Tim Whitcomb
Well-known member
Red Rocket support will be integrated into the SDK so developing for it will be pretty simple for anyone building with the current SDK.
tasty tidbit indeed :emoticon free:
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Red Rocket support will be integrated into the SDK so developing for it will be pretty simple for anyone building with the current SDK.
Red Rocket support will be integrated into the SDK so developing for it will be pretty simple for anyone building with the current SDK.
Hmm... I was under the impression that all apps that already used the SDK magically would work straight of on RedRocket. Does this quote mean differently?
If it does not mean differently and that all current SDK apps will utilize RR, what kind of other apps/utilities do you think we can see coming that uses RR? What I mean is that if current apps with current SDK uses RR, what more can be achieved with it available in the SDK?
Since the RR is new, it is highly unlikely that anything exists that talks to it, we will have to wait for the updated SDK and developers to write applications and/or support. Hopefully the new SDK gets out well before July 1st or at minimum Red will include a simple application to get us started.
Hmm... I was under the impression that all apps that already used the SDK magically would work straight of on RedRocket. Does this quote mean differently?
If it does not mean differently and that all current SDK apps will utilize RR, what kind of other apps/utilities do you think we can see coming that uses RR? What I mean is that if current apps with current SDK uses RR, what more can be achieved with it available in the SDK?
Maybe an exciting new version of REDCine will accompany the release of the rocket? That is my hope anyways.
Since it has the HDSDI outputs it should be able to connect to decks and broadcast monitors.
So, let's say I'm conforming my edit on my grading system in the grading suite (this is pretty much our workflow for the moment). Even without the Rocket, IO was never an issue. It was the CPU hit you took decoding the R3D data. Now that we have the rocket, this will no longer be any problem. Wonderful.That's the intention behind the dual link output on the board.
does that mean metafuze from AVID will be taking advantage of the rocket?
michael?
pc M.I.A.
deanan,
so, let's say i'm conforming my edit on my grading system in the grading suite (this is pretty much our workflow for the moment). Even without the rocket, io was never an issue. It was the cpu hit you took decoding the r3d data. Now that we have the rocket, this will no longer be any problem. Wonderful.
So we go into the grading suite, we do a bunch of primary and secondary work, get all the footage right where we want it and we're ready to layoff the d5 broadcast master. It's all great, but with all the grading effects on all the shots my machine won't make rate. It's not io, not even decoding of the 4k stream, but sadly we may (likely) be gpu constrained. Just like the old days with the onyx2, there just comes a point where the graphics isn't cutting it, you've got too much happening on each shot... Bummer.. So, in the old days we'd just render out a sequene of dpx files and play them back.. No biggie, but it eats disk and necessitates having a big (350+ mb/sec capable) jbod disk array hung off the grading machine.
Seems having the ability to write back all your rendered output to r3d is the way forward here. Then you just rip it right to your hdcam/d5/'insert favorite hd deck here' right through the rocket and you're done.
I think this is what _almost_ all of us are after who have to deal with this stuff on a facility level, a straightforward, render once workflow (that and maybe a higher bit rate r3d archiving format).
What's obviously missing is the ability to go back to r3d.
This is further complicated if there's vfx in your show and you have converted stuff to linear exr or 16 bit tiffs so your footage is in a gamut consistent with your vfx pipeline (see spitzak's early rantings on the linear floating point workflow circa his early dd days).
Having the ability to get the footage into a common format when you go to conform for grading is the obvious best way to work here, but there are obvious limitations imposed by most of the various formats, io and the ability to support all the information in the frame essentially restricts you to either floating point or 16 bit linear formats (tif, exr, etc.).
R3d, again, seems like an obvious choice. Compressed exr's hit the cpu so hard you can't make rate with anything over 1k, even with a box of nehalems, and uncompressed formats of any other type are going to require massive amounts of local disk.
With r3d would also get the nice little bonus of being able to go back into the original gamut (as we'd be writing raw), that would really be a really nice bonus.
If the rocket could go both ways (decode and encode) it would solve all of these problems nicely.
So, what's the thought on this? I understand the need to protect the r3d format, but the rocket kinda solves the problem for you if you use it for re-encoding.
Second question, is the card pcie 1.0 or 2.0?
Cheers,
:j