
Gamma: in ^ (1.0f / (gamma + 1.0f))
Gain: in * gain
Offset: in + offset




Timestamps

00:00 Intro
00:13 DCTL meaning
00:45 What can/can't DCTLs do?
01:35 What do I need?
02:46 Configuring VS Code
03:57 Boilerplate explained
06:22 Running the boilerplate
06:53 Red channel to the max
07:19 Viewing the log file
08:43 Our first error
09:49 Lift, Gamma, Gain & Offset
12:06 Error 2
12:22 _powf
13:06 Error 3
14:28 Success?
15:16 Success!
16:00 Comparison
16:56 Outro
 
You can now use "GENERATE LUT" to make a Lut from a "DCTL" Grade( How great is that!!)


What's New Davinci Resolve 18.5
DaVinci Resolve 18 – What's New | Blackmagic Design



Davinci Resolve 18.5 Download Page
Support Center | Blackmagic Design


New Thread I Started For Resolve 18.5
Resolve 18.5 New Features - My Favorite New Resolve Updates!!! - REDUSER.net


Davinci Resolve 18.5 Section Starts at about the 15:58 minute Mark







Here'a a very quick "RAVENGRADE" DCTL Grade for an ACEScct Workflow made into a Lut.


Before DCTL Grade

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DCTL Grade and Resulting LUT from the "GENERATE LUT" function

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DCTL GRADE

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LUT From DCTL GRADE

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DCTLs in LUTs! // DaVinci Resolve 18.5 Beta

By Kaur Hendrikson

 
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