Joseph Ward
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So will RedRocket work for non R3D also?
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It ultimately comes down to how functional and flexible the SDK is and how developers choose to incorporate the power of the RED Rocket™™ into their applications.
Jeff Kilgroe; said:Not necessarily so. The card has the ability to do real-time (or faster) full quality debayer from 4K. There is no reason that the images derived from this can't be loaded into a common frame buffer or even offloaded to a GPU for other color transformations or grading operations. It ultimately comes down to how functional and flexible the SDK is and how developers choose to incorporate the power of the RED Rocket™™™™ into their applications.
They're not DVI ports physically although they do look similar. They're high bandwidth, high density ports. Each one breaks out into two DVI connectors or they connect directly to the break out box.
I would like to think that SCRATCH will support the RED Rocket™™™™ real soon. In fact, I think I remember some comment about it already running on the Rocket hardware a few weeks back. If SCRATCH does go this route, allowing for the use of the RED Rocket™™™™ instead of the Quadro SDI, perhaps we could hope for a Mac version of SCRATCH???
Not necessarily so. The card has the ability to do real-time (or faster) full quality debayer from 4K. There is no reason that the images derived from this can't be loaded into a common frame buffer or even offloaded to a GPU for other color transformations or grading operations. It ultimately comes down to how functional and flexible the SDK is and how developers choose to incorporate the power of the RED Rocket™™™™ into their applications.
The RedRocket does not take over the functions of the nVidia card. In fact, the decoding of red footage (which is all the redrocket does) doesn't even happen on the GPU, its all on the CPU. So in short, the RedRocket does not bring us even a baby step closer to Scratch on OSX.
As for Color, again, the RedRocket only handles R3D decoding. Yes it does pass the decoded material to a subroutine but once Color has it in a 'decoded' format, then it's left to it's own devices to perform any realtime grading. Color currently cannot do real time in 2k let alone 4k. Scratch cannot even do realtime 4K although they have demoed it working on a quadroplex.
I can grade 2K real-time in Color on the machine I'm sitting at right now, BTW.
so in Apple's case what does that mean? no, or at least a year? Snow Leopard integration still underway, really depends on RED's influence and Im sure its all NDA. But seriously. When will they decide its worth it?
Apple's huge success of late also equates to diminishing returns if the bean counters get involved. WHen you start making billions.. millions dont mean as much and cost versus customers comes into play. (renenber they are publicly traded and its all about earnings) Iphones are much easier to make/sell. Content site with HUGE profit share is also where they print money. Why develop this for 5000 to 1000 users? Ok maybe more for Scarlet but you get the point? I'm starting the buy the rumor I just discredited in another thread. Why should Apple care? (pardon pun)
And its not like Apple opens up FCP development like they do iPhone apps. So we are dependent on that integration into Color. Will that ever happen?
Just curious, Im still excited for RED Rocket™. Transcoding, etc. sounds killer.
Im talking about its integration into Color so it does what Shawn Nelson
hopes it does.
There are over a million Final Cut Seats out there. thats not 5000 people.
I can grade 2K real-time in Color on the machine I'm sitting at right now, BTW.
I'm even getting about 4:1 DPX render to a firewire drive! For faster than realtime renders, you obviously need a RAID or wicked fast SSD that can handle the speed of RED Rocket™™™™ output.
Jim
I disagree. We've been told before that the reason for no SCRATCH on the Mac is the lack of support for the nVidia SDI option. There is no reason the Rocket can't fill this gap when used in tandem with a powerful GPU. As it, the RED Rocket™™™, does more than just decode RED footage. It still has the ability to display to a monitor and apply real-time color curve and LUT data. It is supposed to be flexible enough to incorporate into applications like Color, FCP, Adobe CS4, etc.. Of course, there's still the issue of whether or not a port of SCRATCH to OSX would be financially sound or a lucrative thing to do.
"pass the decoded material to a subroutine". Huh? How about we reserve final judgement until we get our hands on the SDK... Never mind that comment makes little sense anyway.
The RED Rocket™™™ allows decoding AND real-time color operations in ROCKETCINE-X and REDCINE-X, no reason it can't do the same in other applications. It all comes down to what is enabled through the SDK and how application developers choose to use it.
I can grade 2K real-time in Color on the machine I'm sitting at right now, BTW.
I can grade 2K real-time in Color on the machine I'm sitting at right now, BTW.
Yes Please!
Denan tell us if RR can speed up a laptop or Not (because of the 1x lane limitation..)
Even half res/med decode would be great...
Thanks
g
great great !!!
please a big picture of the box..... and if possible of an open box :skep:
thx