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  • Hey all, just changed over the backend after 15 years I figured time to give it a bit of an update, its probably gonna be a bit weird for most of you and i am sure there is a few bugs to work out but it should kinda work the same as before... hopefully :)

RED Rocket

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Roberto, the posted reel is the RED 400 (NAB 2009) reel. The RedRay reel where I thought I saw some stuff is the RED 300 (IBC 2008) reel. Jim has stated that this reel is under rights issues, and they are not able to release it.

Hopefully we can work something out.. I'd like to prove myself wrong as much as you guys would... :beer:

Kyle... this is likely the shot. And it is in the uncompressed as well.

Jim

1240704592.jpg
 
I second this question but what will Scratch matter when this comes out? If you can grade realtime 4k in Color... heck that solves most of the problems right?

...If you're happy with using Color. :beer:
 
Don't have time to read through all the posts, but Dalsa was doing this on a GPU. But I'm not sure if they could output to a 4K monitor (it would output to a 4xHD computer monitor), and don't know about the image quality. (And it didn't have to decode wavelet compression.) Of course, they are no longer in the digital cinema business...

2- Who cares who was 'first' (and Red has enough of those already)... this still looks badass and very useful!


If you use all your GPU horsepower to do decompression then you leave not much for debayer or color/effects for the application. The combination of an accelerator card for decoding/debayer while freeing up the cpu/gpu for the application is ideal.

Some parts of the decoding process end up being slower on the GPU than on the CPU.

BTW, I did the original realtime debayer implementation when I was at Dalsa.
 
Back before you all knew about RED, the first demosaic I wrote was GPU based. Back then though, we could do more on the CPU, and the GPU wouldn't handle the size of the original Frankie frames. One thing you learn, or certainly I did, with all this stuff, is that there are many gotchas along the way. I reckon Rocket is the way forward as it leaves the GPU alone for what it's really good at, and it leave the CPU alone for what it's really good at, and does all the gnarly stuff in RT.

Graeme
 
Ahh.. so were gonna need a huge GPU to allow us to actually grade this stuff.

So if were wanting the app to receive 2k/1080 from the full 4k is that down to the RR or the GPU or CPU to scale from 4k > chosen rez.
 
Nope, the gpu code for grading is many orders less complex than a demosaic, which is many orders less complex than decoding an R3D.

Graeme
 
Exactly Gavin. A matrix op costs next to nothing - even secondaries are reasonably cheap, but a demosaic does a lot of texture calls, and hence slow, and I hazard to think what a wavelet decode would cost, and then there's the entropy decoder too... Ouch... Not fun.

Graeme
 
Deanan and Graeme, quit confusing us, please speak in lay mans terms!LOL.
or at best explain , the differences clearly ie de-mosaic, decompression, decoding, acceleration, GPU, CPU, redrocket functions and specifications,.

What kind of names are Graeme and Deanan anyway? Those are the names given to three eyed mathematic and scientific geniuses at birth by parents with advanced foresight. LOL
 
Graeme what about a ray accellerator?

http://caustic.com/

Would that be useful for demosaic calculations? It's supposed to be really good at working with interdependent values.
 
will the RED Rocket output a mixed timeline or just output REDCODE?, like a Kona3 can play out a FCP timeline to VTR, Monitor or Projector.
 
Back before you all knew about RED, the first demosaic I wrote was GPU based. Back then though, we could do more on the CPU, and the GPU wouldn't handle the size of the original Frankie frames. One thing you learn, or certainly I did, with all this stuff, is that there are many gotchas along the way. I reckon Rocket is the way forward as it leaves the GPU alone for what it's really good at, and it leave the CPU alone for what it's really good at, and does all the gnarly stuff in RT.

Graeme

Yes! I was thinking about this. In my humble understanding of things Red Rocket makes it so that .r3d's act as RGBs stored in your HDD would. Is that a good approximation?
 
What kind of names are Graeme and Deanan anyway? Those are the names given to three eyed mathematic and scientific geniuses at birth by parents with advanced foresight. LOL

We're mutants...
I think Graeme's the mutant ninja pixie overlord.
 
Ahh.. so were gonna need a huge GPU to allow us to actually grade this stuff.

So if were wanting the app to receive 2k/1080 from the full 4k is that down to the RR or the GPU or CPU to scale from 4k > chosen rez.

REDrocket will do the scaling in realtime.

No extra burden on the GPU than what your favorite app would normally do for a RGB workflow.
 
We're mutants...
I think Graeme's the mutant ninja pixie overlord.

BOTH Deanan and Graeme have had medical issues from having brains that are too large.

I am not kidding... :)
 
I'm in heaven now.. or in about two months. Oh wait, my only concern now.. Red Storage? Nah, you guys wouldn't name it like this..

Thanks for making my life fun!
 
BOTH Deanan and Graeme have had medical issues from having brains that are too large.

I am not kidding... :)


Are you suggesting that buying the 617 could be hazardous to my health? Or are you talking even larger than that?

:-)
 
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